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Disciple of Nagash

Oldblood
Staff member
Feb 12, 2008
27,732
Ok, so lets get this project off the ground.

First things first, we need to get some background sorted for our fang-ones in space. One thing I would say is that the fluff will need to translate into rules, so bear it in mind.

Let the ideas commence!!




Timeline

Disappearance of the fledging Primarchs. In an attempt to further enhance his growing forces the Emperor requested the aid of the Adeptus Mechanicus, to research and create more potent warriors and weaponry.

A faction of the Adeptus Mechanius begin research into augmenting human physiology with microscopic robots, termed “nanobots”.

Seventeen years has passed.
Finally a breakthrough is reached and working nanobot is finally manufactured. In the months after leaps in advancement are made now they have a working template. Experimentation begins on live subjects.

Two years later.
The nanobots have proven to be difficult to merge with the human body, causing a high fatality rate amongst the test subjects. Aware that this could cause the project to be shut down the faction starts hiding their results and experiments.

Another 6 months have passed.
Another breakthrough is made, resulting in nanobots that have merged successfully with their host. Unfortunately the host dies shortly afterwards due to an unrelated incident, leaving the faction with no more subjects. The many years have depleted the few at their disposal and the secrecy surrounding the project means they cannot request any more. Desperate the Tech-Priests start experimenting on themselves.

A month later
The testing has produced results more than they ever expected. After a short incubation period the nanobots merge completely with their hosts, augmenting them entirely. Musculature strands are strengthed and adrenal gland productivity enhanced producing immense strength, speed and reflexes.
Neural pathways are also strengthened and repaired wherever necessary, resulting in increased intelligence and in some cases ability to use physic powers.
Senses are also augmented with clearer vision, excellent sense of smell and hearing, and the ability to ignore high levels of pain.
Regeneration is enhanced beyond anything thought possible. The nanobots are capable of directly stimulating the growth of cells ensuring that even major trauma can be healed within minutes and one test showing limbs can be regenerated over a longer period of time.
No major side affects are noted, although a few priests who have tested their ability over a longer period of time state that food does not seem to be sating their hunger.

Two months later
One priest suffers what appears to be a psychotic episode and attacks another who has not yet been nanobot augmented. During the attack the victim is entirely drained of their blood, though no one sees how this happened. After the episode the attacker calms and appears to be stable again, if anything his enhanced physiology seems all the more potent. In the interests of progress he agrees to submit to a battery of tests. The results are shocking. It appears a flaw in the nanobots means that over time the somehow consume the energy out of their hosts blood. The more their “augmentations” are used the more they consume. Proving ever adaptable it seems they also adapted their host to replenish their lost energy when they run low. In this case the priest had metal tubules that could extend out of the hosts palm and drain the fluid out of the victim. Termed “Leeches” due to their appearance, further investigation reveals all the nanobot enhanced priests have equivalent devices, although these vary drastically. It is hypothesed they perhaps adapt to better suit the host.

Three months later
All the augmented priests have now been forced to feed. Those that tried to resist were overridden by the nanobots, triggering the buried bestial instincts to feed. Despite this the augmented priests feel their experiment is a success. They are powerful, fast and nigh on unstoppable, thus balancing the need to feed at regular intervals. However those who have not been augmented do not all agree, seeing the need to drink blood as an abomination. The resulting disagreement results in a short bloodbath with the augmented priests proving to vastly superior.

Two days later
Some of the faction who were not augmented managed to escape and bring word to the Emperor. Hearing of this the augmented priests confidently reveal themselves, sure in themselves that what they have created will be applauded. They are mistaken. The Emperor declares the work heretical and orders all research and any who have been augmented to be destroyed.
The ensuing attack is short, however it does reveal two important facts.
Firstly one priest discovers he has the ability to transfer a portion of his nanobots to another, augmenting them as well. The augmentation is not as powerful as the progenitor, they are still much more potent than normal. Also due it seems that though they are split over bodies, nanbots exchanged in this way can still communicate, and are subservient to the progenitor host. Thus the progenitor has almost complete control over their offspring, though it is noted that the strongwilled can counteract this somewhat.
Secondly, a failed attempt at augmenting another resulted a “zombie” like result. Only a tiny portion of the nanobots managed to transfer before the connection was interrupted. The result was a body that was not augmented, although an attempt at augmenting the brain seems to have failed. The reciepient is left with a much reduced intelligence and will obey any command, proving to fearless even in the face of their own death.
Even with these discoveries the augmented priests are overpowered and are forced to flee, though many of their number are destroyed in the process.

