- Sep 23, 2009
- 2,593

Promising start to my Age of Sigmar 3e Nighthaunt Path to Glory army, in preparation for their first game today.

The knight of shrouds was painted way back when it was first released for Malign Portents. The rest were assembled but unprimed two weeks ago. I pushed hard to get the whole thousand points up to the first green wash, since that's the step at which they start to look at least kind of painted from half way across the room. From here I'll probably switch to working on one unit at a time.
The whole thousand points even fits in a single magnetized travel tub!

The Lore (current draft)
The Voidsday Players were a group of traveling minstrels from the small town of Abingdon in the the outskirts of Dolorum. The groups name came from the fact that Voidsday was the day they they would practice their instruments together. The players included shepherd brothers John and Colin; Philip, a Blacksmith's apprentice; O'Brian, son of the villiage tanner; and Thomas, dubbed Black Thom for his dour mood, an orphan who did odd jobs around town when the group wasn't playing, but who spent most of his time thinking about and practicing his songs.
Where much of Dolorum's music weakly emulated Azyrite trends - due to a nobility obsessed with the affectation of high culture and a common populous desperate for any distraction from the life-draining pall of Shyish - the Voidsday players, under Black Thom's direction, willfully dove deep into melancholy. Through their music they sought to elevate rather than obscure the natural tones and rhythms of the land around them, and to bluntly confront the inherent absurdity of life in the Realm of Death. Their sound was slow to develop, but eventually they were confident enough to move to the nearby city of Yorke and attempt to make their living as minstrels.
While their innovative sound gained them following amongst a niche subculture of disaffected noble youth, it wasn't really enough to maintain their lives as musicians - especially as Thom pushed the incorporation of more and more experimental sounds into their performances. In particular one of the group's followers, a young noble nobleman named Nigel, had put them in contact with a few black market alchemists and minor necromancers who helped develop novel instruments incorporating minor enchantments that altered their sound in unique ways. Thom judged these to be incredibly fruitful for the group's music, but the gravesand and shadeglass components were far beyond what they could afford as minstrels. The group soon turned to petty crimes and banditry to fund their art, and finally to assassination when Nigel introduced them to another young nobleman offering a chest of silver to kill his elder brother. Witnessing death firsthand - capturing the raw energy of Shyish in their instruments and songs - marked a turning point for the Players, and soon they were killing as much to advance their art as to fund it.
With Nigel arranging their jobs, the Voidsday Players quickly found more success as assassins than musicians. It was in that capacity that they were hired for their final performance. Nigel had learned of group of rebellious nobles in Dolorum's capital who, unconvinced by the newly crowned Queen Olynder's show of grief at the mysterious death of her husband, began to conspire against the Mourning Lady. Nigel introduced the Voidsday Players to these rebels, and together they hatched a plot to assassinate lady Olynder.
The nobles arranged an invitation for the Voidsday Players to perform before Olynder. During the performance, Black Thom was to strike the queen dead using a curse inlaid into an enchanted shadeglass pipe. The killing would leave no physical mark, and afterwords it could be claimed that Olynder, moved by her terrible loss and the Player's melancholy tone, had simply died of grief. All was in place, but as the performance approached the critical moment a stray gust in the room lifted Olynder's veil, and Thom caught just a glimpse of her face. In that moment, the assassin's heart was struck by her beauty, and he dropped the cursed pipe, shattering it.
Afterwards Thom pretended to his companions and their patrons that he had dropped the pipe by mistake, but that they could still pull off the job if the nobles arranged just one more performance. In truth, the smitten assassin only wished to see Olynder's face once more. Before a second opportunity could be arranged, however, the nobles were betrayed by one of their own, and the Voidsday Players were caught up in the flurry of torture and executions that followed as Olynder purged the nobility of Dolorum of any who would oppose her.
In death, Nagash rewarded the the Voidsday Players with a wealth of fell blessings. All save Thom, who had been Nagash's favorite, but had angered the Great Necromancer at the last by staying death's hand for the sake of pity and love, and was consigned to an underworld of isolation to go mad wailing his sorrows into a vast empty void.
