It was decided in another thread that the Books of Nagash should not be the Legions Arcane items, but rather in addition to it.
Therefore we have created new arcane items for the Legion of Nagash.
Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.
This Poll will close on 12/01/2011
The Wizards Speculum - 35pts
Ever wrathful of those who would undermine his dark magics, Nagash created many trinkets to turn their powers against them. This potent item twists and turns the winds of magic, empowering the user whilst draining power from the enemy.
Once per full turn at the start of any magic phase, the user may decide to swap his magic level with any enemy wizard that is within 18" and LOS. Only the wizard level is swapped, spells, items etc remain the same.
The Ebony Skull - 30pts
This cracked skull is so old and decayed that it appears to be no more than a blackened husk. But for those who know the keys to its enchantment, it can unleash horrific power from its empty eye sockets
Bound Spell 3+
When activated this item casts the True Gaze of Nagash as per the Lore of Nagash.
Circlet of Power - 30pts
Within this bronze circlet are shards of warpstone, attuned to storing power on behalf of its bearer. But like anything created purely from magic, it is highly unstable and too much power can overload it.
At the end of any magic phase, the wearer of the Circlet of Power may store up to 1 PD/DD per caster level. These dice can be retrieved at the start of the next magic phase, however, the user must exceed the number of dice stored on a roll of d6. If the roll is failed, then the stored dice are lost.
Ruminating Snuff - 25pts
What goes into this vile concoction is unknown, however what is known is that whenever the powder is sniffed it clears the mind and allows the user to see the winds of magic like never before
The user can channel PD and DD as normal, in addition to being able to cast Rituals.
Shard of Obsidian Power - 25points
After the destruction of one of the Black Shards in battle, it was realised the remaining fragments still held potent energies. From that point on efforts were taken to recover these wherever possible, to aid in future conflicts.
The bearer can choose to add +D3 to any of his casting or dispelling attempts, after the casting or dispelling dice are rolled. Roll a D6 after every time this item is used, on a roll of 1 or 2 the Shard's powers are exhausted and it cannot be used for the rest of the battle.
Black Droplet - 15pts
Inside this rune enscribed crystal is a single drop of of a potent black substance. Whilst it is not known where it comes from, what is known is that when the crystal is cracked the substance sends out a shockwave that vastly alters the winds of magic. It can be a potent weapon in the right hands, but it can also lead to the users downfall.
One Use. The user can declare to use this after the winds of magic have been rolled, but before any spells, powers, items are used that affect the PD/DD pool. The player must then re-roll the dice to generate the Winds of Magic, or if in opponents magic phase force them to re-roll. The new result must then be used.
Therefore we have created new arcane items for the Legion of Nagash.
Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.
This Poll will close on 12/01/2011
The Wizards Speculum - 35pts
Ever wrathful of those who would undermine his dark magics, Nagash created many trinkets to turn their powers against them. This potent item twists and turns the winds of magic, empowering the user whilst draining power from the enemy.
Once per full turn at the start of any magic phase, the user may decide to swap his magic level with any enemy wizard that is within 18" and LOS. Only the wizard level is swapped, spells, items etc remain the same.
The Ebony Skull - 30pts
This cracked skull is so old and decayed that it appears to be no more than a blackened husk. But for those who know the keys to its enchantment, it can unleash horrific power from its empty eye sockets
Bound Spell 3+
When activated this item casts the True Gaze of Nagash as per the Lore of Nagash.
Circlet of Power - 30pts
Within this bronze circlet are shards of warpstone, attuned to storing power on behalf of its bearer. But like anything created purely from magic, it is highly unstable and too much power can overload it.
At the end of any magic phase, the wearer of the Circlet of Power may store up to 1 PD/DD per caster level. These dice can be retrieved at the start of the next magic phase, however, the user must exceed the number of dice stored on a roll of d6. If the roll is failed, then the stored dice are lost.
Ruminating Snuff - 25pts
What goes into this vile concoction is unknown, however what is known is that whenever the powder is sniffed it clears the mind and allows the user to see the winds of magic like never before
The user can channel PD and DD as normal, in addition to being able to cast Rituals.
Shard of Obsidian Power - 25points
After the destruction of one of the Black Shards in battle, it was realised the remaining fragments still held potent energies. From that point on efforts were taken to recover these wherever possible, to aid in future conflicts.
The bearer can choose to add +D3 to any of his casting or dispelling attempts, after the casting or dispelling dice are rolled. Roll a D6 after every time this item is used, on a roll of 1 or 2 the Shard's powers are exhausted and it cannot be used for the rest of the battle.
Black Droplet - 15pts
Inside this rune enscribed crystal is a single drop of of a potent black substance. Whilst it is not known where it comes from, what is known is that when the crystal is cracked the substance sends out a shockwave that vastly alters the winds of magic. It can be a potent weapon in the right hands, but it can also lead to the users downfall.
One Use. The user can declare to use this after the winds of magic have been rolled, but before any spells, powers, items are used that affect the PD/DD pool. The player must then re-roll the dice to generate the Winds of Magic, or if in opponents magic phase force them to re-roll. The new result must then be used.