Legion of Nagash Kickstarting the Legion of Nagash

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Disciple of Nagash

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Feb 12, 2008
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So in recent months we have had both the TK and VC new books. I held off on doing any more work with the Legion of Nagash, to see what the new VC book brought.

I think after about 4 years in designing, we finally get this list finished.

The question is, who's with me? If really necessary I will finish it myself, as I don't want all the hard work to go to waste. However I would much prefer if a few other people would be will to spend a little time, to balance out my disturbing fanboyism when it comes to Nagash xd
 
You're not sharing too much info on what you are about to do. Do you have a link to some old ideas or could you further describe what it is that you're trying to put together?
 
Have you looked around this section? xd

You can see stickied threads and discussion threads where an armylist for the Legion of Nagash has slowly been discussed and built over the years.
 
I do like the idea of making the Legion of Nagash. I'm happy to go with any sort of idea that you have for it. In fact, I have started to create a few units for it. I've heard from multiple users that they want a summer campaign of Nagash. I'm sick of Games Workshop saying that Nagash is 'almost ready to strike'. I've started to create a few scenarios for an unofficial Nagash campaign because Games Workshop will never actually do one. I think that the modern lore from VC 8th ed should have something to do with the Legion. I've also looked at what the dreadlords currently are in the list, I've searched on the internet for weeks and found characters from warhammer lore that actually could fit the nine slots for dreadlords. Assuming that new dreadlords are appointed when others die, here's who I think could be the dreadlords:
Krell
Heinrich Kemmler
Dieter Helsnicht
Arkhan the Black
The Dread King
Har'ak Iman
Count Mannfred
Virion the Grim
The leader of the cult of Nagash (somebody suggest a name for him?)
I have basic profiles for all of these characters, but like I said, I am happy to go with anything. If you want to see these profiles, I am ready to post them.:vampire3:
 
One thing I should make clear, is that the previous work done on the Legion will be used wherever possible. People over the years have put in a lot of time and effort.

So please review the stickied army list in this section, as the list we create will be based off that.
 
Just a thought, maybe Arkhan should be toned down a bit so you can include him in reasonably sized games? Of course he's powerful, but if you can't include him on his uber chariot in 3000pt games it means that you won't get to use one of the best things in the list most of the time. Curse 8th ed's 25% max Lords allowance!
 
I'd be happy to chip in where I can. :thumbsup:

Looking through the list as it stands, there are probably a few area's that could do with clarification & perhaps a points adjustment. The Lords area in particular, whilst looking great, is almost totally unavailable should you wish to play a smaller, say 1000-1500 point, game. Perhaps a points reduction to approx 200 for the DoN would be appropriate, given the new Master Necro?

Also, what position are you taking re MI? I could maybe see something like Skeletal Ogres being an option (as a counterpart to Crypt Terrors)?

Lastly, how do you want to deal with the vast amount of magic item options that the Legion currently has? Do you feel that simply shrinking it slightly will suffice, or are you going to go the whole hog & do an "8th" - i.e only have a couple of each type & perhaps one or two specific unit upgrade items?
 
Hello again :thumbsup:

I've been lurking in my crypt of self-pity for too long, so last night I thought I'd try and get a little inspired. I've begun to collect for my 'dream' universal undead army and may be on-hand to help with this project. Here's what I came up with using indesign and gimp - I always find it helps for a project to have a 'visual' impetus...

aimages.dakkadakka.com_gallery_2012_2_15_329718_sm_Nagash_2C_20Undead_2C_20Vampire_20Counts.webp

The image is from a concept for Warhammer Online - I tried different things but this gave the best result - it's just a sketch really :idea:
 
Warpspawned: Looks cool. :) Certainly beats the VC cover. hehe

Maybe I have to recruit your expertise when I'm nearing tee completion of the Bloodline Legacies Project. It would be awesome to have it in a book form, with a proper cover once completed. A shame I can't draw worth a %#¤% myself.
 
@Uziel: That's cool, I can't draw much myself, only I've been experimenting with digital manipulation and indesign quite a bit recently - so basically I can steal other's talent and format things :redface: I'll happily format the Bloodlines list for you, just let me know when :thumbsup:

On topic I'm familiarising myself with what's been done and look forward to throwing some ideas around - if I may be so bold my esteemed peers :bowdown:
 
Wow....that is amazing!

