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Kaptain Von

Vampire Count
True Blood
Feb 26, 2008
1,189
United Kingdom
Hel Fenn?” the Lord Ruthven said to me. “My dear boy, everyone who’s anyone says they were at Hel Fenn. There are scions of our line barely out of their grave who’ll tell you they remember it like it was yesterday.”
“Do you?” I asked.
“History will tell you,” said the Lord Ruthven, “that I was nowhere near the place; that it was Adolphus Krieger who stood with Mannfred at the last, while I was derelict in my duties to my lord and still mourning my fair Emmanuelle.”
History, I reflected, is written by the winners; and history is very clear that at Hel Fenn, the house of von Carstein came off the worse…
But history, I also reflected, is frequently a lot of old cobblers.

Mr Joseph B, esquire of any parish he happens to be in, has arranged a day of fun and frolics at Warhammer World in two weeks’ time, with some big scenario-type fantasy-historical refight games afoot. One of which is a Hel Fenn game, basically adapted from the Hoodling’s Hole battle report but scaled down to four players and a modest 6000-ish points a side. One Thomas Æ, admin of the VC Facebook group and thus my online liege-lord, was to command the Vampire Counts tag team against a force of Empire, Dwarfs and one token High Elf Archmage, after the works of the revisionist Savile. But what’s this? Oh no and crikey, the other Vampire Counts player has had to drop out. What’s needed is someone with a Von Carstein or Sylvanian army ready to go and a drive to play big narrative driven games of Warhammer at the drop of a hat.

Oh hey. Whaddup. It’s your boy.

So Thomas has called dibs on Mannfred, which is actually fine by me as it frees me up to take the other big centrepiece figure I never get to use, i.e. my Zombie Dragon, and with Mannfred as overall General and the only figure whose death will induce army-wide Lancashire cheese behaviour, I can actually throw my Zombie Dragon into battle and not worry about the consequences if its rider gets shot off the back. Bonus.

I offered Thomas the choice of two army archetypes to support his fairly balanced 3000 point force (Mannfred costs no points in this scenario, but still occupies his normal triple helping of character slots). It was either going to be a cabal of dark wizards (Necromancer Lord, three Necromancers, Wight Lord BSB and the Dragon, plus a giant Spirit Host and Banshees to go) or the Army of Sylvania rising to defend their home (two Vampire Lords, one on a Dragon and one anchoring the defensive line of crossbowmen, spearmen, ghosts and Drakenhof Guard).

Thomas opted for the Sylvanians and so here’s me writing a list I never thought I’d actually get to field.

LORD GLENARVON & AUGUSTA
Lord + Hero + Hero: Vampire Lord: magic level 3; great weapon; Zombie Dragon: 639
LORD RUTHVEN
Lord + Hero: Vampire Lord: magic level 3: 335
MEDORA VON CARSTEIN
Hero: Vampire Thrall; Army Standard: 105

LORD RUTHVEN’S REDOUBTABLE REGIMENT OF FOOT
Core: 30 Sylvanian Militia: spears, shields and light armour; Champion, musician and standard bearer: 325
Core: 20 Sylvanian Militia: crossbows and light armour; Champion, musician and standard bearer: 225

CHILDREN OF THE NIGHT
Core: 5 Dire Wolves: Scouts: 55
Core: 6 Dire Wolves: Doom Wolf: 60
Core: Bat Swarm: 60
Core: Bat Swarm: 60

GRAND ORDER OF THE CROSS OF SYLVANIA
Special: 20 Drakenhof Guard: Champion, musician and standard bearer: 340
Rare: 12 Drakenhof Templars: barding: Champion, musician and standard bearer: 340

THE WOE OF THE HOUSE OF RUTHVEN
Rare: Cora, a Banshee: 90
Rare: Clarice, another Banshee: 90


Magic items have yet to be selected, and will round the army out to the full 3000 points. I usually like to keep it simple in large games, but with access to the unusual Sylvanian bloodline powers I might have to go for some moving parts on the Lords. With only three characters to administrate things won’t be too complicated (he hopes).

It’s a little different from my normal Vampire Counts outing. Being Sylvanians, I can’t take two units of Knights, so I’m going to break out my massive unit with the actual Von Carstein shields and Drakenhof Templar colours for the occasion. Being Sylvanians, I can take my Drakenhof Guard and Crossbowmen, so they’re in without a second thought. And the nature of the scenario allows me to bring the Dragon, so there’s no way in hell she’s not coming out for a ride.

To cover all of this one significant cut has had to be made; I am not fielding my usual giant Spirit Host (which would normally get billing over any kind of Grave Guard). I also turned down the opportunity to take two Black Coaches as I know the scenario will have some big boggy areas and I don’t think the chariots are the best choice in those circumstances.

I won’t divulge the plan ahead of time, as I’m sure my canny opposition know I post things all over the Internet and will be cyberstalking me like pros (this is also why I’ve no intention of revealing my magic item collection). I do have one, albeit a very crude one, but it’s going to depend on exactly what Joseph does with the table on the day.

Of course, all this is assuming Thomas doesn’t veto me back into the Stone Age and demand I bring the Necromancers instead when he sees what I’ve done here.
 
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