Ok, onto the next section, Heroes!
Usual stuff, no changes without justification of making them work in the 8th edition.
Heroes
Mortuary Priest - 105pts -
In ancient days, in the long-forgotten lands of Nehekhara, lived a people obsessed with death and eternal life. At the centre of all of this were their lords, the kings of Nehekhara, who desired to reign eternal in the undying splendour of the afterlife. However, Settra, first and greatest of the kings of Nehekhara, resented terribly his role in the great scheme of things and he wished to escape death altogether, so that he could forever be master of great temporal power, of the kingdom of Nehekhara. To this end he commanded that his priests should find a way to stave off death forever, so that he could become an immortal, and rule for an eternity. Thus was founded the Mortuary Cult. Each successive generation of priests took up the quest for immortality, and their combined knowledge pooled, so that it grew ever greater over the ages. Eventually the later generations of priests did achieve immortality, although Settra was long dead by this time, so that they became liches, little more than preserved corpses, but maintaining the entirety of their intelligence and freedom of will.
Then came the birth of Nagash, now infamous and feared throughout the Known World as the Great Necromancer, the one who spawned the evils of the Black Arts and the fiendish undead created through them. Even more-so than most of Nehekhara’s people, Nagash had a morbid fascination with death in his youth, and joined the Mortuary Cult of his native city of Khemri at an early age. He eventually resolved that he would not allow death to steal existence from him, although he did not settle for the half-life of lichedom, at least not initially. Of course, Nagash eventually seized the throne from his brother, King Thutep, and, with the help of a captive Dark Elf sorceress brought to Khemri as a slave by chance; he learned much of Dark Magic. Now high priest and king of Khemri, Nagash distilled an elixir from human blood that perfectly restored and maintained the imbiber’s youth. Many ambitious and corrupt priests of Khemri’s Mortuary Cult sought favour with Nagash in order that they might partake of his Elixir of Life. The other kings of the various city-states of Nehekhara were disturbed by the happenings in Khemri and waged war against Nagash, crushing his armies and slaying his myriad followers and forcing him to flee into the desert-wildernesses of Nehekhara.
This was not the end for Nagash’s followers, however, for in time Nagash returned, having crafted his own magical lore and mastered it. He had become the Great Necromancer and achieved true immortality independent of the gods of his people. His followers he raised up once more, as liches preserved not by the power of the Nehekharan gods, but rather through the dire potency of Nagash’s formidable Necromancy. Now resurrected, the undead Mortuary Priests who had served Nagash in life gave up the ritualistic incantations of their folk in favour of the unholy magic of their master. As such the practices and tenets of the Mortuary Cult, which they had once abided by, were warped and twisted into the worship of the god-like Nagash, and the near deification of the state of undeath. These Mortuary Priests followed Nagash and served him in all of his wars, becoming masters of Necromancy in their own right. In modern times, most of the Mortuary Priests reside with the Great Necromancer in Nagashizzar, forever studying the Black Arts under the direction of the most powerful of their number, the Disciples of Nagash, in preparation for the day their master sends all his vast armies forth once more to conquer and despoil the lands of the living.
Though most of the Mortuary Priests are ancient beyond reckoning, it is not unknown for new members to be inducted into their ranks, for many aspiring necromancers of great promise are drawn by the lure of the libraries of lore held within Nagashizzar and by the notion of being taught by one of the mighty and learned liches that serve under Nagash himself.
M 4 / WS 3 / BS 3 / S 3 / T 3 / W 2 / I 4 / A 1 / Ld 8
Magic
A Mortuary Priest is a Level 1 caster. He may choose spells from either the Lore of Shadows, Death, or Nagash and may cast one Ritual of Nagash per turn.
Equipment
-Hand Weapon
-Lesser Scarab Jar: Strength 3 breath weapon. One Use Only
Options
-May be upgraded to a Lvl 2 wizard for +35 pts.
Special Rules
-Undead
Mount(one choice only)
Skeletal Steed..................21 14 pts.
~ Barding7 5 pts.
Greater Carrion...................30pts
Magic Items
Common/Nagash's Legion Lists up to a total of..............50 pts.
A Mortuary Priest must choose one Book of Nagash as described in the Magic Item section. This does not count towards his magic item allowance.
Zenith Prince - 100pts -
Across the Old world and beyond, there are tales throughout history of the rise and fall of ancient civilisations. These long deceased empires were only small compared to what exists today, but each had warriors of power and skill, and when these champions fell they were buried with all the regalia of their leadership and exalted position. Weapons, armour, and all the gold and wealth accumulated in their life was placed into burial mounds and these sealed over my potent magic’s and charms, to allow the dead princes to slumber throughout the ages.
