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Ogre Tournament domination at the end of april


Grave Guard
May 5, 2010
So let say here is rules for that Tournament

Army Restrictions for the Uprising 2010

- Armies are 2000/2250/2600 points.
- No characters that are: special, named or Albion
- No DoW or RoR in non-DoW armies . (OK may use Rhinox Cav)
- No SoC armies.

The ladder system:
All armies are divided into three categories; A, B and C. Category A armies are limited to 2000pts, B to 2250pts, C to 2600pts

When calculating victory points at the end of the game, once you have the result, then add 10% to any category A army's losses rounding off as normal. Any category C army would conversely have its losses reduced by 20%

Category A (2000pts)
Demons of Chaos

Category B (2250pts)
Dark Elves
Skaven (to be confirmed end of February)
Chaos Dwarfs
High Elves
Warriors of Chaos
Tomb Kings
Wood Elves

Category C (2600pts)
Ogre Kingdoms
Orcs & Goblins
Dogs of War

General composition rules:

- Band C Armies may have 6 Special and 4 Rare Choices.
- Max. 1 of each rare choice (Max.2 of each for High Elves)
- Max. 2 of the same Special choice
- Max. 3 of the same Core choice, except ranked infantry without missile weapons and beast herds.
- Max. 3 chariots (incl. characters and units).
- Max. 3 units of flyers (incl. characters)
- Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
- Max. 5 warmachines.
- Max. 9 PD in an army *

*Magic description
You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells used in the same turn counts as 2 power dice.

Every ability that grants the bearer complete knowledge of a single lore counts as one power dice in each magic phase.

All dice you would not normally generate, such as Focused Rumination Slann free dice, Skaven warpstones, night goblin mushrooms, power of darkness etc., also count in the total number of dice you can use in a magic phase.

Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2 dice total. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can’t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.

Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does count in this maximum. Being allowed to reroll your dispel dice every turn counts as 1 dispel dice.

Dice removed by the Chaos Dwarf Chalice of Darkness count as dice used. You remove 3 power dice, you can use only 6 more in your magic phase.

Race specific:
DAEMONS OF CHAOS - All Greater Daemons count as an additional hero choice; Herald BSB may take either daemonic gifts or a daemonic icon, not both; Daemonic Gifts may not be duplicated (except for Spellbreakers); Horrors are limited to 0-2.
DARK ELVES -Max. 35 repeater crossbows in the army; Max. 8 shades per unit; Max. 2 flying units or characters; Assassins after the first take a hero choice; Pendant of khaleth takes a hero choice; Ring of hotek takes a hero choice; Max. 1 Large Target; Max. 1 Rare choice
EMPIRE - Steam Tank counts as 2 rare choices; Max. 3 Wizards (Including the Arch Lector)
LIZARDMEN - Characters mounted on Stegadons also use the relevant special or rare slot; Max. 6 Terradons in army (excl. characters); All disciplines taken after the third count as an additional hero slot (Slann BSB counts as 1, Becalming Cogitation as 2 Disciplines); max. 2 Stegadons of any type
ORCS & GOBLINS - Max 6 goblin fanatics.
VAMPIRE COUNTS - The Drakenhoff banner counts as an additional hero choice; The Helm of Command counts as an additional hero choice; Each +1 to cast in the army counts as 1 powerdice in each phase. Max. 5 Cairn Wraiths
WOOD ELVES - Treeman Ancient counts as Treeman.
SKAVEN: Max. 3 large targets (Hell Pit Abomination and Doomwheel count as 2 each; HPA also counts as 2 rare slots); for each unit of Clanrats/Stormvermin you may have up to 1 unit each of Skavenslaves, Rat Swarms and Giant Rats; Stormbanner is BSB only; Doom Rocket, Poison Wind Mortar, Jezzail units and a Doomweel count as warmachines

So that was some stuff what make me more easy my Ogre life 8)
1st battle was aganinst WE and I win that with 13:7 beacuse he was thinking after plenty of arows he can kill me but suprise was very painful for him 8)
2nd Battle was against other OK player he win 13:7 but that was some Lucky Gnoblar ( skiny boy) he kill most of my army with spells inredible rolls 2D6 S2 x3 and D6 S4 with that spells he make me 43 wounds when I calculate latter he should make 18 and that was if he cast allways :shock:
3rd Battle was against Empire killing Inner Circle Cavalry and gnoblars almost kill Empire War Altar making 4 of 5 wounds and that was 15:5 for me 8)
That was god first day for me in first half of table for me :D