Centuries later, after her elevation to Mortarch of Grief, Lady Olynder recalled all the souls who had been involved in the plot against her, including those of the Voidsday Players, and bound them together into the Emerald Host, which would become one of her deadliest weapons. Even Black Thom's soul was called up from its prison. In the centuries of isolation he had experienced his soul had indeed gone mad, shattering into a thousand shards and piecing itself back together again over and over, but he had never abandoned his art. Rather his music had continued to develop, becoming as repetitive and fragmentary as he had, and yet growing closer and closer to the divine resonance of Shyish as it did so. Now he returned, broken, and yet more complete than he had ever been in life. For betraying his companions to his love of Olynder, the Mortarch of Grief elevated him to the rank of Knight of Shrouds and appointed him head of the Emerald Host's Voidsday Procession. Now Ser Thomas once more leads his Players as the Grieving Lady's favored assassins - when they aren't performing their haunting ballads for Olynder herself.
Where much of Dolorum's music weakly emulated Azyrite trends - due to a nobility obsessed with the affectation of high culture and a common populous desperate for any distraction from the life-draining pall of Shyish - the Voidsday players, under Black Thom's direction, willfully dove deep into melancholy. Through their music they sought to elevate rather than obscure the natural tones and rhythms of the land around them, and to bluntly confront the inherent absurdity of life in the Realm of Death. Their sound was slow to develop, but eventually they were confident enough to move to the nearby city of Yorke and attempt to make their living as minstrels.
While their innovative sound gained them following amongst a niche subculture of disaffected noble youth, it wasn't really enough to maintain their lives as musicians - especially as Thom pushed the incorporation of more and more experimental sounds into their performances. In particular one of the group's followers, a young noble nobleman named Nigel, had put them in contact with a few black market alchemists and minor necromancers who helped develop novel instruments incorporating minor enchantments that altered their sound in unique ways. Thom judged these to be incredibly fruitful for the group's music, but the gravesand and shadeglass components were far beyond what they could afford as minstrels. The group soon turned to petty crimes and banditry to fund their art, and finally to assassination when Nigel introduced them to another young nobleman offering a chest of silver to kill his elder brother. Witnessing death firsthand - capturing the raw energy of Shyish in their instruments and songs - marked a turning point for the Players, and soon they were killing as much to advance their art as to fund it.
With Nigel arranging their jobs, the Voidsday Players quickly found more success as assassins than musicians. It was in that capacity that they were hired for their final performance. Nigel had learned of group of rebellious nobles in Dolorum's capital who, unconvinced by the newly crowned Queen Olynder's show of grief at the mysterious death of her husband, began to conspire against the Mourning Lady. Nigel introduced the Voidsday Players to these rebels, and together they hatched a plot to assassinate lady Olynder.
The nobles arranged an invitation for the Voidsday Players to perform before Olynder. During the performance, Black Thom was to strike the queen dead using a curse inlaid into an enchanted shadeglass pipe. The killing would leave no physical mark, and afterwords it could be claimed that Olynder, moved by her terrible loss and the Player's melancholy tone, had simply died of grief. All was in place, but as the performance approached the critical moment a stray gust in the room lifted Olynder's veil, and Thom caught just a glimpse of her face. In that moment, the assassin's heart was struck by her beauty, and he dropped the cursed pipe, shattering it.
Afterwards Thom pretended to his companions and their patrons that he had dropped the pipe by mistake, but that they could still pull off the job if the nobles arranged just one more performance. In truth, the smitten assassin only wished to see Olynder's face once more. Before a second opportunity could be arranged, however, the nobles were betrayed by one of their own, and the Voidsday Players were caught up in the flurry of torture and executions that followed as Olynder purged the nobility of Dolorum of any who would oppose her.
In death, Nagash rewarded the the Voidsday Players with a wealth of fell blessings. All save Thom, who had been Nagash's favorite, but had angered the Great Necromancer at the last by staying death's hand for the sake of pity and love, and was consigned to an underworld of isolation to go mad wailing his sorrows into a vast empty void.
Centuries later, after her elevation to Mortarch of Grief, Lady Olynder recalled all the souls who had been involved in the plot against her, including those of the Voidsday Players, and bound them together into the Emerald Host, which would become one of her deadliest weapons. Even Black Thom's soul was called up from its prison. In the centuries of isolation he had experienced his soul had indeed gone mad, shattering into a thousand shards and piecing itself back together again over and over, but he had never abandoned his art. Rather his music had continued to develop, becoming as repetitive and fragmentary as he had, and yet growing closer and closer to the divine resonance of Shyish as it did so. Now he returned, broken, and yet more complete than he had ever been in life. For betraying his companions to his love of Olynder, the Mortarch of Grief elevated him to the rank of Knight of Shrouds and appointed him head of the Emerald Host's Voidsday Procession. Now Ser Thomas once more leads his Players as the Grieving Lady's favored assassins - when they aren't performing their haunting ballads for Olynder herself.