Eighteen months later
The tech-priests are now renegades. They have now taken the name of Chiropteran, as they believe themselves to be not human, more than human. Forced to constantly flee they develop a hatred for humanity. Constant attacks have reduced the small fleet that managed to escape to a single ship. Twenty of the original augmented have survived along with now many of their offspring. Also onboard are many humans. Some are willing, bought by promises of limitless power, some are captives, taken to feed the Chiropterans.
Caught on the edge of a warpstorm, their damaged ship is flung towards a previously unknown star system. Leaking atmosphere they have no option but to make an emergency landing on the next planet. The resulting crash damages the ship beyond repair.

Two Days Later
Many of the crew are suffering from radiation poisoning, even the Chiropterans are suffering from the effects. What is left of the systems shows that the planet is bathed in radiation from a cluster of nearby suns. Though the ships hull has kept them alive so far, without shielding it cannot do so for much longer. Further scans show that the whole planet is riddled with subterranean caves.

One Day Later
The entire crew evacuates, walking to the nearest cave. The journey though short is deadly for many, with over one hundred men dying in the process. One of the Chiropterans reacts badly and is forever scarred, his flesh ugly and red. His lineage would go on to be one of the more bestial houses.

One week later

The crew has found a safe haven. Deep underground they start to settle, ruled by the Chiropterans. Knowing that their supply of food could run out if the feed needlessly, the Chiropterans start taking care to feed before they loose control, and also not to kill their victims. Also a law is put into being that no more Chiropterans can be created without consensus of all, to ensure they do not have more to feed than they have food.

Seven months later
The War of Conquest begins. Exploring the caves brings the Chiropterans and the humans to the planets indigenous inhabitants, which will in the future will found to be known as the Cythor Fiends. Standing over seven feet, well muscled, winged and with bulging eyes, they are well adapted to fighting in the perpetual night of the caves. Humans are easily killed, and whilst the Chiropterans are still more powerful, some of them are still killed, including one of the original progenitors.

Two months later
The Chiropterans and humans have fallen back, giving up the cave system they had claimed. With less space to defend they manage to hold their own for a while. The Cythor Fiends still attack, their potent sonic weaponry seemingly able to blast apart formidable defences or amour.

Two Weeks Later
A vicious battle in which one of the original progenitors houses is killed except the progenitor himself. However the deaths or not in vain. Many are killed by the sonic weaponry, yet for every hit the nanobots are learning. With this battle a defense is finally perfected and the knowledge is transferred to all who are augmented. The result is an electromagnetic shielding that covers the skin of a host. The strength of the shielding varies on the generation, with the original progenitors having shields that could withstand lascannon blasts. How more importantly it negates the sonic weaponry of the Cythor Fiends whatever the generation.

Eight months later
The Cythor Fiends admit defeat. With their sonic weapons nullified they cannot match the Chiropterans for close combat prowess. An understanding is reached allowing the Cythor Fiends to retain lands and their own heritage providing the follow the law of the Chiropterans.
 

Evanm7

Grave Guard
Nov 14, 2009
256
I'll get the ball rolling with a few quotes from the old thread...

Morbraelle
Lets say not too long after the disappearence of the fledgling primarchs, when the Emperor was conducting his studies into creating the space marine legions, he requested some aid or theories from the Adeptus Mechanicus to help him in his experiments. because of this, there was a faction of the Adeptus Mechanicus that then turned to focusing on nanotechnology. it isn't really covered too well as far as i know in 40k fluff, but after reading through all the Inquisitor background, there are definitely massively different sects within the AM who focus on various aspects of technology, so the development of some kind of nanotech is feasible in my eyes.
So some crazy sect of the AM creates a form of nanobot, that, when entered into a human host, begins to constantly upkeep and augment the internal systems of the human, effectively nullifying the process of aging, as well as greatly enhancing strength, mental/psycher abilities, etc. (creating what i would call the 'undying'.)
these nanobots were originally meant to be self-powered, but due to some flaw in design, they begin to power themselves by consuming the energy within the hosts' bloodstream.
eventually, the host begins to need regular 'feedings' of fresh blood, to maintain the effectiveness of the nanos, which begin to further augment the physicality of the host, to suit it's new predatory role. As well, the blood-energy allows the nanobots to self-replicate in a number of ways. the Bots may make exact copies of themselves, to be transfused into a new host, effectively creating other undying. this takes massive amounts of blood-energy, however, and a complete transfusion of blood between the two individuals.
The second form of replication would be the creation of 'nano-slaves', that, when injected into a host, put the unfortunate creatures body and mind into direct control of the undying that infected it. these nano-slaves can keep the hosts' body moving by manipulating the internal systems of the host, long after it has actually died and ceased to be sentient.(thus creating zombies and such for the undying to control!)

