The Dread King:
Have we ditched Killing Blow? It's been a while I admit, but I didn't think that this was decided. The last I remember, were that Magical Weapons and Killing Blow was the major consensus from people, but then someone suggested a more "build-your-own-wight-blade" solution, and then the discussion came to a halt more or less (at least if we take time into account).
Everyone:
One thing we could do was to tie it together with the Locust rule as someone suggested above, so that we kept it more balanced when it came to troops etc, yet also make it exiting when it came to the characters (who could pay for it in their base cost).
Example: If we let the "Wight weapons" be as normal, with just Killing Blow, then we could let characters with the Locust quality (which I imagine to be be proper undead "nexuses" for the horde) get additional bonuses such as magical attack and armour piercing/flaming attack on top of this. This would prevent the more OP combinations from becomming much of an issue..
I think we should have the more flexible and powerful options granted to us from augment spells, as that is pretty much how a necromancer type army ideally works..
I'm not for increasing the stats of the GG equivalents, as they are already quite high, and it is also difficult to really justify from a fluff perspective. I know you wish for some chaos warrior like undead bodyguards for nagash, but we haven't even determined that Nagash is actually be featured as part of the proper list or not, and it is also straying from both the fluff a bit too much in my view, but I also imagine that if Nagash was in need of a "bodyguard" (and his immense hubris and already established fluff suggests not), we wold more than likely be talking about Hero equivalents, i.e Characters...
But, this touches on something I find a bit conflicting about the project as a whole to deal with, as the theme loosely seems to be Vampire Counts/
TK, but more "Elite"; but when one reads the fluff about Nagash and his wars etc, the biggest threat has been his sorcery and Legions upon Legions of troops, as well as their cunning and ruthless use. There has never really been much "elite" in the fluff, apart from the Vampires (or the predating Immortals in the triology), as Nagash has typically rolled up his sleeves and engaged himself if the need was great (since he basically never trusts anyone ha can't mentally enslave and dominate). The Legions of Skeletons has been Nagash's bread and butter in all the fluff, which makes it a bit odd that the project is going more "elite", yet still retaining the cheaper troop options as well.
So far, it seems as we're getting cheap and useful troops, and more elite troops (measured against the
VC/
TK counterparts), melee characters that put the
TK list to shame (it's hard to say without the magic items list being complete, but I suspect and really hope we don't eclipse the Vampires as well), Wizard characters/magic that are most likely going to put both the
VC and
TK list to shame, "lots" of ranged support, a mortal element granting us more tactical options, special characters that are just plain incredibly nasty, better base army special rules (or at least being in danger of eclipsing both lists here), etc etc.. So far, it seems like because there is so many people involved, and with the only general guideline so far seeming to be "better because it's nagash", everyone wishes for a slightly different focus as far as the power of the overall list goes, and the "elite/better" becomes a bit of an license of excess. It doesn't help that there are no built'in weaknesses of the list either. I know I've said it before, but I dare say it again. If this is going to work (by that I mean something that people at some point think it is fun to both play and play against), then I think we need a stronger, more well defined theme as well as some real built in weaknesses that will affect the overall army selection etc. Every playable army has weaknesses that has to be overcome for success on the battlefield, and this army needs them too.
My suggestions:
-"Severly" limit melee type characters to the Hero lvl (Wight King). Making a Mummy/Wight King hybrid, which eclipses the Mummy to make a combat lord doesn't sit all that well with me, especially since the fluff is not there to begin with.
-Keep ranged attacks to more medium range, i.e, shorter ranges than the
TK list. This means Javelin support, no bows, but perhaps a new sort of roman inspired ballista (much weaker than a Bolt Thrower) for support.
-Keep the "Elite" to a minimum when it comes to the undead. Our strenght should instead come from tactical flexibility, especially when combined with the living part of the army, or the Legion special rules.
-Don't go overboard with characters in general. We have to keep in mind that both Krell and Arkhan is in the army books, and they are the two top non-vampire special characters that has been on Nagash's side. Both Krell and Arkhan could do with a bit of an adjustment (not talking stats here btw), but they are after all the official GW representations of these infamous indviduals, even though most seem to think they are much to underpowered. I myself has issues with Krell to be honest, but not as far as his stats go etc. In any case, characters are most likely the first thing any opponent is going to have along hard look at, and going overboard here is close to suicidal when it comes to the army becoming truly "playable", i.e, someone granting their free time to actually play against us etc). Lower-prised characters are also a lot more easily playable, and it fits better as well, since Nagash's "elites", a.k.a, the Vampires has fled his service, leaving a bit of a "power vacuum" as far as Lord lvl characters go.
-There is many ways to make an army more "elite", but I personally think that upping the stats for an undead army is the wrong way to go. To me, an undead army is one that has its strength in numbers, and this goes doubly so in the case of Nagash. I think making the Legions in the core section work well, is instrumental in actually selling the idea of the power of nagash on the battlefield, and if we go too elite, the points cost will eat up the army's size quite fast (especially combined with the cost of the characters suggested), making us field something that is pretty far from all the nagash fluff there is..
End of Rant II
