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LoN 8th Edition Review: New Arcane Items

  • No - A bad idea, please post why

    Votes: 0 0.0%

  • Total voters
    5
  • Poll closed .

Disciple of Nagash

Oldblood
Staff member
Feb 12, 2008
27,732
It was decided in another thread that the Books of Nagash should not be the Legions Arcane items, but rather in addition to it.

Therefore we have created new arcane items for the Legion of Nagash.

Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.

It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.

This Poll will close on 12/01/2011




The Wizards Speculum - 35pts
Ever wrathful of those who would undermine his dark magics, Nagash created many trinkets to turn their powers against them. This potent item twists and turns the winds of magic, empowering the user whilst draining power from the enemy.
Once per full turn at the start of any magic phase, the user may decide to swap his magic level with any enemy wizard that is within 18" and LOS. Only the wizard level is swapped, spells, items etc remain the same.

The Ebony Skull - 30pts
This cracked skull is so old and decayed that it appears to be no more than a blackened husk. But for those who know the keys to its enchantment, it can unleash horrific power from its empty eye sockets
Bound Spell 3+
When activated this item casts the True Gaze of Nagash as per the Lore of Nagash.

Circlet of Power - 30pts
Within this bronze circlet are shards of warpstone, attuned to storing power on behalf of its bearer. But like anything created purely from magic, it is highly unstable and too much power can overload it.
At the end of any magic phase, the wearer of the Circlet of Power may store up to 1 PD/DD per caster level. These dice can be retrieved at the start of the next magic phase, however, the user must exceed the number of dice stored on a roll of d6. If the roll is failed, then the stored dice are lost.

Ruminating Snuff - 25pts
What goes into this vile concoction is unknown, however what is known is that whenever the powder is sniffed it clears the mind and allows the user to see the winds of magic like never before
The user can channel PD and DD as normal, in addition to being able to cast Rituals.

Shard of Obsidian Power - 25points
After the destruction of one of the Black Shards in battle, it was realised the remaining fragments still held potent energies. From that point on efforts were taken to recover these wherever possible, to aid in future conflicts.
The bearer can choose to add +D3 to any of his casting or dispelling attempts, after the casting or dispelling dice are rolled. Roll a D6 after every time this item is used, on a roll of 1 or 2 the Shard's powers are exhausted and it cannot be used for the rest of the battle.

Black Droplet - 15pts
Inside this rune enscribed crystal is a single drop of of a potent black substance. Whilst it is not known where it comes from, what is known is that when the crystal is cracked the substance sends out a shockwave that vastly alters the winds of magic. It can be a potent weapon in the right hands, but it can also lead to the users downfall.
One Use. The user can declare to use this after the winds of magic have been rolled, but before any spells, powers, items are used that affect the PD/DD pool. The player must then re-roll the dice to generate the Winds of Magic, or if in opponents magic phase force them to re-roll. The new result must then be used.
 

Frimbleglim

Zombie
Jan 3, 2011
26
I like these ideas but I think you need to work on the details such as points values and wording.

Once per full turn at the start of any magic phase, the user may decide to swap his magic level with any enemy wizard that is within 18" and LOS. Only the wizard level is swapped, spells, items etc remain the same.
This is very cool but normaly wizard level effects the number of spells a character knows. You need to be explicit about whether the spells known change rather than just saying they are not swapped. I know you have said that spells... ...remain the same, but it's not a clear as it could be.

Also is the use of this item declared before or after the dice are rolled for the winds of magic and channeling? This also happens at the start of a magic phase.

Depending on how these work exactly the items overall effectiveness could be much more or much less than 35pts

At the end of any magic phase, the wearer of the Circlet of Power may store up to 1 PD/DD per caster level. These dice can be retrieved at the start of the next magic phase, however, the user must exceed the number of dice stored on a roll of d6. If the roll is failed, then the stored dice are lost
This is underpriced. Give it to a level 4 and any time you are playing dwarfs with no anvil of doom it gives you 4 power dice for free. Also very powerful if your opponant miscasts and looses all their dice. I suggest increasing the points value to at least 50pts

The user can channel PD and DD as normal, in addition to being able to cast Rituals.
No idea what Rituals are so can't really comment. Will hunt for the thread.