So, long story short, this tech was seen as an abomination, and was decreed heretical technology that should heretofore be expunged from the records of the AM. However, the crazy Tech-magos who created them becomes convinced that these nanobots are pretty cool-beans, the true ascention between humanity and the machine-spirit, or some such nonsense, and then promptly escapes and flies away somewhere to create his very own undying empire! probably on a planet far, far away, with little or no contact with the sun, which after all would add the additional fluffines of having the undead-ish sun allergy!
the linkage to the adeptus mechanicus would allow for some concievably awesome 'necro-tech' too, all manner of mechanized undead constructs, liche-like sub-commanders, the possibilities are endless!!

Next up is....

Sanai
Havn't had time to read any of the above, but heres my 2 cents.
How about we take the idea of vampires, dehumanise them a fair bit, make them be lithe, pale humanoids with fangs and claws and glowy red eyes, call them some diff name like Nosferatii, Nocturne or Vampyrii, and make them be a secretive race that has the ability to infect other races with a blood born parasite that (if the infected survives) makes the infected similar to a vampire (possibly like a fantasy ghoul style vampire, you know, vampiric but in a degenerate way, could even make them zombie like but fast like ghouls).
The vampire race would be naturally stealthy, and brutal in close range firefights and close combat.
They would feed on the nutrients in other creatures blood, have regenerative abilities and high speed.
Make their look be a kind of mix between traditional vampire gothic and sci fi, but more sleek and alien than the usual 40k gothic style (but not too un 40k).

And...
Meier Lenk
in reply to mal, i would say that rather than have your necrontyr supporting some warp-capable c'tan, have them worshippers of chaos directly, but with some interesting quirks. the whole livign metal technology and gauss weaponry stuff could be re-tasked into something akin to a stargate-sarcophagus (regenerating decrepit vampires in this case: possibly make it a war machine like the black coach-vamp tank ftw lol) and a psychophagic weapon (the gauss variant literally tears the souls out of its victims, powering the regenerative abilities of the vamp-tank.

i think that being a half-way variant of necro-chaotics, flayed ones would be an awesome addition to the army as a 0-1 choice, but the standard infantry would be a mix of cultists (unarmoured, pistols and cc weapons), and better cultists equipped with necrodermis plating or somesuch-give them say a 4+ save as standard, and the psychophagic gauss flayer (loses the tank killing ability against all but deamonvehicles eg defiler, as they are the only ones with souls per se).

characters could have some sexier form of necrodermis (4+ invul?), cause the 40k version of fear, and have the options to take enhancements (biotechnology which imparts upon them some of the classic vampire powers) that make make them move as if they were cavalry, or a jetbike or somesuch (speed would have to be lower ofcourse otherwise itd be just OP).

fluff wise we might be able to justify a minor chaos deity specifically for these guys (seeing as the dark gods are form by a gestalt of sentient emotions as memory serves) who is, say, immune to instakill, middling to low stats for a higher order deamon, but with high initiative/asf/equivalent monstrous creature etc... and can gain 1 wound per wound inflicted up to its starting value which cant suffer instbility unless its more than 6 inches from an allied (its own army, not another allied players) unit.

Don't forget...

Zaak the Uncanny
I think using 'Cythor Fiends' would be fantastic. It provides an automatic enemy in the Black Templars, and fills the Ghoul Stars a little. It would avoid conflicts with previous armies (the Necrons at the forefront of my mind - breaching into new C'tan and 'Necrontyr that got away' just sits wrong with me as a Necron player), and could be really characterful.