However, not all of these tombs remain inviolate. Many have been broken open and ransacked, their riches stolen and spread throughout the world. However, some would open these tombs for far darker purposes. In the Worlds Edge mountains, many of these mounds were erected, and Nagash soon noticed them from his throne in Nagashizzar. Using the dark magic at their command, his servants opened these tombs and raised the princes from death. These princes are filled with all the pride and arrogance of their former lives, and wish for nothing more than to rule empires anew, though the land they once had be little more than dust and memory now.
However, they are bound to the service of those who raised them. They are commanded by Nagash, and when he demands they lead his regiments to war. The Princes stride at the head of an undead horde, resplendent in shining armour, and wielding wicked weapons forged in ages past. Although they are long dead, these champions still feel the thrill of battle, and will slaughter all who stand against them. Facing one of these undead champions in battle is a terrifying experience; as they hack around themselves with brutal strokes, severing limbs and cutting open vital organs, while incoming attacks bounce from their bronze armour, or just sail through the gaps in their bones.
In life many of these princes were the champions of ruling Lords, their chosen man who carried their standard before them, leading the elite of the kingdom to battle. Nagash often uses them in the same way, but rather than heraldry and fanfare, these princes now carry dark banners, reeking with death and malice, as they lead regiments of the dreaded Pinnacle guard to war.
M 4 / WS 5 / BS 0 / S 4 / T 5 / W 3 / I 4 / A 3 / Ld 8
Equipment
-Hand Weapon
-Full Plate Armor(4+ armor save)
Special Rules
-Undead
-Wight Blades
-Commander of the Guard: Any Undead unit joined by by the Zenith Prince can march move as per the BRB. He confers no benefit onto Nagashi units
Options
May take a Shield (+2 +5 pts)
May take any one of the following: GW (+4 +8 pts), extra HW (+3 +4 pts), or Halberd (+2 +4 pts)
Mount(one choice only)
Skeletal Steed..................15 14 pts.
~ Barding 5 pts.
Greater Carrion...................30pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion lists up to a total of...........50 pts.
Nagashi Captain - 65pts -
M 4 / WS 5 / BS 3 / S 4 / T 4 / W 2 / I 5 / A 3 / Ld 8
Equipment
-Hand Weapon
-Full Plate Armor(4+ armor save)
Special Rules
-Nagashi
-Captain of the Nagashi
Feared and respected by the Nagashi followers, they will not dare flee within his sight, for they know their bodies will be put to better use as the mindless undead
The Captain may join any unit in the Legion of Nagash . Any Nagashi unit joined by the Captain may re-roll any break tests they may have to make. He confers no benefits onto Undead units.
Options
May take a Shield (+2 pts)
May take any one of the following: GW (+4 pts), extra HW (+3 +4 pts), or Halberd (+2 +4 pts)
Mount(one choice only)
Skeletal Steed..................15 pts.
~ Barding 5 pts.
Arabian Warsteed...............30pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion lists up to a total of...........50 pts.
Reaper - 125pts (max one per 2000pts) -
Some would call the rats of Clan Eshin the deadliest assassins in the world. Many others would name these as the dreaded Druchii famed for their poisons and swift strokes, all are wrong, all pale in comparison to the dreaded Reapers of Nagash.
In the ages and centuries past many men have toyed with the art of Necromancy in vain hope of gaining immortality, few succeed however and when they die their spirits do not rest easy. Nagash summons the spirits of these men and binds them to his will arming them with deadly blades that cut both the victims soul and their mortal flesh. On the battlefield they are rarely seen but when called forth strike with a otherwordly strength and speed that few can match. Immune to the blades of mortals and nigh unstoppable they hunt the foe remorslessley until their destruction or their master sees fit to end the chase.
The most favoured of these Reapers are gifted with Rune forged blades capable of shatttering bones and poisoning minds with the slighest cut, truly they are to be feared by all who appose them.
These ethereal assassins are the vanguard of a Nagashi attack cutting down the enemies leaders and strategists before dissapearing into the wind leaving only dead in their wake.
