Right then, lets kick off the review. We are going to do this one thread at a time to hopefully ensure that we keep enough momentum going.
[mod]Important: This is not a chance or reason for members to change this purely because they "do not like them". These ideas and concepts have been worked upon for many years and voted through by a majority vote. Therefore respect will be shown for the previous work put in. This is to review the rules and ensure they work in the 8th edition, and the points are still correct. Only if there is a very good reason will other things be changed.[/mod]
So with that off my chest, lets start with the characters:
Lords
Zenith Lord -310 300
M 4 / WS 6 / BS 0 / S 5 / T 6 / W 4 / I 5 / A 4 / Ld 10
Magic
The Dread Lord knows all four Rituals of Nagash and may cast one per magic phase. However he does not have access to the pool dice and does not count as a wizard in any other respect.
Equipment
-Hand Weapon
-Shield
-Full Plate Armor(4+ armor save)
Special Rules
-Undead
-Wight Blades
-Terror
-Implacable Will: Any unit which the Dread Lord joins may march move heedless of march block, or any other marching restrictions. In addition any unit subject to the Alive! special rule will become unbreakable, and any Undead unit will lose one less wound due to combat resolution, if joined by the Dread Lord.
Options
Great Weapon.................14 12 pts
Exchange shield for additional Hand Weapon.................12 8 pts
Lance(if mounted)...............18 8 pts
Shield..................... 10 pts
Mount(one choice only)
Skeletal Steed..................21 pts.
~ Barding 7 pts.
Greater Carrion...................30pts
Ancient Bone Dragon...........370pts
Dragon Shade....................300pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion lists up to a total of...........100 pts.
Disciple of Nagash - 260 pts
Amongst the most powerful of Nagash's servants are his loyal Disciples. To become one of the chosen few is an honour reserved only for the Mortuary Priests who possess the power and skills to become masters of the necromantic arts. Such skill only comes from hundreds of years of training and practise, they are all ancient beyond belief, a rare few even as old as the Great Necromancer himself.
Each is taught personally by Nagash himself in the ways of death, though none possess all the evil Liches knowledge. However even just part of the Dark Lords knowledge makes the Disciples terrible foes, able to lash flesh from bones with just a look, or command an army of dead that none can match save Nagash. They are also granted access to the remaining books of Nagash except the ninth. The secrets and power these books contain combined with the Disciple's already vast knowledge makes them truly unstoppable.
Once a Disciple has truly proved his loyalty and Nagash is assured that he will not be betrayed, a choice few are sent into the world. Masked by potent amulets they walk unnoticed in the lands of men, elves, dwarves and other creatures. Here they work as the shadowy agents of Nagash, working to create events that will benefit their Lord, whilst at all times ensuring any knowledge of the ancient Liche is destroyed. Thus the world has been lulled into a false sense of security, believing the stories are just that, little knowing the the Great Lord of Undeath is slowly growing in power once more, and when he marches to war once more he will do so with his trusted Disciples at his right hand side.
M 4 / WS 3 / BS 3 / S 3 / T 4 / W 3 / I 4 / A 1 / Ld 9
Magic
A Disciple of Nagash is a Lvl 3 wizard. He may choose spells from either the Lore of Shadows, Death, or Nagash and may cast two Rituals of Nagash per turn.
Equipment
-Hand Weapon
-Scarab Jar: Strength 4 breath weapon.
Options
-May be upgraded to a Lvl 4 wizard for +35 pts.
Special Rules
-Undead
-Master of Undeath: The High Priest gains a +1 to cast spells from the Lore of Nagash.
Mount(one choice only)
Skeletal Steed..................21 pts.
~ Barding 7 pts.
Greater Carrion...................30pts
Ancient Bone Dragon...........370pts
Dragon Shade....................300pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion Lists up to a total of..............100 pts.
A Disciple of Nagash must choose one Book of Nagash as described in the Magic Item section. This does not count towards his magic item allowance.
Revenant...............275pts
Their will defies death itself, and though their bodies have long since rotted away, leaving not even bone, the souls of these heroes live on, trapped to the material realm.
Without a tomb to lay them at rest, they wander the world, perhaps haunting places of their slaughter, perhaps simply observing the world, or guarding artefacts . In form they appear as an insubstantial cloaked and robed figure, floating two feet above the ground, their faces the only remnant of their former visage. They are armored with metallic plate, hovering around their 'skin', this armor shifts to accommodate for blows, giving excellent protection. Being ethereal, the weapons they wield flow past armor, biting into the life-force of the victim, in this way they can become stronger, learning from their deceased victims.