Here's how I see it: There are two sentient races that live simultaneously on Cythor, a world in the Ghoul Stars cast into perpetual darkness. The first are the Fiends, bestial creatures that developed senses other than sight to let them function. The other are the Sprites, a wonderful, warp-attuned race. Their psychic powers allow them to move and live without light. These two races work together, in their own ways. They have formed a symbiotic society, and fight together too.

Whilst the Fiends are strong, tough and combat-oriented, they are incapable of mustering too many forces and are not completely intelligent. A stark contrast, the Sprites are weak, with limited combat ability, but quite intelligent and able to summon retinues of daemons to their side to fight in their stead or decimate their foes with flames or lightning.

Leadership is divided between Greater Fiends, a combat monster without any warp-abilities, or powerful psychic leaders. The latter are divided into the lower Cherubs and higher Sepharim (both biblical classifications of angels). In this, the nature of the vampire (the beastly warrior vs the aristocratic mage) is physically split between the two. Troops consist of a Sprite leading a pack of summoned daemons. These daemons are not allied to any Chaos god, but are ranked in various varieties (with different names but essentially zombies, skellies, ghouls, grave guard, ect.). Elites/Heavy Support/Fast Attack are comprised of a combination of Lesser Fiend squads (combat or possibly ranged?), elaborate Psychic constructs of the Sprites, squads of Sprite Elite with powerful psychic abilities or Fiend driven battle vehicles. One Heavy Support choice would be the Monstrous Creature that results when a Fiend and a Sprite merge into one body (heavy vampiric overtones).

Last, but not least,....
Count Erick
In the early 40K background they had beings known as Vampires. They where shape-shifting denizens of the warp that where super-adept at infiltrating civilisations. They would work their way into positions of power and then feed from the populace.
They where typically solitary creatures, but could hypnotize huge numbers to serve as slaves. Their 'normal' form looked like a kind of bipedal bat-creature, and they where apparently, very difficult to kill, as it took an entire terminator squad to kill one masquerading as a Planetary Governor.

One theory floating around the web right now is that these Vampires are also the 'Cythor Fiends' located in the Ghoul Stars that fought against the Black Templars. These creatures are also described as bat-like and very powerful.

Quote:
The lack of a unique, army-wide identity that comes with the 'infiltrating societies' theme does come up, though

True, unless we consider the Cythor Fiends and these Vampires to be one in the same. The Cythor Fiends that the Black Templars encountered where quite numerous.

Quote:
The ghoul stars bit can help, giving a location within which a unique faction can be placed, but it doesn't give a lot of clues as to what that faction would consist of (unless there's more to the ghoul-stars fluff then you've mentioned).

The Cythor Fiends are the only race listed as living in the Ghoul Stars, but I do have some info on them.
The Cythor Fiends where bipedal bat-like creatures that stood at about 7 feet tall and where winged.
What is assumed to be their home world was in perpetual darkness (reason not given) And the Fiends had evolved in the cluttered darkness.
They where noted by the Black Templars for being "Vicious, brutal, and deadly" and where equipped with advanced ranged weapons. The Fiends where lead by a totalitarian cast of leaders which thought nothing of sending in their underlings to be slaughtered.

This description is remarkably similar to that given in the old story about the Vampire. When his true form was shown, he looked like a large bat-creature with "Skin that took the shadows with it" when it walked. The Vampire was able to do some quite astounding feats, including passing its arm through a terminator and ripping out his heart, and then (with some difficulty) hypnotizing another one into attacking his comrades.

Quote:
Warp-Vampires, as described, are mind-controllers, not necromancers, and not undead. I'm not sure whether we would want to re-fluff them slightly, or be content with a 'vampire' army that was not in itself an 'undead' army.

Their nature wasn't really described in detail. It was certainly no daemon, but it was stated to travel through the Warp and devour the souls of its victims (something vague was hinted about what happened to its prey after this was done, but it was never revealed..)
 

Count Erick

Wight King
Dec 28, 2008
465
Naturally, I would like to go with what I personally have suggested, but Morbraelle's background is good also.
 

Disciple of Nagash

Oldblood
Staff member
Feb 12, 2008
27,732
Thanks for the recap of those points Evanm. Reading through it all again I quite like the idea of combining the nanotechnology with the Cythor fiends.

