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Lynks (VC) vs Desfer (OK) 2500pts

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Lynks

Lord of RAW
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True Blood
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#2
Here is the map i whipped up, any changes you would like to make? we have a hill in two corners, one surrounded by a river and the other with some rocks near it. two forests, one of which has attached marsh. either a regular ruin or an arcane ruin and some fences
 

desfer

Necromancer
Joined
Jun 13, 2010
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811
#4
Ogre Kingdoms List 2500

Lords

Slaughtermaster
-lvl 4 wiz + lore of heaven (Harmonic Convergence, Wind Blast, Urannon's Thunderbolt and Chain Lightning)
-grut's sickle
-obsidian amulet

Tyrant (general)
-heavy armor
-fencer's blade
-dragonhelm

Heroes

Bruiser
-heavy armor
-ironfist
-BSB+Magic Standard (Rune Maw)

Butcher
-Lvl 1 wiz + Lore of the Maw (Spinemarrow)
-Ironfist
-Staff of Sorcery
-Sword of Striking

Firebelly
-lvl 2 wiz + Lore of fire (Fireball and Piercing bolts of Burning)
-Dispell scroll
-Talisman of protection
-Potion of Speed

Core

Ogres x8
-ironfists
-crusher
-Standard Bearer
-Bellower
-look out Gnoblar

Ironguts x6
-champion
-musician
-standard bearer + Dragonhide Banner
-look out gnoblar

Gnoblars x20
-musician

Gnoblars x10
-musician

Special

Gorger

Gorger

Leadbelchers x4
-Musician

Sabretusk

Sabretusk

Sabretusk

Rare

Ironblaster
 

Lynks

Lord of RAW
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True Blood
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#5
Here's the list I'll be using, LONG LIVE THE VAMPIRE KNIGHTS!


Vampire Lord- vampires
Level 4, Hellsteed, HA, shield Lance, Tricksters helm, Talisman of preservation, Potion of foolhardiness, Red fury, Quickblood, Beguile
Invocation of Nehek, Vanhels, Gaze of Nagash, Curse of years

Vampire- shadow
Hellsteed, Lance, shield, Armour of destiny, Red fury
Melkoth's mystifying miasma

Vampire- shadow
Hellsteed, Lance, shield, Heavy Armour, Dragonhelm, Talisman of endurance, Red fury
Melkoth's mystifying miasma

Necromancer- vampires
Level 2, Opal amulet, Cursed book
Invocation of nehek, Raise dead

30x Zombies
Standard, Musician

30x zombies
Standard, Musician

15 ghouls
Ghast

15 ghouls
Ghast

6x Dire wolves
Doom Wolf

6x Dire wolves
Doom Wolf

6x Dire wolves
Doom Wolf

5x blood knights
Musician, Standard Bearer, Blood Keep

5x blood knights
Musician,Standard bearer, Lichbone pennant
 

desfer

Necromancer
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#6
ok you win!!! You win!! i don't want to face those blood knights! :tongue:

If you want i can replace Hellheart, no problem! I just want to learn to play ;)
 

Lynks

Lord of RAW
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#7
You can keep the hellheart if you want but it's garaunteed to win you the game in a very un-fun fashion.

Would you like to roll for mission?

also, rolling for my spells starting with Level 2 necro
 

Lynks

Lord of RAW
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#9
I'll swap vanhels for Invocation of nehek. Level 4 of vampires.
 

Lynks

Lord of RAW
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#10
I'll keep Vanhel's and curse of years, choose gaze of nagash and swap for invocation

Level 1 shadow
 

Lynks

Lord of RAW
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#12
I'll also swap that for melkoths. I've edited my spells into my army list.
 

desfer

Necromancer
Joined
Jun 13, 2010
Messages
811
#13
Ok i am tossing the Hellheart and replace it with Staff of Sorcery and Sword of Striking. Would you mind if we played a battleline game? Rolling for spells too.

SM lvl 4
 

desfer

Necromancer
Joined
Jun 13, 2010
Messages
811
#14
I'll choose Urannon's thunderbolt to replace with the 2nd "1" i rolled. So my SM knows the following spells: Harmonic Convergence, Wind Blast, Urannon's Thunderbolt and Chain Lightning.

Rolling for lvl 1 Butcher that has Lore of the Maw
 

desfer

Necromancer
Joined
Jun 13, 2010
Messages
811
#15
Changing it with Sig spell. So Butcher knows Spinemarrow.

Rolling for Firebelly lvl 2 Lore of Fire
 

desfer

Necromancer
Joined
Jun 13, 2010
Messages
811
#16
i'll change spell no 1 with signature spell. So Firebelly knows Fireball and Piercing bolts of Burning
 

Lynks

Lord of RAW
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True Blood
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#17
Ok, sure we can play battleline if you want. I might suggest dawn attack or meeting engagement because alternating deployment can take a lot of time when our schedules don't really match up too well. either way I'm going to have to roll for deployment.
 

desfer

Necromancer
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#18
ok we can play dawn attack. Question, do my Gorgers deploy like the rest of the units in this scenario or must follow their ambusher rule? It says about scouts, but not about ambushers.
 

Lynks

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#19
An interesting question. As I'm not too fussed on RAW, you can use them whichever way you want. Looks like we need a re-roll though
 

desfer

Necromancer
Joined
Jun 13, 2010
Messages
811
#21
ok, thnx Johnny. So if they enter the game let's say for example turn 2, they won't be able to charge till next turn, right?
 

Lynks

Lord of RAW
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#25
you get to deploy first! but before we do that we need to define the armies in the save file. if you want i can do yours for you, but you'd get more benefit out of trying yourself
 
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