This thread is for voting on the one of the Magic Item Sections for the Legion of Nagash - Talismans
Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.
This Poll will close on 09/08/09
Gem of the Supreme - 50pts
This magical gem is infused with the blood and souls of the mightiest warriors of Nagashizzar. The gem hates nothing more than magic and will stop most magic dead. The efforts required to do this take their toll on the gems bearer though, and the gem has had many owners through the ages...
This gem counts as a dispel scroll, however every time it is used the bearer suffers an automatic wound that ignores armour saves. The gem can be used multiple times in the same magic phase.
Sacrificial Stone - 50pts
Linked to the soul of its bearer, this innocuous rock sustains them to the detriment of their followers.
At the end of every turn the bearer may choose to sacrifice two wounds on the unit he is in (distributed as per shooting, with no saves of any kind allowed) and regain one wound of his own. The stone may be used more than once at the end of the turn. The stone has no effect if the bearer is not in a unit.
Key to the Grey Vault - 50pts
One Use Only
This talisman bears the power to briefly tear through the veil between dimensions, allowing the user to take on the aspect of the restless denizens of the Grey Vault.
This item is used at the beginning of any of the bearers turns. Until the end of the turn in which this item is used, the bearer and any unit he is with gain the Ethereal special rule
The Gem of Souls - 40pts
Trapped within defeated souls rage, crying for the blood of the living.
Grants 4+ ward. The bearer is subject to frenzy and can never lose it, but does not benifit from the usual +1 attack or becoming Immune to Psychology.
Shadow Shard - 25pts
One Use Only
This mystical gem activates when its bearer suffers harm, quickly removing them out of danger
As soon as the bearer suffers one or more wounds in combat roll D6. On 2+ the bearer may move out of combat upto 20", in a direction determined by the scatter dice. Discount the hit and any further hits / or wounds from the bearers opponent. The bearer cannot move into contact with an enemy unit, but may join another friendly unit providing they are not in combat. On a roll of one the gem fails to work and is destroyed.
The Ghoul's Fang - 20pts
Once belonging to Vorag Bloodytooth, this fang retains some semblance of Vorags spirit, instilling a terrible bloodlust into the bearer. if it is destroyed however, this influence will soon wear off.
The model with the tooth gains frenzy that cannot be lost by normal means. Also, when the model suffers its first wound, it is discounted, and the Fang is destroyed, meaning the bearer looses it's frenzy.
Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.
This Poll will close on 09/08/09
Gem of the Supreme - 50pts
This magical gem is infused with the blood and souls of the mightiest warriors of Nagashizzar. The gem hates nothing more than magic and will stop most magic dead. The efforts required to do this take their toll on the gems bearer though, and the gem has had many owners through the ages...
This gem counts as a dispel scroll, however every time it is used the bearer suffers an automatic wound that ignores armour saves. The gem can be used multiple times in the same magic phase.
Sacrificial Stone - 50pts
Linked to the soul of its bearer, this innocuous rock sustains them to the detriment of their followers.
At the end of every turn the bearer may choose to sacrifice two wounds on the unit he is in (distributed as per shooting, with no saves of any kind allowed) and regain one wound of his own. The stone may be used more than once at the end of the turn. The stone has no effect if the bearer is not in a unit.
Key to the Grey Vault - 50pts
One Use Only
This talisman bears the power to briefly tear through the veil between dimensions, allowing the user to take on the aspect of the restless denizens of the Grey Vault.
This item is used at the beginning of any of the bearers turns. Until the end of the turn in which this item is used, the bearer and any unit he is with gain the Ethereal special rule
The Gem of Souls - 40pts
Trapped within defeated souls rage, crying for the blood of the living.
Grants 4+ ward. The bearer is subject to frenzy and can never lose it, but does not benifit from the usual +1 attack or becoming Immune to Psychology.
Shadow Shard - 25pts
One Use Only
This mystical gem activates when its bearer suffers harm, quickly removing them out of danger
As soon as the bearer suffers one or more wounds in combat roll D6. On 2+ the bearer may move out of combat upto 20", in a direction determined by the scatter dice. Discount the hit and any further hits / or wounds from the bearers opponent. The bearer cannot move into contact with an enemy unit, but may join another friendly unit providing they are not in combat. On a roll of one the gem fails to work and is destroyed.
The Ghoul's Fang - 20pts
Once belonging to Vorag Bloodytooth, this fang retains some semblance of Vorags spirit, instilling a terrible bloodlust into the bearer. if it is destroyed however, this influence will soon wear off.
The model with the tooth gains frenzy that cannot be lost by normal means. Also, when the model suffers its first wound, it is discounted, and the Fang is destroyed, meaning the bearer looses it's frenzy.