M 6 / WS 6 / BS 0 / S 4 / T 3 / W 2 / I 4 / A 4 / Ld 8
Equipment
-Scythe - Great Weapon
Special Rules
-Undead
-Ethereal (may only join Undead units)
-Terror
-Harbringer of Death
Clad in dark shrouds these fell creatures are much more than normal wraiths. They are the bringers of death, charged by the Dark Lord himself to destroy those individuals who would stand in his way
Reapers have the Killing Blow special rule, however it works on a 6 to hit, not to wound. Additionally at the start of the battle chose one enemy character. The Reaper may re-roll any failed to hit rolls when fighting the chosen character.
The Reaper may not be the armies general nor confer his Ld on any unit he joins.
-Walk Between Worlds
The Reaper has the ability to walk in the world of spirits, making sure he reaches his target without delay
The Reaper may scout as per the BRB, however he cannout use this ability if mounted
Mount(one choice only)
Skeletal Steed............20 14 pts.
Magic Items
Common/Nagash's Legion Lists up to a total of..............100 pts.
May only choose items from Talismans and Enchanted Items sections as well as the “Reaper†Magical Weapons listed below.
The Blade of Souls - 100pts
As per the Legion of Nagash Magic Weapon list.
The Rendering Blade - 40pts
Barbed and jagged beyond reasoning, even a glancing blow from this weapon can rip a body in twain
Great Weapon. The Reaper has the normal Killing Blow rule in addition to his special Killing Blow rule i.e. he will effect a Killing Blow on a 6 to hit and a 6 to wound.
Great Divide - 40pts
This unwieldy scythe would seem to be far too cumbersome, however its strikes kill dragons and daemons in a single blow
Great Weapon - The Reaper gains Heroic Killing Blow.affects creatures of any size.
Unseen Death - 40pts
Light and as insubstantial as a ghost, this blade allows its wielder to attack with almost unmatched speed
Great Weapon - Bearer gains ASF and doubles their I in combat
Chill Touch - 35pts
The touch of the Reaper is deathly cold, sapping the strength and will to live of any foe it touches
Great Weapon. For every successful wound caused the enemy model permanently suffers a -1 to their S & T to a minimum of 1.
Spectral Blade - 35pts
This weapon has a life of its own, and can find its way past the stoutest parry, or defend from the strongest blows
Great Weapon. The reaper has +1 to hit. Also all enemies suffer -1 to hit when targeting the Reaper in Close Combat
Edit:
- Adjusted some costs to standardize based on Warriors of Chaos point costs
- Added in Heroic KB to Great Divide (just a reword to reflect new rules)
- Adjusted the Nagashi Captain option costs to Empire list
~ Bishop
/edit
Usual stuff, no changes without justification of making them work in the 8th edition.
Heroes
Mortuary Priest - 105pts -
In ancient days, in the long-forgotten lands of Nehekhara, lived a people obsessed with death and eternal life. At the centre of all of this were their lords, the kings of Nehekhara, who desired to reign eternal in the undying splendour of the afterlife. However, Settra, first and greatest of the kings of Nehekhara, resented terribly his role in the great scheme of things and he wished to escape death altogether, so that he could forever be master of great temporal power, of the kingdom of Nehekhara. To this end he commanded that his priests should find a way to stave off death forever, so that he could become an immortal, and rule for an eternity. Thus was founded the Mortuary Cult. Each successive generation of priests took up the quest for immortality, and their combined knowledge pooled, so that it grew ever greater over the ages. Eventually the later generations of priests did achieve immortality, although Settra was long dead by this time, so that they became liches, little more than preserved corpses, but maintaining the entirety of their intelligence and freedom of will.
Then came the birth of Nagash, now infamous and feared throughout the Known World as the Great Necromancer, the one who spawned the evils of the Black Arts and the fiendish undead created through them. Even more-so than most of Nehekhara’s people, Nagash had a morbid fascination with death in his youth, and joined the Mortuary Cult of his native city of Khemri at an early age. He eventually resolved that he would not allow death to steal existence from him, although he did not settle for the half-life of lichedom, at least not initially. Of course, Nagash eventually seized the throne from his brother, King Thutep, and, with the help of a captive Dark Elf sorceress brought to Khemri as a slave by chance; he learned much of Dark Magic. Now high priest and king of Khemri, Nagash distilled an elixir from human blood that perfectly restored and maintained the imbiber’s youth. Many ambitious and corrupt priests of Khemri’s Mortuary Cult sought favour with Nagash in order that they might partake of his Elixir of Life. The other kings of the various city-states of Nehekhara were disturbed by the happenings in Khemri and waged war against Nagash, crushing his armies and slaying his myriad followers and forcing him to flee into the desert-wildernesses of Nehekhara.