Shard of Obsidian Power - 25points
After the destruction of one of the Black Shards in battle, it was realised the remaining fragments still held potent energies. From that point on efforts were taken to recover these wherever possible, to aid in future conflicts.
The bearer can choose to add +D3 to any of his casting or dispelling attempts, after the casting or dispelling dice are rolled. Roll a D6 after every time this item is used, on a roll of 1 or 2 the Shard's powers are exhausted and it cannot be used for the rest of the battle.
This is overpriced. if there is a 1/3 chance it fails then you will only get 3 uses out of it on average in an infinately long game. In a finitely long game the average number of uses will be much less. Will provide working for these stats if you like but trust me, I'm a mathematician. ;)

Black Droplet - 15pts
Inside this rune enscribed crystal is a single drop of of a potent black substance. Whilst it is not known where it comes from, what is known is that when the crystal is cracked the substance sends out a shockwave that vastly alters the winds of magic. It can be a potent weapon in the right hands, but it can also lead to the users downfall.
One Use. The user can declare to use this after the winds of magic have been rolled, but before any spells, powers, items are used that affect the PD/DD pool. The player must then re-roll the dice to generate the Winds of Magic, or if in opponents magic phase force them to re-roll. The new result must then be used.
Under-priced. This is an extremely powerful defensive item. If it could only be used offensively and you wanted every player to take it then 15pts would be just about ok but as it is it's much too good.
 

Bishop

Master Necromancer
True Blood
Feb 5, 2009
2,683
Toronto, Ontario
The Wizards Speculum - 35pts
Ever wrathful of those who would undermine his dark magics, Nagash created many trinkets to turn their powers against them. This potent item twists and turns the winds of magic, empowering the user whilst draining power from the enemy.
Once per game turn at the start of any magic phase, the user may decide to swap his magic level with any enemy wizard that is within 18" and LOS. Only the wizards levels are swapped. All spells, items, special abilities, etc remain completely unchanged. (Yes, this could result in a level 1 wizard with 4 spells).

Just slight rewording for clarity.


We could either specify before or after Winds of Magic, if we wanted to. Or, left as is it would be the "active" players choice which becomes complicated during the opposing players turn especially with an unknown/hidden list. I'd suggest that we specify before/after. I'm in favour of after, simply because of the highly magical nautre of this list.

Circlet of Power - 30pts
At the end of any magic phase, the wearer of the Circlet of Power may store up to 1 PD/DD per caster level. These dice can be retrieved at the start of the next magic phase, however, the user must exceed the number of dice stored on a roll of d6. If the roll is failed, then the stored dice are lost
This is underpriced. Give it to a level 4 and any time you are playing dwarfs with no anvil of doom it gives you 4 power dice for free. Also very powerful if your opponant miscasts and looses all their dice. I suggest increasing the points value to at least 50pts

I very much disagree. Yes, against Dwarves it'd be a little bit better then most. Also, keep in mind that if you give this to a level 4 then they MAY put UP TO 4 dice in it. However, the more dice stored the less likely that the user can get them out. At a whooping 67% chance of failing to retrieve 4 dice... then they are just gone! The user only has a 33% chance of successfully getting 2 dice back out... and there's even a failure at getting a single dice out, albeit a small one! Also, the dice would still be limited by the 12 dice cap.

Shard of Obsidian Power
Rituals would be like TK Incantations (roughly the same). Some of those characters can not channel, this 25 point item would allow them to channel like other casters.

Black Droplet - 15pts
I think that this is fine. Bearing in mind that this is intended to be a very magic specialist type of list. Maybe it could be slightly increased, but I think its fine to manipulated a single Wind of Magic dice roll once per game (given that the norm would be 12 Winds of Magic rolls per game).
 

Disciple of Nagash

Oldblood
Staff member
Feb 12, 2008
27,732
I agree on Bishop's amended wording on the Speculum to make it more clear, still think it is worth the same points.

Circlet of Power - Again agree with Bishop. If it didn't have the roll to see if the dice were lost then it would be overpriced. However with that roll I think it is fine, especially when combined with the PD cap.

Shard - I disagree it is OP, especially when looked at the synergy with the army. They are strong magically, so an item likes this is potent in their hands.

Black Droplet - Considering it is one use, and that the second roll could be as bad or worse than the original, then I agree with Bishop, it ia not OP in anyway.
 

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