So the story starts out as Morbraelle put it, with the tech priests designing the nanobots etc. Once it was declared heretical the tech-priests that designed it fled, the reason being that most of them had actually carried out the experiments on themselves, meaning they were now in danger of being “purified” i.e. killed.

The fled, along with some other prototype technology they had been developing at the time (not sure what this is, just put it in to give basis for their future unique technology), eventually managing to outrun their pursuers and finally ending up in the Ghoul Stars. They thought this safe sanctuary and settled on what was then verdant and ideal world. Unfortunately they were mistaken. There was an indigenous life form that did not take kindly to the newcomers and attacked them. The ensuing battle destroyed the tech-priests transport and left them stranded, faced with the enemy (I haven’t thought who they are yet).

At some point here something happened that put the world into perpetual night (ideas anyone?), and as the “war” continued between the tech-priests and the vampires, the nanobots adapted them to fighting better at night, also making them more bestial etc in light of their current lack of technology.

Eventually the by now bestial tech-priests win, and subvert the indigenous lifeforms and thus start to carve out the world how they see fit. Over the years they have not lost their knowledge and so are able after time to start fashioning the technology which is substantially different to the Imperium as it is based on the prototype weapons form many years ago and also uses the unique metal etc found on the planet. So there we end up with the Cythor Fiends (tech-priests) mixed with the subverted indigenous life forms that can perhaps form the basis of the core and units of the army.
 

Lord of Ravens

Vargheist
May 2, 2009
672
In regards to the sun being put out, the tech-priest could have been fighting a plant based life form. Putting out the sun would rob them of their energy.

Or perhaps a reptilian xenos creature like the lizard men. Putting out the sun would slow them down and put them to sleep.
 

allabang

Skeleton
Dec 4, 2009
59
I have to say im not really a fan of the whole nano thing.
What i think would be good is to show just how corrupt the human race could be come.
I'm thinking something similiar to how the squats evolved. Humans on a planet that got seperated after the age of expansion.
Though they were unlucky in that they were cought in a war with the orks prior to the massive warp storms.
In desperation to survive they began many unethical experiments, including research into the warp and experimentation upon captured and heavily sedated/ dead orks.
By doing this i believe we can keep the biological beauty of vampirism rather than devolving it into nanobots.
These humans began trying to make their own super human variant, whilst disecting orks they discover the reason why orks are naturally able to just keep coming and coming. Their symbiotic spore relationship thingy.
The leader of the planet orders for masses of research to be diverted into finding ways to enhance their own combat prowess by genetically engineering and altering the ork spores so that they :
1. Would work for a human
2. Would provide the immortality, the enhanced regeneration, and inhuman strength the leading power deemed neccesary to fight off the ork threat. (Immortality brings wisdom, regeneration allows their soldiers to survive far more grevious wounds, and the strength, well, enough said.)

After much experimentation they manage to achieve this to a higher standard than the orks natural systems. (giving all the beneficial parts of being a vampire) However they have only had success with a few volunteers within their army.

The planet nears destruction as the orks get closer and closer to the capitol, overunning every settlement in their wake and multiplying as orks do.
As the final battle dawns the humans of the planet had become so desperate to survive, and so hateful of the orks that the leading powers order a mass injection of the new biological wonder weapon into as much of the populous as possible.
This turns out to have disastrous effects as they discover that the spores were part of the ork, rather than being simply symbiotic, they become a new species.
In addition the new weapon has three unforseen consequences:

firstly it appears to react differently depending on the genetic coding of the individual, creating different characteristics of super human, some became the mighty, agile warriors that the population had hoped for, whilst others gained unimaginable strength but their other senses dulled slightly.
(this creates our lahmian, von carstein, strigoi etc)

Secondly due to the orks high warp presence the new super humans became psykers adept at controlling the warp at will. (this could also be another way for strigoi to be created, going insane from the warp etc, and those who are better at controlling become necrach).

Finally a fault in the genetic makeup of the spores, possibly created accidently during experimentation causes them to have a huge bloodlust, they begin to hunt down their previous human friends, draining them of blood, and as they do they grow stronger (not sure quite how to make this work yet). In addition at will they can force the equiv of a blood kiss as when the victim drinks the blood of the vampire they become infected with said spores.