This was not the end for Nagash’s followers, however, for in time Nagash returned, having crafted his own magical lore and mastered it. He had become the Great Necromancer and achieved true immortality independent of the gods of his people. His followers he raised up once more, as liches preserved not by the power of the Nehekharan gods, but rather through the dire potency of Nagash’s formidable Necromancy. Now resurrected, the undead Mortuary Priests who had served Nagash in life gave up the ritualistic incantations of their folk in favour of the unholy magic of their master. As such the practices and tenets of the Mortuary Cult, which they had once abided by, were warped and twisted into the worship of the god-like Nagash, and the near deification of the state of undeath. These Mortuary Priests followed Nagash and served him in all of his wars, becoming masters of Necromancy in their own right. In modern times, most of the Mortuary Priests reside with the Great Necromancer in Nagashizzar, forever studying the Black Arts under the direction of the most powerful of their number, the Disciples of Nagash, in preparation for the day their master sends all his vast armies forth once more to conquer and despoil the lands of the living.
Though most of the Mortuary Priests are ancient beyond reckoning, it is not unknown for new members to be inducted into their ranks, for many aspiring necromancers of great promise are drawn by the lure of the libraries of lore held within Nagashizzar and by the notion of being taught by one of the mighty and learned liches that serve under Nagash himself.
M 4 / WS 3 / BS 3 / S 3 / T 3 / W 2 / I 4 / A 1 / Ld 8
Magic
A Mortuary Priest is a Level 1 caster. He may choose spells from either the Lore of Shadows, Death, or Nagash and may cast one Ritual of Nagash per turn.
Equipment
-Hand Weapon
-Lesser Scarab Jar: Strength 3 breath weapon. One Use Only
Options
-May be upgraded to a Lvl 2 wizard for +35 pts.
Special Rules
-Undead
Mount(one choice only)
Skeletal Steed..................
~ Barding
Greater Carrion...................30pts
Magic Items
Common/Nagash's Legion Lists up to a total of..............50 pts.
A Mortuary Priest must choose one Book of Nagash as described in the Magic Item section. This does not count towards his magic item allowance.
Zenith Prince - 100pts -
Across the Old world and beyond, there are tales throughout history of the rise and fall of ancient civilisations. These long deceased empires were only small compared to what exists today, but each had warriors of power and skill, and when these champions fell they were buried with all the regalia of their leadership and exalted position. Weapons, armour, and all the gold and wealth accumulated in their life was placed into burial mounds and these sealed over my potent magic’s and charms, to allow the dead princes to slumber throughout the ages.
However, not all of these tombs remain inviolate. Many have been broken open and ransacked, their riches stolen and spread throughout the world. However, some would open these tombs for far darker purposes. In the Worlds Edge mountains, many of these mounds were erected, and Nagash soon noticed them from his throne in Nagashizzar. Using the dark magic at their command, his servants opened these tombs and raised the princes from death. These princes are filled with all the pride and arrogance of their former lives, and wish for nothing more than to rule empires anew, though the land they once had be little more than dust and memory now.
However, they are bound to the service of those who raised them. They are commanded by Nagash, and when he demands they lead his regiments to war. The Princes stride at the head of an undead horde, resplendent in shining armour, and wielding wicked weapons forged in ages past. Although they are long dead, these champions still feel the thrill of battle, and will slaughter all who stand against them. Facing one of these undead champions in battle is a terrifying experience; as they hack around themselves with brutal strokes, severing limbs and cutting open vital organs, while incoming attacks bounce from their bronze armour, or just sail through the gaps in their bones.
In life many of these princes were the champions of ruling Lords, their chosen man who carried their standard before them, leading the elite of the kingdom to battle. Nagash often uses them in the same way, but rather than heraldry and fanfare, these princes now carry dark banners, reeking with death and malice, as they lead regiments of the dreaded Pinnacle guard to war.
M 4 / WS 5 / BS 0 / S 4 / T 5 / W 3 / I 4 / A 3 / Ld 8
Equipment
-Hand Weapon
-Full Plate Armor(4+ armor save)
Special Rules
-Undead
-Wight Blades
-Commander of the Guard: Any Undead unit joined by by the Zenith Prince can march move as per the BRB. He confers no benefit onto Nagashi units
Options
May take a Shield (
May take any one of the following: GW (
Mount(one choice only)
Skeletal Steed..................
~ Barding 5 pts.
Greater Carrion...................30pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion lists up to a total of...........50 pts.