Any chance you could email an high resolution version to me? When the LoN is finally finished, I can then use when the book is created.

CN does have the Bloodlines Armies project if you get any spare time and want to do a cover for that xd
 
Disciple of Nagash said:
One thing I should make clear, is that the previous work done on the Legion will be used wherever possible. People over the years have put in a lot of time and effort.

So please review the stickied army list in this section, as the list we create will be based off that.

I agree that it is important to respect the work people have put in over the years, I also think it is important to keep in mind that 7.ed was a whole other game tactically, and by staying true to what was made for 7.the ed on too large a degree will run you the risk of having a new 7.ed army for an 8.ed game when it is all said and done.

I don't think people should be offended if something is changed, as the whole game has changed since a lot of the stuff was made in the first place. Staying true to 7.ed ideas will make the LoN projects develop faster, but I don't think it will be better for it in the end.
 
When we say staying true - I mean concepts, not necessarily rules. If that was the case then we would just use the rules as is.

So basically if the rules don't work in the 8th (either directly or in synergy) then that is a justified reason to change.

However (as an example), someone saying they personally dislike the unit and would like to have it dropped, especially if the unit works in the 8th, is not justified. It is a personal preference, which should not overrule the effort and thoughts put in previously.

Does that make sense?
 
Disciple of Nagash said:
When we say staying true - I mean concepts, not necessarily rules. If that was the case then we would just use the rules as is.

So basically if the rules don't work in the 8th (either directly or in synergy) then that is a justified reason to change.

However (as an example), someone saying they personally dislike the unit and would like to have it dropped, especially if the unit works in the 8th, is not justified. It is a personal preference, which should not overrule the effort and thoughts put in previously.

Does that make sense?

Makes sense DoN.

I realize that I'm a new "contributor" to the LoN project here, but I do have some questions that I wondered if you could elaborate on when you have the time to do so. I'm guessing that there are people besides me that wasn't part of the original "team" involved on the LoN project that are finding a bit hard to relate too, as we come in so long after its beginnings and so on. It might be helpful for other wanting to get involved as well.

1. Tactically, how do you vision the army as a whole working, as compared to say the VC and TK armies (which makes most sense to compare ourselves with)?

2. What are the tactical strengths of the army? Again, comparisons to the VC and TK armies would perhaps give the most clear picture for the people on this forum.

3. What are the tactical weaknesses of the army? Same VC/TK comparison as above.

4. Is magic going to be re-done, so that it becomes more streamlined like other armies seems to be handled in 8.ed? If so, is an official "Necromancy" spell list an idea to work with? Nagash was after all the creator of Necromacy, and the VC book now seems to have lost their "necromancy" spells. Not lost as such, but there are not 3 spells claiming to be necromantic spells of the total seven as in 7.ed.
Wil lthere be a Spell Lore ability?

5. Magic Items? Is this going to be cut down to a balanced list of "10" items, which seems to be the new official standard? will the Books of Nagash be simplified?

6. On the issue of Characters and Special Characters, what are the tactical philosophy behind them overall in the list? What are their strengths and weaknesses as far as creating a balanced army list goes?
I've not studied the Special Characters closely (couldn't find their fluff, and that goes for the Zenith Lord as well If I remember correctly), but it seems to me that the list includes characters that would not make Nagash miss his Vampires at all. Is this "epic" character feel going to be carried over into the 8.ed version, and if so how will this work as far as the 25% Lord allowance goes?

7. I think it was mentioned in one thread that the aim was a bit of a Horde army, but overall, the Core Options are a bit costly compared to the VC option. Add to this the very expensive characters (ref Zenith Lord), how is this going to be achieved? Is the aim of the army a true horde army (I'm thinking larger than VC's, but smaller than Skaven for instance)?. I realize that the Cost of the Core section might not have been modified after the release of the 8.ed VC book.

8. How will the official versions of Arkhan and Krell be "handled? What are your thoughts on them as far as their power levels go, what changes must be made for including them? There seems to be a pretty big discrepancy on the Arkhan I've seen posted here as far as stats and cost go etc, when measured against the one in the TK book.
I've also noticed that while Krell (the one in the 8.ed VC book) pales in comparison to some of the character options I have seen in the list, such as the Zenith Lord and some special Character called the "Executioner" to name the first which jumped out. Is "epic" characters the "official" way to go so to speak?