The nation quickly tears itself apart, leaving only the new species alive.
The orks attack the last remaining nation and get outgunned through better technology and beaten in melee by the greater attuned senses of the new species.

After winning their planet back the species attempt to cure their bloodlust to no avail, and in danger of consuming themselves concentrate as much research as possible into enhancing their control over the warp, allowing them to become a stellar race, hoping to discover new prey.

They also become obsessed with finding new species to disect and further improve themselves after what they now deem a tremendous success with the ork, and so theyre planets are often filled with bio experimentation. Just gives the idea of a pure evil race ya no.

Also just struck my mind that because they beleive they are a superior race, capable of vampiric like powers, they are (hihi ork lore).


This is just something off the top of my head.
 

Jan-Z

Zombie
Jan 14, 2010
13
I like the idea DoN has but I'm wondering, do the tech priest have any form of magical capabilities?
or maybe the indigenous lifeforms have shamans?
If there isn't any magic involved I don't think it will feel as the warhammer vampire counts and i thought that was the idea, I might be wrong though.
or are there other ways to "summon" lifeforms?
 

Master Vampire

Master Necromancer
True Blood
Jul 12, 2007
2,341
The Netherlands
Jan-Z said:
I like the idea DoN has but I'm wondering, do the tech priest have any form of magical capabilities?
or maybe the indigenous lifeforms have shamans?
If there isn't any magic involved I don't think it will feel as the warhammer vampire counts and i thought that was the idea, I might be wrong though.
or are there other ways to "summon" lifeforms?

Maybe use dark matter as an energy to gain control of the dead, and the vampires have mastered those 'dark' arts.
 

Count Erick

Wight King
Dec 28, 2008
465
Maybe use dark matter as an energy to gain control of the dead, and the vampires have mastered those 'dark' arts.
That wouldn't really make much sense...dark matter isn't some magical substance...its something that's literally passing right through you this very moment!

At some point here something happened that put the world into perpetual night
I think the best, and easiest approach would be to do like what you see in the Matrix, cover the world in a massive cloud cover.
We know the Imperium has atmosphere altering technology, so I don't see any reason why it wouldn't be possible.

I like where your going with the combined Nano-tech/Cythor fiends approach DoN.
The 'native inhabitants' could easily be the subterranean bat-like creatures the Black Templars fought against. Their being subterranean would explain why the Tech Priests didn't discover them until they attacked.

I also had an idea for a zombies/ghouls kinda thing, in that they could be represented by the Nano-bots going rampant or malfunctioning.
Think new-age zombies like you see in 28 days latter and such, only interested in feeding and spreading themselves.
However, the true 'vampires' would be able to psychically control them and make them capable of simple functions similar to Tyranid Synaps creatures.

You could use some psychic powers to command the Nano-Bots to repair some of the damage done to the zombies (Invocation of Nehek style) and raised units could represent those bitten or infected by these Zombies, the dysfunctional nano-machines activated by the psychic powers of the vampire.

I'm kind of seeing a 'cast system' or pyramid social structure here, with our nano-vampires at the top levels of society, with the Cythor Fiend bat-creatures in the middle, and the zombie-nano-slaves at the bottom.
 

Capt Rubber Ducky

Vampire Count
True Blood
Jun 9, 2009
1,547
I'm liking the sound of this, Corrupt defformed techpriests controlling and a mainly mindless army through nano tecnology that can repair things. But also controlling some through fear after defeating them. Along with psychic healing powers. Sounds pretty Vampire like to me.
 

Count Erick

Wight King
Dec 28, 2008
465
I want to downplay the Techpriest aspect.
They WHERE techpriests, but they have been isolated from all of humanity for 10,000 years. I very much doubt they would look and act anything like techpriests, let alone humans.
 

Knightofni

Varghulf
True Blood
Aug 31, 2009
758
Perhaps not techpriest as in trying to turn themselves into really ugly robots or having metal third arms as such.

More like the same ethos behind the techpriest culture, ie. theyve developed their own technology having been seperated from the imperium but venerate it in the same way.. if they're culture accepted that their technology is mysterious and only understood by a select few then they'd achieve the same levels of blind ignorance as techpriests but without the silly robot bits.
 

Disciple of Nagash

Oldblood
Staff member
Feb 12, 2008
27,732
Oh yes, I agree with what you have said Erick. They may have been tech-priests before, now they are deformed creatures more/less than human.

