So, I tested out some of these rules today in a 1750pts battle against a Dark Elf army, and it was a success! My army was as follows.
Zenith Prince, Daggers of Arachnos (2 HW, Poisoned Attacks on 5+), Talisman of Protection (6+ Ward Save), my army General
Reaper, Rendering Blade (Killing Blow), Ghoul's Fang (Frenzy + 1 temporary wound), Gauntlets of Dread Intellect (re-roll to hit or to wound)
Mortuary Priest, Level 2, Lore of Nagash, Book of Control, Power Stone, Dispel Scroll
19 Skeletons with HW+Shields+Light Armour (I whacked the Priest in here, some disposable cover)
20 Zombies + Launcher (Wanted to test this out)
19 Pinnacle Guard with basic HW+Shields (Put my general in here)
3 Bases of Wraithwisps
2 Bonethrowers
and finally, a Black Shard thingy (<3 this)
So, the battle was a solid victory for Nagash :devil2: and I personally found (particularly the magic phase) very enjoyable compared to VC or TK.
Some of the bits that stood out:
- The Black Shard was very powerful, although possibly due to getting some decent rolls to determine it's power level. Maybe this was because (since I don't have a Black Shard model yet) I used Nagash himself, with some Tomb Guard 'crew'.
- The Mortuary Priest's breath attack wiped out a nice chunk of corsairs. His book was very handy, giving +3WS and +1I to the pinnacle guard when they were in combat was very nice, similar idea to the Helm of Command when you boil it down though.
- The wraithwisps were quite powerful, although I noticed they are restricted. Their frenzy makes them a slightly unstable unit to screen your other troops with.
- Dark Elf Assassin's are mean and vicious :|
If you have any questions about it I'd be happy to talk about it some more - or if you have any requests about things to playtest next (Von Carstein army list is also on the agenda)
Zenith Prince, Daggers of Arachnos (2 HW, Poisoned Attacks on 5+), Talisman of Protection (6+ Ward Save), my army General
Reaper, Rendering Blade (Killing Blow), Ghoul's Fang (Frenzy + 1 temporary wound), Gauntlets of Dread Intellect (re-roll to hit or to wound)
Mortuary Priest, Level 2, Lore of Nagash, Book of Control, Power Stone, Dispel Scroll
19 Skeletons with HW+Shields+Light Armour (I whacked the Priest in here, some disposable cover)
20 Zombies + Launcher (Wanted to test this out)
19 Pinnacle Guard with basic HW+Shields (Put my general in here)
3 Bases of Wraithwisps
2 Bonethrowers
and finally, a Black Shard thingy (<3 this)
So, the battle was a solid victory for Nagash :devil2: and I personally found (particularly the magic phase) very enjoyable compared to VC or TK.
Some of the bits that stood out:
- The Black Shard was very powerful, although possibly due to getting some decent rolls to determine it's power level. Maybe this was because (since I don't have a Black Shard model yet) I used Nagash himself, with some Tomb Guard 'crew'.
- The Mortuary Priest's breath attack wiped out a nice chunk of corsairs. His book was very handy, giving +3WS and +1I to the pinnacle guard when they were in combat was very nice, similar idea to the Helm of Command when you boil it down though.
- The wraithwisps were quite powerful, although I noticed they are restricted. Their frenzy makes them a slightly unstable unit to screen your other troops with.
- Dark Elf Assassin's are mean and vicious :|
If you have any questions about it I'd be happy to talk about it some more - or if you have any requests about things to playtest next (Von Carstein army list is also on the agenda)