A curious tendency to note is that they are attracted to dark-magic, this corrupts them, turning once noble soldiers into parodies, fallen angels. Cripple Peak is an almost irresistible lure and though possessed of free will, the promises of Nagash soon turn them to servants, some willing, the others not. Nagash teaches his favoured the secrets of his rituals, turning these powerful warriors into formidable battlemages.
To face one in combat is to face a soldier of incredible agility and speed, to flee is to watch a creature ignore terrain hazards and move indomitably on, scything down from the air, and turning ones fallen comrades against you. A vehement anger drives them on, a jealousy of freedom, or contempt of lesser races. Their presence on the battle field causes magical power to wax, as their absorbed dhar reinvigorates fellow magic users.
They are the Revenants, Lords of the Spirit World, Generals of Nagash.
M 5 / WS 7 / BS 0 / S 4 / T 4 / W 3 / I 6 / A 5 / Ld 9
Magic
The Revenant knows all four Rituals of Nagash and may cast two per magic phase. For the purposes of casting Rituals and dispelling the Revenant counts as a Level 2 wizard, however he cannot roll for any spells. This magic level can be reduced by items / spells that affect magic levels. Note however the removal of a magic level does not in anyway affect how many Rituals the Revenant knows.
Equipment
-Hand Weapon
-Floating Armour (Described below)
Special Rules
-Terror
-Undead
-Ethereal
-Hatred
-Unseen Death
The Revenants blade belongs to the world of spirits and death, its sharp edge cannot be seen but those struck by its cold edge feel it nonetheless.
All attacks made by the Revenants mundane weapons have the armour piercing special rule. Note this is classed as an ability of the Revenant and not the weapon and thus cannot be negated.
-Magical Aura
Each Revenant on the board adds two power dice in the appropriate magic phases to the armies pool.
Options
Great Weapon.................8 pts.
Additional Hand Weapon.................8 pts.
Magic Items
-Floating Armour - Magic Armour
The plates of ancient armour float atop the spirit form of Revenant, shifting and moving to protect its wearer as best as possible.
Confers a 4+ ward save
-Common/Nagash's Legion lists up to a total of...........100 pts. The Revenant may not choose a magic weapon or armour.
[mod]Important: This is not a chance or reason for members to change this purely because they "do not like them". These ideas and concepts have been worked upon for many years and voted through by a majority vote. Therefore respect will be shown for the previous work put in. This is to review the rules and ensure they work in the 8th edition, and the points are still correct. Only if there is a very good reason will other things be changed.[/mod]
So with that off my chest, lets start with the characters:
Lords
Zenith Lord -
M 4 / WS 6 / BS 0 / S 5 / T 6 / W 4 / I 5 / A 4 / Ld 10
Magic
The Dread Lord knows all four Rituals of Nagash and may cast one per magic phase. However he does not have access to the pool dice and does not count as a wizard in any other respect.
Equipment
-Hand Weapon
-Full Plate Armor(4+ armor save)
Special Rules
-Undead
-Wight Blades
-Terror
-Implacable Will: Any unit which the Dread Lord joins may march move heedless of march block, or any other marching restrictions. In addition any unit subject to the Alive! special rule will become unbreakable, and any Undead unit will lose one less wound due to combat resolution, if joined by the Dread Lord.
Options
Great Weapon.................
Lance(if mounted)...............
Shield..................... 10 pts
Mount(one choice only)
Skeletal Steed..................21 pts.
~ Barding 7 pts.
Greater Carrion...................30pts
Ancient Bone Dragon...........370pts
Dragon Shade....................300pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion lists up to a total of...........100 pts.
Disciple of Nagash - 260 pts
Amongst the most powerful of Nagash's servants are his loyal Disciples. To become one of the chosen few is an honour reserved only for the Mortuary Priests who possess the power and skills to become masters of the necromantic arts. Such skill only comes from hundreds of years of training and practise, they are all ancient beyond belief, a rare few even as old as the Great Necromancer himself.
Each is taught personally by Nagash himself in the ways of death, though none possess all the evil Liches knowledge. However even just part of the Dark Lords knowledge makes the Disciples terrible foes, able to lash flesh from bones with just a look, or command an army of dead that none can match save Nagash. They are also granted access to the remaining books of Nagash except the ninth. The secrets and power these books contain combined with the Disciple's already vast knowledge makes them truly unstoppable.
