This thread is to discuss the core units in the LoN army list.
Here is the list we're starting with:-
Immediate thoughts:-
Need to update the points cost for skeletons if they are to stay the same as the VC book & discuss whether other units need costs revising.
Revise costs for command models.
Remove the 'do not count towards minimum core' note & review unit sizes.
Important points:-
Do the units work without support? Characters, Standards, etc, should be there to improve the unit's effectivness, not make it viable.
Does the unit fluff still work? Could there be improvements without disrupting the feel of the unit?
Should be enough to get us started
Here is the list we're starting with:-
Disciple of Nagash said:Core
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Skeletons - Points/model: 6 - Updated to 8th Edition
As per VC except may take a magical banner worth upto 40pts
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Nagashi Zombies: 4pts per model
M4 / WS1 / BS0 / S2 / T3 / I1 / A1 / Ld4
Special Rules:
Nagashi Undead
Regeneration 6+
Horde of Death
Whilst an individual zombie is a poor opponent, when enough gather together they can be a fearful for as the push and claw in an unending orgy of bloodshed. Such are ease with what these weak undead are sustained, their destruction has little effect on the ebb of magic across the battlefield
Zombies always fight in one extra rank than they would normally be allowed to. For example if they could normally fight in two ranks to the front, they would fight in three. If in Horde formation, they would be able to fight in four. The includes fighting to the flank or rear, so if charged in the rear, two ranks would be able to fight back.
In addition when working out crumbling where a unit of zombies is involved, the number of wounds caused to zombies do not count to working out wounds inflicted on non-zombies units. For example:
Enemy inflicts 4 wounds on zombies, two on skeletons, 2 ranks = 8CR
Zombies inflict no wounds, skeletons cause 2 wounds, two ranks and flank = 5CR
Result is 2 wounds caused by Crumbling. 2 wounds are taken off any zombie units involved. However for the remaining non-zombie LoN units deduct the wounds caused on the Zombies (4 in this case). This means no other crumbling wounds are caused, however the enemy still counts as winning combat that wound for all other purposes.
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Nagashi Cultists - 7 pts./model - Updated to 8th Edition
Though ranked low in the plans of Nagash, these mortals follow him without question. The belief they have in their Dark Lord lends them a fanatical fury which they vent on those who would defy their god and master.
Cultist..... M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 4 / A 1 / Ld 7
Champion: M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 4 / A 2 / Ld 7
Unit Strength: 10-25
Equipment
Morning Star and Heavy Armour
May choose the following equipment upgrades (costs are per model):
Flails +1pts
Options:
-Any unit may upgrade one Cultist to a Musician for +5 pts.
-Any unit may upgrade one Cultist to a Champion for +10 pts.
-Any unit may upgrade one Cultist to a Standard Bearer for +10 pts.
-Any unit may give their Standard Bearer a magic banner of up to 40 pts.
Special Rules
Frenzy
Nagashi
N.B: If the army does not contain a Nagashi Captain, a cultist unit does count towards the minimum core percentage.
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Favoured Ones - 8 pts./model - Updated to 8th Edition
On the slopes of Nagahsizzar reside a a foul breed of humans. They swore themselves to Nagash long ago, and their ritual sacrafices to him long ago turned into macabre feasts of flesh and blood. Despite their cannabalism driving these foul ghouls insane, they still retain a low cunning and intelligence enough to use weapons. When Nagashs legions march to war, they follow in its wake, prowling along the flanks of his armies, hunting down their next meal.
Favoured One....... M 4 / WS 3 / BS 3 / S 3 / T 4 / W 1 / I 3 / A 2 / Ld 7
Greater Fiend....... M 4 / WS 3 / BS 3 / S 3 / T 4 / W 1 / I 3 / A 3 / Ld 7
Unit Strength: 5-20
Equipment
-Claws
-Throwing Spears
Options:
-Any unit may upgrade one Favoured One to a Greater Fiend for +7pts.
Special Rules
Nagashi
Skirmishers
Poisoned Attacks (also applies to thrown weapons)
The Dark Feast
The feasting of flesh is an honour to the Dark Lord, and none would deny the Favoured Ones their chance to show their devotion. In battle any they killed are devoured where they fall, an act that not even Dreadlords of Nagash would dare interfere with.
The Favoured Ones cannot pursue or overun. In addition no characters may join any units of Favoured Ones.
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Black Riders of Nagash - Updated to 8th Edition
Riding ahead of the vast undead hosts of Nagash, these human followers of the Dark Lord spread fear and confusion to those that would oppose them
Black Rider of Nagash - 14pts per model
Rider......M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 4 / A 1 / Ld 7
Steed....M 8 / WS 3 / BS 0 / S 3 / T 3 / W 1 / I 3 A 1 / Ld 5
Equipment:
Flails
Options:
Each rider may be equipped with Shrunken Heads for +2pts per model
Shrunken Heads
Theses terrible weapons are the shrunken heads of those that fight the Dark Lord's plans. Though not powerful, the fear and horror they create can be just as effective
Thrown Weapon. 8†range. 2x shots. Str2 and causes panic check when they wound.
Special Rules
Nagashi
Fast Cavalry
NB: Black Riders do not count towards minimum core percentage.
Immediate thoughts:-
Need to update the points cost for skeletons if they are to stay the same as the VC book & discuss whether other units need costs revising.
Revise costs for command models.
Remove the 'do not count towards minimum core' note & review unit sizes.
Important points:-
Do the units work without support? Characters, Standards, etc, should be there to improve the unit's effectivness, not make it viable.
Does the unit fluff still work? Could there be improvements without disrupting the feel of the unit?
Should be enough to get us started