9. What is the main inspiration for the army book, as far as the fluff goes, the 4.ed undead book, or the more recent (and vastly more in-depth) Nagash Triology/Sigmar Triology crossover? I'm perfectly aware that the Nagash Triology wasn't released when this project was stared, but what are your thoughts on handling it? Should we pretend that these books are all nonsense, or are we to let these books inspire us to change things a bit?

10. Is the army going to get more of a overall special rule (example: high elves ASF)?

I think that getting you to elaborate on these questions will help people (especially "fresher" members) to better get an understanding of what the LoN project tries to achieve as far as playing style/tactics go, especially when measured against the official army books of 8.ed already out.
 
Uziel said:
1. Tactically, how do you vision the army as a whole working, as compared to say the VC and TK armies (which makes most sense to compare ourselves with)?
The overall view of the army is of "higher quality" so to speak. So its troops and magic are stronger (it is designed to be more magically potent that VC & TK) - the idea being that Nagash (and those who learn under him), learn the more refined, powerful version of Necromancy. In turn the troops are more potent. It is meant to be less character reliant than the other two - by that meaning characters need to be present to win combats, not that the characters are bad etc

Uziel said:
2. What are the tactical strengths of the army? Again, comparisons to the VC and TK armies would perhaps give the most clear picture for the people on this forum.
Superior magic, better quality troops.

Uziel said:
3. What are the tactical weaknesses of the army? Same VC/TK comparison as above.
Higher points costs, more an elite army. Characters not as versatile (such as vampires).

Uziel said:
4. Is magic going to be re-done, so that it becomes more streamlined like other armies seems to be handled in 8.ed? If so, is an official "Necromancy" spell list an idea to work with? Nagash was after all the creator of Necromacy, and the VC book now seems to have lost their "necromancy" spells. Not lost as such, but there are not 3 spells claiming to be necromantic spells of the total seven as in 7.ed.
Wil lthere be a Spell Lore ability?
The whole list will now be reviewed. When the spells are reviewed, this will be discussed at that point, but the idea will be to bring it in line with the VC book for comparable points.

Uziel said:
5. Magic Items? Is this going to be cut down to a balanced list of "10" items, which seems to be the new official standard? will the Books of Nagash be simplified?
Same answer as previous point

Uziel said:
6. On the issue of Characters and Special Characters, what are the tactical philosophy behind them overall in the list? What are their strengths and weaknesses as far as creating a balanced army list goes?
I've not studied the Special Characters closely (couldn't find their fluff, and that goes for the Zenith Lord as well If I remember correctly), but it seems to me that the list includes characters that would not make Nagash miss his Vampires at all. Is this "epic" character feel going to be carried over into the 8.ed version, and if so how will this work as far as the 25% Lord allowance goes?
All characters in the list will be in the 8th. The magic users are meant to be potent (as befits those taught by Nagash). The remaining are meant to be more specialised (such as the Zenith Lord to be tough, Reaper to be an assassin etc), instead of being versatile.

Special characters will be exactly that. They may be powerful but if so this will be reflected in their points cost.

Uziel said:
7. I think it was mentioned in one thread that the aim was a bit of a Horde army, but overall, the Core Options are a bit costly compared to the VC option. Add to this the very expensive characters (ref Zenith Lord), how is this going to be achieved? Is the aim of the army a true horde army (I'm thinking larger than VC's, but smaller than Skaven for instance)?. I realize that the Cost of the Core section might not have been modified after the release of the 8.ed VC book.

All points cost needs to be reviewed follow the latest releases. In addition this is not meant to be a horde army, as described previously

Uziel said:
8. How will the official versions of Arkhan and Krell be "handled? What are your thoughts on them as far as their power levels go, what changes must be made for including them? There seems to be a pretty big discrepancy on the Arkhan I've seen posted here as far as stats and cost go etc, when measured against the one in the TK book.
I've also noticed that while Krell (the one in the 8.ed VC book) pales in comparison to some of the character options I have seen in the list, such as the Zenith Lord and some special Character called the "Executioner" to name the first which jumped out. Is "epic" characters the "official" way to go so to speak?
Special characters need to be discussed. Special characters in other armies will need to be reviewed, in all likelyhood they will be dropped so the Legion is original.
Special characters will most likely be powerful / epic, but their points cost will reflect it.
Also you cannot compare Krell (a hero level character) to a Zenith Lord, who is the Legion's most powerful Lord level character..

