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The Dread King

Staff member
True Blood
Jan 28, 2012
As I haven't really updated units in this list before I'll start with something simple. I am new to this forum so please post on this thread. Here is the current 'Crone in the Pyramid':The Crone in the Pyramid -220pts - Not yet updated

Once Nagash had learned the art of Dark Magic from the dark Elves that had been stranded on his land, he discarded them, killed them without further thought. The corpse of the strongest, the Elven Sorceress was entombed in the Black Pyramid believing her corpse would draw more of the dark winds to its peak.
It was not until many years later that it was discovered she was still alive. Though blind and maimed she still possessed powerful magic and hatred had fuelled her insanity. Realising the potent weapon she could become Nagash took her, using her to subvert the magic of enemies, her cries of rage and pain horrific to all those who heard her. However she is a fickle weapon at best, as she hates Nagash more than any and at times she can prove just as deadly to those she serves.

M4 WS3 BS3 S3 T3 W5 I3 A2 Ld9

The Crone has two handlers whose attacks etc are incorporated into the above stat. The fight and move as a monster but are not subject the monster reaction table and cannot be chosen as a mount. She is also not affected by spells that would affect monsters.

Special Rules

3+ ward save
Immune to KB and poison

The Screams of Agony
This is a shooting attack with a range of 18", does not require LOS and can be used on units that are in combat. If the Crone is in combat it can only be targeted against a unit she is in BtB contact with. Roller 3D6 and deduct the target's Ld, for each point over the target's Ld it causes a wound with no armour saves allowed.
When the crone finally dies, she emits one last wailing pierce against the unit that killed her. This is made after her death but before combat resolution is calculated if applicable. If killed by a ranged attack the wail will only afflict the enemy unit if it is within the wail's 18" range.
It is affected by Against Her Will as described below.

Magical Distaste
Any enemy wizards who attempt to cast a spell whilst they are within 12" of the Crone, or the target of their spell is within 12" of the Crone will suffer a miscast on a roll of any double. In the case of a single die casting, a roll of one will result in a miscast. The range is measure after the spell is cast.
It is affected by Against Her Will as described below.

Against Her Will
At the start of every turn (your's and your opponents) the Crone must take a Ld test. This must be taken using her own Ld (subject to any modifiers due to spells etc. This test cannot be re-rolled for any reason, the first result always applies. If failed her handlers fail to control her for that turn and the following apply:
-She may not move that turn unless it is compulsory (from a spell for example).
-In her shooting phase she must target the closest unit with her scream, regardless of whether it is friend or foe. If there are multiple choices at the same distance roll off for the target
-In the magic phase her magical distaste affects friend and foe.
-She may not attack in combat and any attacks directed at her hit automatically.

The Crone has little mind of her own. She may not be the armies general nor can she pass her leadership onto other units.

Disciple of Nagash

Staff member
Feb 12, 2008
RE: Updating The Crone in the Pyramid to 8th ed


Firstly it is great you want to get involved, so please don't see this a negative message.

However this project has been going on for many years, and as such we follow a particular format when reviewing models.

The threads are titled in a certain way, the first post includes the original models, and then any suggested changes are mentioned in subsequent posts so we can compare and review changes.

If you look at previous discussion threads you can see how we did this. It makes it a lot easier. So if you could edit / update your post and then we can have a look at your ideas.

Cheers xd

The Dread King

Staff member
True Blood
Jan 28, 2012
RE: Updating The Crone in the Pyramid to 8th ed

Here is my idea for the Crone in the Pyramid (for 8th ed):

The Crone in the Pyramid-???pts
The Crone in the Pyramid consists of three Skeletal Handlers and one Crone. You may only include one 'Crone in the Pyramid' in an army.
-----M WS BS S T W I A Ld Troop Type
Crone - 3 3 3 3 3 2 1 7 Infantry

----------------M WS BS S T W I A LD Troop Type
Skeletal Handler 4 2 0 3 3 1 2 1 3 Infantry

Special rules (Skeletal Handlers): Undead; Handlers.
Special rules (Crone): Undead; The Screams of Agony; Against Her Will; Magical Distaste; Weapon.

Equipment (Skeletal Handlers): Halberds; hand weapons.
Equipment (Crone):hand weapon.

Magic items (Crone): Ancient Trinket.

Magic (Crone): The Crone is a level 4 wizard who chooses spells from the Lore of Nagash.

Handlers: While at least one of the handlers is alive, the Crone has movement 4. Once all of the handlers are dead, they cannot be ressurected. Skeletal Handlers counts as skeletons for spell purposes. The handlers and the Crone can join and leave units, but they must all join/leave together. Once all of the handlers are dead, the Crone cannot join units. If only the crone is left and she's in a unit, then the Crone is immediately placed 1" behind the unit (with the same facing).

Ancient Trinket
This gives the bearer a 6+ ward save.

The Screams of Agony: the Crone has the special rule 'Banshee Scream' (see VC army book).

Magical Distaste: All wizards within 12" who suffer a miscast result on the miscast table must roll twice on it. The owner of the wizard's opponent chooses which result applies to the wizard.

Weapon: The Crone may not be the army general.

Against Her Will: Once all of here handlers are dead, the Crone is subject to Stupidity and must take a Ld test. At the start of every following friendly turn she must also take a Ld test. Whenever she passes one of these tests, everything is fine. But when she fails, then she must roll on the table below.

D6 result
1 The Crone causes 2D6 Strength 4 hits on the nearest friendly unit. She is then removed as a casualty.
2 The Crone causes 2D6 Strength 4 hits on the nearest unit (if no unit is within 12" of here, the above event does not occur). She is then removed as a casualty.
3 The Crone is removed as a casualty.
4 The Crone can no longer benefit from Inspiring Presence and Hold your Ground!
5 The Crone cannot cast any spells this turn.
6 The Crone can act as normal.

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