- Sep 23, 2009
- 2,714
A few notable changes:
1: The Ring of Immortality got nerfed to hell in matched play
2: Tomb Heralds' bodyguard ability restricted to Liche Priests and Mummies
3: Merged zombie units must still respect max unit size in matched play
Did anyone notice any other particularly relevant changes?
1: The Ring of Immortality got nerfed to hell in matched play
IMO, our best relic is effecively dead.Q: Does the Ring of Immortality require reinforcement points to return the slain bearer to the table?
A: Yes.
2: Tomb Heralds' bodyguard ability restricted to Liche Priests and Mummies
This doesn't kill Heralds - in deathrattle lists their banner is still fantastic, but a herald buddy will no longer give our non-liche, non-mummy 5 wound heroes the added buffer needed to help them survive a round of sniper fire. In particularly, you can no longer use them to manage wounds on a vampire in order to get the most out of their blood chalice.TOMB KINGS WARSCROLL COMPENDIUM
Page 6 – Tomb Herald, Abilities Change the Sword Bodyguard ability to: ‘Sworn Bodyguard: Each time a Liche Priest or Mummy Hero from your army suffers a wound or a mortal wound whilst within 3" of a Tomb Herald, he can leap in front of the attack. If he does so, the Liche Priest or Mummy Hero ignores that wound or mortal wound, and the Tomb Herald suffers a mortal wound.’
3: Merged zombie units must still respect max unit size in matched play
This one sounds reasonable to me, and I already played this way.Q: Can I use the Zombies’ Shambling Horde ability to create a unit that is larger than the normal maximum unit size for a Zombie unit in a Pitched Battle? Does it cost reinforcement points to use the ability?
A: No to both.
Did anyone notice any other particularly relevant changes?