Uziel said:
9. What is the main inspiration for the army book, as far as the fluff goes, the 4.ed undead book, or the more recent (and vastly more in-depth) Nagash Triology/Sigmar Triology crossover? I'm perfectly aware that the Nagash Triology wasn't released when this project was stared, but what are your thoughts on handling it? Should we pretend that these books are all nonsense, or are we to let these books inspire us to change things a bit?
It is a mixture, certainly any good ideas will be considered. However the original basis was the 4th book.


Uziel said:
10. Is the army going to get more of a overall special rule (example: high elves ASF)?
The army has some special rules (which again need reviewing), however I doubt we will have a rule like the HE one. When we discuss the army wide rules, if you have an idea, then feel free to suggest it.
 
Uziel, the reason you couldn't find the special characters fluff is that nine of those characters have been created by carpe noctem. In the non-dreadlord special characters in the legion? thread I have who was considered by games workshop to be the main servants of Nagash and in some cases the dark lords. I think that even if these characters don't end up as dark lords, they should be in the legion as they're too awesome not to be in Nagash's armies.
They are:

Krell
Kemmler
The Dread King (from 4th ed VC army book)
Virion the Grim
The leader of the cult of Nagash (I call him Mortrynn, the true disciple)
Dieter Helsnicht
Har'akk Iman (he's a possibility; he doesn't have to be in the legion in my opinion)
Count Mannfred
 
DoN:

Thanks for responding. It gave me a much clearer picture of what you, and the rest of the forum members are aiming for as far as a working army list goes, or what framework shapes the army as a concept.

I must have misunderstood something somewhere, as far as the Horde aspect of the army go earlier. Sorry about that :)
I agree that Nagash should have SOME more elite regiments than the VC/TK list, but personally I would be very careful so that the army didn't end up looking too "bitsy" on the tabletop, as that could ruing any "Legion" aspect the army.

One thing that I think is very important when making what is essentially a home-made army list (made by us, all fans of the Nagash fluff etc in this case) is that we have to keep in the back of our minds that unless we can gain somewhat of an acceptance for the list as a whole, it simply won't be used.
We have no right to insist that we get to play using this list after all, and if our opponents don't think it is a fun and inspiring list to play against (whatever army they happens to have), we risk end up doing a whole lot of work for very little actual playing time.

Most of us know from experience, that when you first browse through an army list, attempting to evaluate its strengths and weaknesses, you often look at the characters first. This is less of an issue these days, than what it used to be in the Herohammer days admittedly, but old habits die hard as they say.
Keeping this in mind, this list has some quite horrific character options (yes I know they cost much, but the first impression remains the same in either case).
I am on board with the idea that the list should have good magic. It wouldn't be a proper Nagash army without it.
What I have an issue with, is some of what I've seen as far as close combat character goes, especially if this will be more of an Elite list, since the combat prowess of characters and units are often combined... If units are to be less character reliant, then I think it screws up the balance somewhat to include such characters as the Zenith Lord and the some of the special characters (correct me if I'm wrong, but I stumbled across a special character called the "Executioner", which basically had Greater Daemon Stats, was a normal Infantry model from what I understood, and could potentially kill 5 Bloodthirsters in one go if he had a lucky day with the dice).

I imagine that part of the point here is to get people to play against us using this list more than once, which is why I would urge a bit of caution, especially when creating characters. It is no fun when your defeated opponent walks away, thinking he never really had a fighting chance, especially if he faced what the thought was a near-unbeatable character (people can often accept loosing a game, yet have a very hard time seeing their beloved characters getting mauled on close combat in my experience).

This is why I asked about the army's strengths and weaknesses (as all the good armies have some built-in strengths and weaknesses which define them tactically). Looking at the answers, and looking at the list as it now stands, I don't really see any defining weaknesses. That the army is more elite, is more of a balance issue as far as points go, and all armies are more or less "elite" by nature. In fact, being an Elite army is more often than not a strenght, not a weakness. That characters are not as versatile as Vampires is not a "weakness" itself either, as the Vampires are by far the most versatile characters in the game in the first place, and this they should be (since the core can't fight worth a damn).