Nagashi Captain - 65pts -
M 4 / WS 5 / BS 3 / S 4 / T 4 / W 2 / I 5 / A 3 / Ld 8
Equipment
-Hand Weapon
-Full Plate Armor(4+ armor save)
Special Rules
-Nagashi
-Captain of the Nagashi
Feared and respected by the Nagashi followers, they will not dare flee within his sight, for they know their bodies will be put to better use as the mindless undead
The Captain may join any unit in the Legion of Nagash . Any Nagashi unit joined by the Captain may re-roll any break tests they may have to make. He confers no benefits onto Undead units.
Options
May take a Shield (+2 pts)
May take any one of the following: GW (+4 pts), extra HW (
Mount(one choice only)
Skeletal Steed..................15 pts.
~ Barding 5 pts.
Arabian Warsteed...............30pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion lists up to a total of...........50 pts.
Reaper - 125pts (max one per 2000pts) -
Some would call the rats of Clan Eshin the deadliest assassins in the world. Many others would name these as the dreaded Druchii famed for their poisons and swift strokes, all are wrong, all pale in comparison to the dreaded Reapers of Nagash.
In the ages and centuries past many men have toyed with the art of Necromancy in vain hope of gaining immortality, few succeed however and when they die their spirits do not rest easy. Nagash summons the spirits of these men and binds them to his will arming them with deadly blades that cut both the victims soul and their mortal flesh. On the battlefield they are rarely seen but when called forth strike with a otherwordly strength and speed that few can match. Immune to the blades of mortals and nigh unstoppable they hunt the foe remorslessley until their destruction or their master sees fit to end the chase.
The most favoured of these Reapers are gifted with Rune forged blades capable of shatttering bones and poisoning minds with the slighest cut, truly they are to be feared by all who appose them.
These ethereal assassins are the vanguard of a Nagashi attack cutting down the enemies leaders and strategists before dissapearing into the wind leaving only dead in their wake.
M 6 / WS 6 / BS 0 / S 4 / T 3 / W 2 / I 4 / A 4 / Ld 8
Equipment
-Scythe - Great Weapon
Special Rules
-Undead
-Ethereal (may only join Undead units)
-Terror
-Harbringer of Death
Clad in dark shrouds these fell creatures are much more than normal wraiths. They are the bringers of death, charged by the Dark Lord himself to destroy those individuals who would stand in his way
Reapers have the Killing Blow special rule, however it works on a 6 to hit, not to wound. Additionally at the start of the battle chose one enemy character. The Reaper may re-roll any failed to hit rolls when fighting the chosen character.
The Reaper may not be the armies general nor confer his Ld on any unit he joins.
-Walk Between Worlds
The Reaper has the ability to walk in the world of spirits, making sure he reaches his target without delay
The Reaper may scout as per the BRB, however he cannout use this ability if mounted
Mount(one choice only)
Skeletal Steed............
Magic Items
Common/Nagash's Legion Lists up to a total of..............100 pts.
May only choose items from Talismans and Enchanted Items sections as well as the “Reaper†Magical Weapons listed below.
The Blade of Souls - 100pts
As per the Legion of Nagash Magic Weapon list.
The Rendering Blade - 40pts
Barbed and jagged beyond reasoning, even a glancing blow from this weapon can rip a body in twain
Great Weapon. The Reaper has the normal Killing Blow rule in addition to his special Killing Blow rule i.e. he will effect a Killing Blow on a 6 to hit and a 6 to wound.
Great Divide - 40pts
This unwieldy scythe would seem to be far too cumbersome, however its strikes kill dragons and daemons in a single blow
Great Weapon - The Reaper gains Heroic Killing Blow.
Unseen Death - 40pts
Light and as insubstantial as a ghost, this blade allows its wielder to attack with almost unmatched speed
Great Weapon - Bearer gains ASF and doubles their I in combat
Chill Touch - 35pts
The touch of the Reaper is deathly cold, sapping the strength and will to live of any foe it touches
Great Weapon. For every successful wound caused the enemy model permanently suffers a -1 to their S & T to a minimum of 1.
Spectral Blade - 35pts
This weapon has a life of its own, and can find its way past the stoutest parry, or defend from the strongest blows
Great Weapon. The reaper has +1 to hit. Also all enemies suffer -1 to hit when targeting the Reaper in Close Combat
Edit:
- Adjusted some costs to standardize based on Warriors of Chaos point costs
- Added in Heroic KB to Great Divide (just a reword to reflect new rules)
- Adjusted the Nagashi Captain option costs to Empire list
~ Bishop
/edit