Initial Path to Glory Roster
Army: The Voidsday Procession
Faction: Nighthaunt
Subfaction: Emerald Host
Realm of Origin: Shyish
Starting Size: Warband (990 points out of 1,000)
Starting Glory: 8
Stronghold
Territories
Current Quest:
Vault:
Roster Limits:
Warlord:
Heroes:
Other Units:
Faction: Nighthaunt
Subfaction: Emerald Host
Realm of Origin: Shyish
Starting Size: Warband (990 points out of 1,000)
Starting Glory: 8
Stronghold
- The Ashes of Abingdon
Barracks: 0
Territories
- Old Keep - Glastonbury Ruins
Current Quest:
- Hunt the Endless Spell - Reward: Purple Sun of Shyish
Vault:
- Triumph: Bloodthirsty
- Battalions: Battle Regiment
- Artefacts: none
- Endless Spells: none
- Bonus Spells: none
- Unique Enhancements: none
Roster Limits:
- Units: 8/8
- Heroes: 3/4
- Wizards: 1/1
- Priests: 0/1
- Monsters: 0/1
- War Machines: 0/1
- Reinforcements: 0/1
- Allies: 0/1
Warlord:
- Knight of Shrouds - Ser Thomas of Yorke
Starting Renown: 15
Trait: Cloaked in Shadow
Notes: Pendant of the Fell Wind
Heroes:
- Guardian of Souls - John of the Greenwood
Notes: Soul Cage - Spirit Torment - the Selway Spectre
Other Units:
- Spirit Hosts - the Creeps
- Grimghast Reapers - the Mourning Bells
- Chainrasps - The Wicked Children
- Chainrasps - The Insane Citizens
- Chainghasts - the Bends
Current Path to Glory Roster
Army: the Voidsday Procession
Faction: Nighthaunt
Subfaction: Emerald Host
Realm of Origin: Shyish
Starting Size: Warband
Current Size: 1360 points
Battles Fought: 2
Victories Won: 2
Current Glory: 4
Stronghold - the Ashes of Abingdon
Territories
Current Quest
Completed Quests:
Vault:
Roster Limits:
Warlord:
Other Heroes:
Other Units:
Faction: Nighthaunt
Subfaction: Emerald Host
Realm of Origin: Shyish
Starting Size: Warband
Current Size: 1360 points
Battles Fought: 2
Victories Won: 2
Current Glory: 4
Stronghold - the Ashes of Abingdon
- Barracks: 1
- Outposts: 0
Territories
- Fortified Keep - Glastonbury Ruins
Current Quest
- Defend Your Realm - Reward: 10 Glory
Progress: none
Completed Quests:
- Search for the Artefact - Reward: Midnight Tome
- Hunt the Endless Spell - Reward: Purple Sun of Shyish
Vault:
- Triumph:
- Bloodthirsty
- Battalions:
- Battle Regiment
- Artefacts:
- Midnight Tome
- Endless Spells:
- The Black Star - Purple Sun of Shyish
- Bonus Spells:
- none
- Unique Enhancements:
none
Roster Limits:
- Units: 10/10
- Heroes: 4/6
- Wizards: 1/1
- Priests: 0/1
- Monsters: 0/1
- War Machines: 0/1
- Reinforcements: 0/1
- Allies: 0/1
Warlord:
- Knight of Shrouds - Ser Thomas of Yorke
Injuries: none; Renown: 17
Trait: Cloaked in Shadow
Core Enhancements: Pendant of the Fell Wind
Other Heroes:
- Guardian of Souls - John of the Greenwood
Injuries: none; Renown: 15
Trait: Master of Magic
Core Enhancements: Soul Cage
- Spirit Torment - The Selway Spectre
Injuries: none; Renown: 4
- Elbows O'Brien - Krulghast Cruciator
Injuries: none; Renown: 0
Other Units:
- Spirit Hosts - the Creeps
Casualties: 1; Renown: 3
- Spirit Hosts - the Weirdos
Casualties: 0; Renown: 0
- Grimghast Reapers - the Mourning Bells
Casualties: 1; Renown: 0
- Chainrasps - the Wicked Children
Casualties: 1; Renown 2
- Chainrasps - the Insane Citizens
Casualties: 1; Renown 2
- Chainghasts - the Bends
Casualties: 0; Renown 2
EDIT: I decided on a naming scheme.
EDIT2: changed the torment to be named after the drummer instead of the bassist. Makes more sense for the chain ghost to be percussion.
EDIT3: Name Change, added lore. Different song link, might change that again.
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