So I like what we have said so far, but lets build on some aspects:

The "vampires". Firstly should we call them that? Secondly are they going to be the mutated bat things or will they still look human? Or will the mutated bat things be the indigenous inhabitants? If they are I would say they be the elite troops that are perhaps controlled to some degree by nanobots?

The ghoul zombie thing sounds great. However there wouldn't be many humans on the world to do this. Perhaps this can be their reason to have started appearing in the Imperium? A few humans survived (servants etc) along with the Techpriests. As they were dying the "vampires" tried to save them but they did so in some wrong way and discovered they could create mindless servants, that upon command would fling themselves at the enemy.

So now the "vampires" have raided some worlds to take some slaves, to held build their own world?

Also about the night thing. If the indigenous lifeforms were giant bats why would covering the sky with cloud help the techpriests?
 

Knightofni

Varghulf
True Blood
Aug 31, 2009
758
Disciple of Nagash said:
Also about the night thing. If the indigenous lifeforms were giant bats why would covering the sky with cloud help the techpriests?

Maybe a terraforming accident... techpriest people screwed it up and it could go someway to explaining why they are deformed (or whatever).


Or maybe the clouds were already there.. like Nostramo where the upper atmosphere prevented light from reach the surface so loads of stuff evolved to be nocturnal or blind
 

Count Erick

Wight King
Dec 28, 2008
465
Also about the night thing. If the indigenous lifeforms were giant bats why would covering the sky with cloud help the techpriests?
I think you answered your own question earlier.

At some point here something happened that put the world into perpetual night (ideas anyone?), and as the “war” continued between the tech-priests and the vampires, the nanobots adapted them to fighting better at night, also making them more bestial etc in light of their current lack of technology.


The "vampires". Firstly should we call them that?
There are a couple of options. We can go for some old refrences like Nosferatu, or perhaps something a bit more 'futuristic' like Chiropterans (the Latin name for bats).


Secondly are they going to be the mutated bat things or will they still look human?
I was thinking that this could vary (think Bloodlines) and add some customization to your Vampire.


Or will the mutated bat things be the indigenous inhabitants? If they are I would say they be the elite troops that are perhaps controlled to some degree by nanobots?
I was thinking exactly that, about them being elite troops. However, should they be controlled by the nanobots? I was thinking more along the lines of them swearing fealty to the Vampires after they where defeated. (I'm kinda thinking about the Elites from Halo and how they swore fealty to the Hierarchs.)

I also think your spot on about them going on slave-raids and such.
 

Disciple of Nagash

Oldblood
Staff member
Feb 12, 2008
27,732
The thing is that it doesn't work for them to become adapted to night and then cover the planet in a cloud, because why would they become permanently adapted to the night in the first place?

I do like Chiropterans as a name. It sounds right.

Ok, I am happy for the Cythor Fiends to have sworn loyalty to the vampires. I would go a step further and say they almost view them as gods, thanks to the "powers" the nanobots grant them. I think the Cythor Fiends should be very powerful however, which can be discussed later when we discuss their unit.

How about technology? The Cythor Fiends were meant to have advanced technology. Any ideas?
 

Count Erick

Wight King
Dec 28, 2008
465
because why would they become permanently adapted to the night in the first place?
What if they adapted to being in the dark while fighting the Cythor fiends in their underground lairs for decades?

How about technology? The Cythor Fiends were meant to have advanced technology. Any ideas?
I think the 'feel' of the technology should be something like a cross between Dark Eldar and Necron, but still work on known principles.
For example, I feel Lasguns would be the best equipment for the Zombie/ghouls if we are going to give them weapons (I'm thinking about 2 different Zombie troop untis, one used for ranged fighting and another for swarm Close Quarter fighting)

One weapon principle I would like to explore would be (working title) Leech technology, that is, weapons which drain the target of their vital essence. I think this seems rather fitting.

I'm kind of split when it comes to vehicle technology however...
I see no reason why they wouldn't have walkers...but I'm not so sure about Skimmers. Considering that their technology would be mostly based on pre-crusade Imperial, Skimmer tanks seem unlikely...
However, I find the idea of a skimmer rather fitting for them...
 