Next day
4rt Battle was against HE and Star Dragon I was say ok that wolud be loss But No!!!!
IronGuts unit was strong enough to stay in combat with Dragon and ( with regenaration in 2nd turn of combat and until the and of figt about 5 combat rounds) Kill him that was 17:3 for me 8)
5th And last was against Deamons that was very hard battle which Maneaters Rinox and almost MVP was IronGuts but last combat round 3 attacks on 4+ only 1 hit wound on 2+ I roll what ... 1 and last plaguebearers survive so that was 17:3 for me not 20:0 beacuse I will get 612pts if he die but what a hell it is good for me :roll: 8)
After all that I was 2nd in Overall ( they still in organization thay give Skaven which dont have all miniatures paint all ponits for paint insted 0 so he win for 14 points more than I have) and My Team was 1st we taked Banner of best Team:suck::devil2:


Grave Guard
May 5, 2010
Army List is here

2600 Pts - Ogre Kingdoms Roster

Item (0 pts)
1 Gut Magic Recipes @ 0 pts
1 Bloodgruel
1 Bonecruncher
1 Braingobbler
1 Bullgorger
1 Toothcracker
1 Trollguts

Tyrant (1#, 318 pts)
1 Tyrant @ 318 pts (General; Ogre Club; Brace of Handguns; Heavy Armour; Luck-Gnoblar x1; Causes Fear)
1 The Tenderiser
1 Wyrdstone Necklace
1 Fistful of Laurels
1 Mawseeker

Butcher (1#, 190 pts)
1 Butcher @ 190 pts (Hand Weapon; Tooth-Gnoblar x2; Causes Fear)
1 Bangstick
1 Dispel Scroll

Butcher (1#, 185 pts)
1 Butcher @ 185 pts (Hand Weapon; Tooth-Gnoblar x2; Causes Fear)
1 Skullmantle
1 Dispel Scroll

Butcher (1#, 185 pts)
1 Butcher @ 185 pts (Hand Weapon; Tooth-Gnoblar x2; Causes Fear)
1 Dispel Scroll
1 Rock Eye

Bulls (3#, 127 pts)
3 Bulls @ 127 pts (Bellower Mus; Ogre Club; Extra Hand Weapon; Causes Fear)

Gnoblar Fighters (20#, 42 pts)
19 Gnoblar Fighters @ 42 pts (Hand Weapon; Sharp Stuff)
1 Groinbiter (Hand Weapon; Sharp Stuff)

Ironguts (4#, 242 pts)
3 Ironguts @ 242 pts (Bellower Mus; Standard Bearer Std; Great Weapon; Heavy Armour; Causes Fear)
1 Gutlord (Great Weapon; Heavy Armour)

Ironguts (5#, 290 pts)
4 Ironguts @ 290 pts (Bellower Mus; Standard Bearer Std; Great Weapon; Heavy Armour; Causes Fear)
1 Gutlord (Great Weapon; Heavy Armour)

Ironguts (5#, 315 pts)
4 Ironguts @ 315 pts (Bellower Mus; Standard Bearer Std; Great Weapon; Heavy Armour; Causes Fear)
1 Gutlord (Great Weapon; Heavy Armour)
1 War Banner

Rhinox Riders (2#, 346 pts)
1 Rhinox Riders @ 346 pts (Bull Rhinox x2; Ogre Club; Ironfist; Heavy Armour; Causes Fear)
1 Thunderlord (Ogre Club; Ironfist; Heavy Armour)
2 Bull Rhinox

Maneaters (4#, 360 pts)
4 Maneaters @ 360 pts (Brace of Handguns x3; Great Weapon x1; Heavy Armour; Causes Fear; Immune to Psychology; Stubborn)

Validation Report:
Edition: 7th Edition; Game Type: Normal Game; Army Subtype: Ogre Kingdoms Army; Special Rules: Allow Forge World
Roster satisfies all enforced validation rules

Total Roster Cost: 2600:devil2: