This project stalled out before it could get started, but having found great success in my army log here on the site, I decided I should follow that productive trend and get Al Qultu restarted. The concept concerns a group of necromancers with various interests banding together to mount an expedition to the capitol of an ancient civilization where necromancy was previously ascendant, all the while coping with their being a personal affront to their home country's tyrant king. My preferred method of storytelling is interactive, and I'll be using twine to construct the adventure, so you'll be one of those intrepid adventurers if you decide to read it.
To start out, I've got a few things I need to do before I get ahead of myself:
-Read Layard's “Nineveh and its Remains” and “Among the Ruins."
Layard's books detail the expeditions he took part in during the archaeological boom of the 19th century, and like the other authors of his time he likes to talk about all sorts of things and allows for a good understanding of how life was like on the dig during that time. He was also a sketch artist and captured sights and locals that would be impossible to see today.
-Re-familiarize myself with Akkadian.
The Mesopotamians get a bad rap because of the Bible, pagan villains that oppressed the chosen people, but the kingdoms and cultures of that ancient land were full of exciting and dynamic people who happened to believe that the afterlife sucked pretty bad. If any culture wished that necromancy, as we know it in fiction today, was possible, I'm sure they'd jump at the chance. Cribbing from the Mesopotamians will also lend a groundedness to the fictional Al Qultu, like the inscriptions and statuary you'll find, or how they phrase and construct their prayers and curses.
-Research Petra.
What a fantastic place, I've seen some documentaries on it and it's really a shame the Romans mismanaged it. I'd love for Al Qultu to be Petra as we imagine it could have been. Like in Last Crusade, when Indy walks into the Petra royal tomb and the inside is full of grand architecture and traps.
-Read Greek and Roman Necromancy.
The arc of Necromancy in the ancient world is much how I'd like to portray it in this project. The Greeks saw it as a sort of necessary weirdness, where the underworld was taboo, but who's going to deal with these evil spirits? Once Rome became ascendant, necromantic practices were further marginalized and outlawed, and I wanted that sort of social pressure to be the catalyst for a desperate plan to hopefully not die in the desert.
That's the docket for now. Looking forward to the good work.
To start out, I've got a few things I need to do before I get ahead of myself:
-Read Layard's “Nineveh and its Remains” and “Among the Ruins."
Layard's books detail the expeditions he took part in during the archaeological boom of the 19th century, and like the other authors of his time he likes to talk about all sorts of things and allows for a good understanding of how life was like on the dig during that time. He was also a sketch artist and captured sights and locals that would be impossible to see today.
-Re-familiarize myself with Akkadian.
The Mesopotamians get a bad rap because of the Bible, pagan villains that oppressed the chosen people, but the kingdoms and cultures of that ancient land were full of exciting and dynamic people who happened to believe that the afterlife sucked pretty bad. If any culture wished that necromancy, as we know it in fiction today, was possible, I'm sure they'd jump at the chance. Cribbing from the Mesopotamians will also lend a groundedness to the fictional Al Qultu, like the inscriptions and statuary you'll find, or how they phrase and construct their prayers and curses.
-Research Petra.
What a fantastic place, I've seen some documentaries on it and it's really a shame the Romans mismanaged it. I'd love for Al Qultu to be Petra as we imagine it could have been. Like in Last Crusade, when Indy walks into the Petra royal tomb and the inside is full of grand architecture and traps.
-Read Greek and Roman Necromancy.
The arc of Necromancy in the ancient world is much how I'd like to portray it in this project. The Greeks saw it as a sort of necessary weirdness, where the underworld was taboo, but who's going to deal with these evil spirits? Once Rome became ascendant, necromantic practices were further marginalized and outlawed, and I wanted that sort of social pressure to be the catalyst for a desperate plan to hopefully not die in the desert.
That's the docket for now. Looking forward to the good work.
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