Morbraelle

Zombie
Jan 5, 2010
27
oooh this is going so well! I love the way this idea is evolving, and the addition of the pyramid style social hierarchy seems absolutely awesome! Vamp lords, Elite, bestial cythors, some nano-thrall zombie like servant/meatshield class sound like an awesome core.

I don't suppose the Cythors need to be infected with the nano's at all, they could cooperate of their own free will, or be rewarded with some enhancements for exceptional service?
They could also have their own decent technology that has been 'juiced' to work better, maybe? like the kroot rifles enhanced with tau tech..

hmm.. perhaps they moved to a planet that, instead of having no sunlight, has wayyy too much harmful solar radiation, so they have been forced to spend millennia in vast underground caverns that have made them pale and cave-fishy? this could account for a sun-allergy and adaptation towards the dark, however they wouldn't have to necessarily explode they moment they come into contact with regular sunlight, just not like it.
also, this would help the fact they have escaped detection for so long, if they were leagues underground they would be pretty well hidden from cursory sweeps. Maybe these underground caverns are where they confronted, warred with and subjugated the cythors?
And the thought of them swarming in slave-ships from these dark caverns seems evocative of the whole "bats swarming out of caves on the hunt" as well.

the name Chiropterans sounds amazing to me!

lets keep it up dudes, this is seems to me like the most exciting project on the internet right now!!! :konrad:
 

Count Erick

Wight King
Dec 28, 2008
465
And the thought of them swarming in slave-ships from these dark caverns seems evocative of the whole "bats swarming out of caves on the hunt" as well.
Indeed.
I would love to make some BattleFleet Gothic rules for their ships.
 

Disciple of Nagash

Oldblood
Staff member
Feb 12, 2008
27,732
Hmm Morbraelles idea is better, with the solar radiation.

So shall we say the ship crashed, and they found there was too much surface radiation. So they then went underground, and promptly got attack by the Cythor Fiends. Long war which overtime the nanobots altered the Chiropterans to work better underground.

When the eventually won they first built underground cities etc, and then eventually wanted to go back to the surface. They managed to use what was left of the original ship to create a permanent cloud barrier, thus turning the planet into permanent night.

I was thinking of some technology, why not used some Star Trek influences, namely the Borg? Perhaps their technology could be adaptive, not like Tyranid, but like if they get hit / or their weapons hit something, the bots in the weapons or armour can actually adapt during the course of the battle to make the amour more resistant, weapons hit harder?
 

allabang

Skeleton
Dec 4, 2009
59
Sounds dangerously close to the necrons there. And vampires dont have any magical shielding as such in folk lore afterall.

ps. Anyone even read my post? =[
 

Disciple of Nagash

Oldblood
Staff member
Feb 12, 2008
27,732
I did allabang, I have to say I much prefer the nanabot idea. It just feels better and it works well with the Cythor Fiends.

I unfortunatley have not read too much about Necrons, so you will have to forgive my knowledge there. I didn't realise they had adapative shielding etc.

I would also note that we are recreating vampires in 40k, not necessarily doing a direct translation.
 

allabang

Skeleton
Dec 4, 2009
59
Well for the necrons thing i was reffering to them being notoriously hard to take down with WBB saves (for the sake of gameplay)
Though i do believe in battlefield gothic they have adaptive shielding on their ships.
Let us also not forget the living metal of the monolith and necrodermis' of the C'tan (and the high tier necron lords for lore)
 

Count Erick

Wight King
Dec 28, 2008
465
I was thinking of some technology, why not used some Star Trek influences, namely the Borg? Perhaps their technology could be adaptive, not like Tyranid, but like if they get hit / or their weapons hit something, the bots in the weapons or armour can actually adapt during the course of the battle to make the amour more resistant, weapons hit harder?
I don't really like the idea at all to be honest...
I think it detracts to much from them being Vampires and makes them more into cyborg-things that are slightly annoyed by sunlight.
Kinda how the Twilight 'vampires' are just super-fairies with a disposition to drinking blood.
I just...don't really see any need for it, and I think it would dilute the theme to much.
 

Evanm7

Grave Guard
Nov 14, 2009
256
Agreed. If we give them "Adaptive Technology", they'll feel like someone took Tyranids and Necrons and merged them.

EDIT: Another question would be if they had control over the Warp, and had sufficent technology to create Warp Drives and Gellar Fields.
 

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