Right, to get things moving again we should start considering each unit in the confirmed army list in turn and attempt to agree on the exact rules to use, before opening it to a poll and adding it to the list.
First things first, the big bad guy himself; Nagash. It is pretty much agreed at this stage that the rules will be based on my version (see the things that are certain thread), that of the Body and Spirit, though with potentially different points cost to what I decided on.
The rules as they currently stand are thus (my comments from the other thread removed)
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Nagash
Nagash is a Lord choice and must be the army general. The basic special character costs 700 points, but additional Nagashi can be recruited for 18 points each.
The Nagash special character consists of two models; the Spirit and the Body, which deploy together but can operate independently during the game.
The Body
The withered form of the Master of Necromancers sits upon his throne, borne aloft by his most loyal servants; the Nagashi. They serve him in death as they did in life, and will forever serve their lord.
The unit consists of 1 Body of Nagash model and 6 Nagashi. Additional Nagashi can be purchased at a cost of 18 pts per model
Equipment: The Nagashi carry Hand weapons, shields and wear Gromril armour
Special Rules: Killing Blow, undead. The Body of Nagash has unit strength 6, and is placed in the centre of the front rank like a standard bearer or musician. It counts as both a standard (though it can never be dropped or captured) and a musician. So long as rank and file Nagashi survive it can suffer no wounds; another Nagashi steps up in place of the fallen warrior. It has a 3+ armour save, increased to 2+ in close combat. The Body also counts as the army general for the purposes of crumbling.
The Spirit
Something like this model wise
Nagash's many deaths have resulted in his spirit being only loosely bound to his mortal shell, and while the Nagashi guard his husk his consciousness is free to roam the field of battle, revelling in the slaughter.
The unit consists of 1 Spirit of Nagash model. It is an independent character, and may not join any unit except for the Nagashi (in which instance the model is removed from play, see below).
Equipment: hand Weapon
Magic: Nagash is a lvl 4 wizard, and knows all the spells from the lore of Nagash
Special Rules:
Master of Necromancy. Nagash was the first necromancer, and even following the loss of his books has knowledge no other man does. Master of Necromancy allows Nagash to know all 6 spells in the lore of Nagash at once.
Spirit form. In his spirit form, Nagash is etheral, can fly, has a 4+ ward save and causes terror.
Being of Power. Nagash is saturated with magic, and generates an extra power dice and dispel dice above the norm.
The Body and the Spirit combined
When his mortal shell is threatened, the Spirit of Nagash returns to his body, using his magic to protect himself
At the start of any of his magic phases, the Spirit of Nagash can return to his body. He cannot cast spells on the turn he does so, and the Spirit model is removed from play. So long as the spirit remains in the body, the Nagashi gain a 5+ ward save and cause terror. On subsequent turns Nagash can cast spells again, but is restricted to the line of sight provided from the unit. He may leave the body during any of his movement phases.
IMPORTANT: Should the body of Nagash ever be destroyed, the Spirit is removed from play.
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It is probably only the points cost that needs agreeing on, but feel free to nitpick at will. For reference, here is Darkhands suggested pricing;
First things first, the big bad guy himself; Nagash. It is pretty much agreed at this stage that the rules will be based on my version (see the things that are certain thread), that of the Body and Spirit, though with potentially different points cost to what I decided on.
The rules as they currently stand are thus (my comments from the other thread removed)
----------------------------------------
Nagash
Nagash is a Lord choice and must be the army general. The basic special character costs 700 points, but additional Nagashi can be recruited for 18 points each.
The Nagash special character consists of two models; the Spirit and the Body, which deploy together but can operate independently during the game.
The Body
The withered form of the Master of Necromancers sits upon his throne, borne aloft by his most loyal servants; the Nagashi. They serve him in death as they did in life, and will forever serve their lord.
The unit consists of 1 Body of Nagash model and 6 Nagashi. Additional Nagashi can be purchased at a cost of 18 pts per model
Code:
. M Ws Bs S T W I A Ld
The Body of Nagash 4 3 3 4 4 6 3 4 9
Nagashi 4 3 3 4 4 1 3 1 9
Equipment: The Nagashi carry Hand weapons, shields and wear Gromril armour
Special Rules: Killing Blow, undead. The Body of Nagash has unit strength 6, and is placed in the centre of the front rank like a standard bearer or musician. It counts as both a standard (though it can never be dropped or captured) and a musician. So long as rank and file Nagashi survive it can suffer no wounds; another Nagashi steps up in place of the fallen warrior. It has a 3+ armour save, increased to 2+ in close combat. The Body also counts as the army general for the purposes of crumbling.
The Spirit
Something like this model wise
Nagash's many deaths have resulted in his spirit being only loosely bound to his mortal shell, and while the Nagashi guard his husk his consciousness is free to roam the field of battle, revelling in the slaughter.
The unit consists of 1 Spirit of Nagash model. It is an independent character, and may not join any unit except for the Nagashi (in which instance the model is removed from play, see below).
Code:
. M Ws Bs S T W I A Ld
The Spirit of Nagash 4 3 3 3 4 3 3 1 9
Equipment: hand Weapon
Magic: Nagash is a lvl 4 wizard, and knows all the spells from the lore of Nagash
Special Rules:
Master of Necromancy. Nagash was the first necromancer, and even following the loss of his books has knowledge no other man does. Master of Necromancy allows Nagash to know all 6 spells in the lore of Nagash at once.
Spirit form. In his spirit form, Nagash is etheral, can fly, has a 4+ ward save and causes terror.
Being of Power. Nagash is saturated with magic, and generates an extra power dice and dispel dice above the norm.
The Body and the Spirit combined
When his mortal shell is threatened, the Spirit of Nagash returns to his body, using his magic to protect himself
At the start of any of his magic phases, the Spirit of Nagash can return to his body. He cannot cast spells on the turn he does so, and the Spirit model is removed from play. So long as the spirit remains in the body, the Nagashi gain a 5+ ward save and cause terror. On subsequent turns Nagash can cast spells again, but is restricted to the line of sight provided from the unit. He may leave the body during any of his movement phases.
IMPORTANT: Should the body of Nagash ever be destroyed, the Spirit is removed from play.
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It is probably only the points cost that needs agreeing on, but feel free to nitpick at will. For reference, here is Darkhands suggested pricing;
the grail relique is 118 points with 6 pilgrims (worth about 7 pts each) so i would say the body x is 76pts. I wouldn pay anything for the general ability as it isnt actually better than the normal one.
This would work out quite nicely making the body 310pts (could easily be 300/320 if people think that good)
The fixed spell list for the spirit would be 30pts (HE seer honour), the extra level might be worth about 20pts. With its high casting value i wouldnt say its reaslly worth any more - this would mean a 490 pts spirit.
Totalling quite nicely an 800pts Nagash. Again people might think this is too hard - but he's cheaper and better than Zacharius so go figure.