As people know, I am trying to get a new RPG going on this forum. Emphasis will be on creativity, character development, and character interaction.
However, I am struggling determining what the best mechanics to run this game. I have only, ever, played a table top RPG. Started when I was 12, and I'm now much, much older. I am used to narration, immediate interaction, dice rolling, ordering pizza and smoke breaks. A forum RPG is a post at a time, with a lot of information. It does not lend itself to back and forth bantering.
The ideas I have are:
1) Stick to traditional RPG styling. Back and forth posts, with prerolled dice rolling for any occurrences.
2) If/than statements. Basically put in a post what happens if characters are/are not successful. Advantage is you don't have to log on as often, big disadvantage is you're doubling your post lengths.
3) The way TVC is run. Everyone collaborates on who's doing what, who says what. Totally unfamiliar with this. Do players control enemies and what they say? Is everyone responsible/accountable for the story?
4) Moving it to 'session based' and putting it on a chat program that logs, such as IRC. Perhaps theres actual RPG computer programs out there that support chat, grid maps, etc. With everyone's different timezones, this too seems impractical. It does however have the advantage of being rapid fire and feeling more engaging.
Also, the RPG itself has stats, abilities, etc. This lends itself to dice rolling, but it could just be used to roleplay what can/cannot be done.
Ideas from experienced players?
However, I am struggling determining what the best mechanics to run this game. I have only, ever, played a table top RPG. Started when I was 12, and I'm now much, much older. I am used to narration, immediate interaction, dice rolling, ordering pizza and smoke breaks. A forum RPG is a post at a time, with a lot of information. It does not lend itself to back and forth bantering.
The ideas I have are:
1) Stick to traditional RPG styling. Back and forth posts, with prerolled dice rolling for any occurrences.
2) If/than statements. Basically put in a post what happens if characters are/are not successful. Advantage is you don't have to log on as often, big disadvantage is you're doubling your post lengths.
3) The way TVC is run. Everyone collaborates on who's doing what, who says what. Totally unfamiliar with this. Do players control enemies and what they say? Is everyone responsible/accountable for the story?
4) Moving it to 'session based' and putting it on a chat program that logs, such as IRC. Perhaps theres actual RPG computer programs out there that support chat, grid maps, etc. With everyone's different timezones, this too seems impractical. It does however have the advantage of being rapid fire and feeling more engaging.
Also, the RPG itself has stats, abilities, etc. This lends itself to dice rolling, but it could just be used to roleplay what can/cannot be done.
Ideas from experienced players?