If we are to have superior magic, awesome close combat characters, lots of special characters with one or both, Elite troops, missile support, some very dangerous ethereal units, some very dangerous Monsters/Steeds, and so on, I think we're going to have some issues with finding opponents happy to play against us as I've said. I think some sacrifice must be made somewhere personally, and to me the most obvious choice is the close combat ability of the characters/special characters.
The Vampires fled Nagash after all, and I think it will be a much better list if this is an effect that is still noticeable. It also balances out the superior units+superior characters combined issue. This would be a step in the right direction in my opinion, but I also realize perfectly well how this would affect some of the work that people have already put into the list, and I don't think anything should be done without people generally agreeing that it is a good idea (or not if people disagree).

One of the reason that I feel so strongly about this, is that I'm pretty sure that if I show the list to the people I play against as it stands at the moment (including the special characters), I'd find it very hard to convince them that it would be a "fair fight", and I imagine the feeling wouldn't be any less so after the first battle. If I am to contribute a lot of my time to this, I wish for something that I can actually get to use on the gaming table, not just enjoy the fluff for. I think the army has a lot of potential, but that as it currently stands, it's a bit too epic in some aspects, lacks a little tactical balance, and there are still a lot of 7.ed too it.
I know this is being worked on though, and that it is not easy to get everyone whom contribute to go in one direction (democracy and all), but I feel that it is better to speak up and be disliked for ones opinions, than not having said anything at all. We all probably have some strong feelings on the issue after all, and we're bound to not agree on a whole lot of issues, as far as the project goes.

Dreadking:

I found the rules for the characters, or at least what I thought was the official special characters for the project 8the Executioner, the verdict, etc, etc), but not the fluff itself. I can probably search some more though.

I really don't thing Count Mannfred should have anything to do with the Legion though, as it very much undermines the Von Carstein bonanza that the new Vampire Counts is. Having their "current" leader an official pawn of another list is not a good thing. He is also a Vampire, and by including Vampires at all, I think you rob the VC book of much more than what you give back to the LoN project in return.

Kemmler is not a servant of Nagash either, at least not a knowing one. I think he is fine just the way her is. Technically, he somewhat serves chaos as well btw, as he has dedicated the souls of those he kills to the chaos gods (his sword).

Krell could (and should in my opinion) have a place in the LoN project, as he is one of the to most famous Dark Lords of Nagash. In my opinion, he should be the best warrior by far, since the Vampires fled.

The doomlord though could be made into something interesting. Admittedly, a long time has been since he was a threat to the empire, or made a note of himself in history, but him returning as a special character and possibly now a liche (a very long time has passed after all) could make for a very cool character.

The Dreadking in the 4.the ed army book? Wasn't he a Dark Omen character? Or does my memory play tricks on me now? :)
 
Uziel - I understand and appreciate some of your points. Certainly the Special Characters can be reviewed from new, as we never really completed. There are not meant to be any uber attacking characters. The toughest character is the Zenith Lord, who is meant to be an extremely tough wight. He is meant to be slow and cumbersome, and just basically tough to kill.

We can review the whole character section shortly and go from there.
 
I didn't know where else to post this, I stumbled over a range of models that could possible be considered for the project, particularly a Ballista, but also possibly a Rhino type Large monster (admittedly less enthusiastic about this, but still, we do have room for more units yet):

http://www.mirliton.it/product_info.php?pName=undeads-ballista-and-crew&cName=fantasy-2528mm-undead
 
That looks cool. Some of the other models in that range have potential too, like the mammoth catapult. However, I think that the issue of these new units shouldn't be used until we reach updating special as that's where most of them will probably end up in if they become part of the Legion of Nagash.
 
We need more people to take an interest, with either one person (DoN), or a small number of people regularly contributing to vote on things (these people need to be competent, but most importantly willing to dedicate themselves to the project somewhat regularly). People posting an opinion once every two-three months is good for inspiration and discussion, but not something one can base actually finishing this project on, if it is ever to be finished.

The reason why I haven't posted anything in a while, is that there are already so many issues regarding army rules that needs to bee looked at and decided on, before we continue. My guess is that DoN is away for easter or something, but I suspect things will pick up again soon.
 

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