Once a Disciple has truly proved his loyalty and Nagash is assured that he will not be betrayed, a choice few are sent into the world. Masked by potent amulets they walk unnoticed in the lands of men, elves, dwarves and other creatures. Here they work as the shadowy agents of Nagash, working to create events that will benefit their Lord, whilst at all times ensuring any knowledge of the ancient Liche is destroyed. Thus the world has been lulled into a false sense of security, believing the stories are just that, little knowing the the Great Lord of Undeath is slowly growing in power once more, and when he marches to war once more he will do so with his trusted Disciples at his right hand side.
M 4 / WS 3 / BS 3 / S 3 / T 4 / W 3 / I 4 / A 1 / Ld 9
Magic
A Disciple of Nagash is a Lvl 3 wizard. He may choose spells from either the Lore of Shadows, Death, or Nagash and may cast two Rituals of Nagash per turn.
Equipment
-Hand Weapon
-Scarab Jar: Strength 4 breath weapon.
Options
-May be upgraded to a Lvl 4 wizard for +35 pts.
Special Rules
-Undead
-Master of Undeath: The High Priest gains a +1 to cast spells from the Lore of Nagash.
Mount(one choice only)
Skeletal Steed..................21 pts.
~ Barding 7 pts.
Greater Carrion...................30pts
Ancient Bone Dragon...........370pts
Dragon Shade....................300pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion Lists up to a total of..............100 pts.
A Disciple of Nagash must choose one Book of Nagash as described in the Magic Item section. This does not count towards his magic item allowance.
Revenant...............275pts
Their will defies death itself, and though their bodies have long since rotted away, leaving not even bone, the souls of these heroes live on, trapped to the material realm.
Without a tomb to lay them at rest, they wander the world, perhaps haunting places of their slaughter, perhaps simply observing the world, or guarding artefacts . In form they appear as an insubstantial cloaked and robed figure, floating two feet above the ground, their faces the only remnant of their former visage. They are armored with metallic plate, hovering around their 'skin', this armor shifts to accommodate for blows, giving excellent protection. Being ethereal, the weapons they wield flow past armor, biting into the life-force of the victim, in this way they can become stronger, learning from their deceased victims.
A curious tendency to note is that they are attracted to dark-magic, this corrupts them, turning once noble soldiers into parodies, fallen angels. Cripple Peak is an almost irresistible lure and though possessed of free will, the promises of Nagash soon turn them to servants, some willing, the others not. Nagash teaches his favoured the secrets of his rituals, turning these powerful warriors into formidable battlemages.
To face one in combat is to face a soldier of incredible agility and speed, to flee is to watch a creature ignore terrain hazards and move indomitably on, scything down from the air, and turning ones fallen comrades against you. A vehement anger drives them on, a jealousy of freedom, or contempt of lesser races. Their presence on the battle field causes magical power to wax, as their absorbed dhar reinvigorates fellow magic users.
They are the Revenants, Lords of the Spirit World, Generals of Nagash.
M 5 / WS 7 / BS 0 / S 4 / T 4 / W 3 / I 6 / A 5 / Ld 9
Magic
The Revenant knows all four Rituals of Nagash and may cast two per magic phase. For the purposes of casting Rituals and dispelling the Revenant counts as a Level 2 wizard, however he cannot roll for any spells. This magic level can be reduced by items / spells that affect magic levels. Note however the removal of a magic level does not in anyway affect how many Rituals the Revenant knows.
Equipment
-Hand Weapon
-Floating Armour (Described below)
Special Rules
-Terror
-Undead
-Ethereal
-Hatred
-Unseen Death
The Revenants blade belongs to the world of spirits and death, its sharp edge cannot be seen but those struck by its cold edge feel it nonetheless.
All attacks made by the Revenants mundane weapons have the armour piercing special rule. Note this is classed as an ability of the Revenant and not the weapon and thus cannot be negated.
-Magical Aura
Each Revenant on the board adds two power dice in the appropriate magic phases to the armies pool.
Options
Great Weapon.................8 pts.
Additional Hand Weapon.................8 pts.
Magic Items
-Floating Armour - Magic Armour
The plates of ancient armour float atop the spirit form of Revenant, shifting and moving to protect its wearer as best as possible.
Confers a 4+ ward save
-Common/Nagash's Legion lists up to a total of...........100 pts. The Revenant may not choose a magic weapon or armour.
