• Got some models to paint? Want to do it as a challenge in a group who help and encourage each other? Join our Tale of Painters - Third Edition. Any models, any army!

Lynks (VC) Vs Chaos_Born (O&G)

Status
Not open for further replies.

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
I can't charge because I made a vanguard move, but they just squabble

Damn they were going to hold up those blood knights on the left, send them running into dreadstone blight:)
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
And of course, squig hoppers. Heading kind of towards the direwolves on the right, so that they avoid the arcane ruin
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
Man they're boingy today. I'll reroll and try and reign them in a bit
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
Cool, cool. Brain bursta on the necromancer sitting in the zombie unit
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
So he's good and wounded.

Now the small matter of my great shaman exploding
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
Good good, only brain bursta lost.

Now attempting to cast gork'll fix it on the blood knights on my left
 

Lynks

Lord of RAW
Staff member
True Blood
Joined
Dec 29, 2010
Messages
2,262
which of those was meant to be the magic mushroom dice, not that it matters now but for future reference?

my 3 dice at dispelling
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
I don't have magic mushrooms that's night goblins
Ah, I only had two dice left. In that case you dispelled it.

I have no shooting, so that's my turn done it would appear. My EoT map is the end of movement
 

Lynks

Lord of RAW
Staff member
True Blood
Joined
Dec 29, 2010
Messages
2,262
I'm going to head off for tonight, unfortunately, I'll do my movement in the morning and hopefully we can get the rest done later in the day at your leisure
 

Lynks

Lord of RAW
Staff member
True Blood
Joined
Dec 29, 2010
Messages
2,262
Frenzy for BK1 and BK2, outide of general so just on their basic leadership 7
 

Lynks

Lord of RAW
Staff member
True Blood
Joined
Dec 29, 2010
Messages
2,262
so both have to attempt a charge. BK1 will attempt the flank of the squig hoppers, needing a 7, your ITP so hold. Vampire lord's unit will also attempt to charge the squig hoppers, needing an 8. DW3 will attempt to charge WR4 needing a 3, DW1 will charge the spider riders. BK2 will attempt to charge WR1 needing an 8. Reactions that you can take?
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
Yeah, I was kind of thinking what to do.

Hmm, I seem to have been rather buggered over by my chaff's animosity:) and those flying vampire are going to be a problem...

Screw it, I'll hold with everyone and then see what I can salvage next turn

If only those hoppers could flee:frown:
 

Lynks

Lord of RAW
Staff member
True Blood
Joined
Dec 29, 2010
Messages
2,262
I'll roll all at once to save time and because it's all swift stride you can't roll collectively. Rolling left to right is left to right across the table, ignoring DW1 due to automatic charge.

Recap, BK2 needs 8 on first three, DW3 needs 3, BK1 needs a 7, flying vampires need 8
 

Lynks

Lord of RAW
Staff member
True Blood
Joined
Dec 29, 2010
Messages
2,262
Well I just lost the game! :P

BK2 fails, dire wolves make it, BK1 makes it, lord fails
 

Lynks

Lord of RAW
Staff member
True Blood
Joined
Dec 29, 2010
Messages
2,262
End of movement, dire wolves reform to save the lord's unit, zombies move up, ghouls move up (and within march range).

Roll for winds
 
Status
Not open for further replies.
Top