Had a 1500pt game today against Empire, using the Strigoi list and powers. army lists were:
MAYDREK's HOST
CHARACTERS
Maydrek the Deformed (Vampire General)
- Iron Sinews, Quicksilver, Summon Ghouls
Mardukh the Fallen (Vampire)
- Bat Form, Summon Creatures of the Night
Alahad, Bastard heir of Lord Veilen of the Border Princes
- Iron Sinews, Quicksilver, Summon Ghouls
CORE
15 Ghouls - Ghast
10 Ghouls - Ghast
20 Court of the Ghoul King - Court Ghast
5 wolves
5 wolves
10 Ghoul Skirmishers
10 Ghoul Skirmishers
SPECIAL
4 Fell bats
Varghulf
LORD BARONOHL's BORDERGUARD
CHARACTERS
Baronohl Lord of Dharenmire Border Duchy (Captain/ General)
- Dawn Armour, SoM, Barded Steed
Brother Mercy (Warrior Priest)
- Great Weapon, Armour of Meteoric Iron
Brother Grace (Warrior Priest)
- Great Weapon, Heavy Armour, Shield, Holy Relic
CORE
19 swordsmen w/ full command, 10 x swordsmen detatchment, 7 x Handgunner detatchment
19 swordsmen w/ full command, 10 x swordsmen detatchment, 7 x Handgunner detatchment
15 Flagellants
SPECIAL
5 Inner Circle Knights w/ full command, Steel standard
Cannon
RARE
15 Flagellants
I'll post as much detail as I can, since this is a playtesting post, I apologise in advance for its length...
DEPLOYMENT/ TERRAIN (my perspective)
We the Empire a hill in their deployment zone, slightly off center towards the right side of the board, there was an impassable structure hard up to the left side of the board around the center line, a forest half in my deployment zone, off center to towards the left side of the board and a forest middle right leaving a tasty avenue down the right hand side...
EMPIRE DEPLOYMENT (Right to left, my perspective)
A unit of flagellants positioned themselves so they could move to block the avenue created by the trees. The cannon went on the hill with a unit of swordsmen in front of it, a swordsmen detatchment covering its right flank and its handgunners on the hill to fire over their parent. The 2nd flagellant planted themselves solidly in the center of the Empire line, the 2nd Swordsmen unit and its detatchments lined up alongside with the Inner circle Knights deployed slightly back on the lef side, hoping to catch my varghulf... Captain went with the Knights, and a Warrior priest joined each swordsmen unit.
VAMPIRE DEPLOYMENT (Right to left, my perspective)
A unit of dire wolves to draw the flagellants out of the battle on the right flank, with my Fell bats and their vampire ready to jump over and head for the cannon. First Ghoul skirmisher unit headied themselves to head for the forward forest, my 14 Ghoul unit and their vampire deployed opposite the hill-defence swordsmen unit, the 10 Ghouls lined up opposite the flagellants, the Court and Maydrek himself formed up against the side of the forest, opposite the 2nd Swordsmen unit. 2nd unit of Ghouls deployed in the forest that was jutting out from my lines and the Dire wolves deployed on the left flank, aimed between the Impassable ruin and the forest with my Varghulf in tow... all vamps took Raise Dead for spells
1st Turn, Empire
MOVEMENT: Mainly just a shuffle around, save The Inner Circle Knights, who swung onto the flank with the ruin protecting their side, and the Flagellants moved up to plug the gap on the right side.
MAGIC: The Priests each attempted to make their units unbreakable, but got dispelled
SHOOTING: the hand gunners on the flank took a potshot at the dire wolves managed 2 hits but no wounds, the gunners on the hill were out of range and the cannon didn't bounce far enough, rolling short of my lord, though it did turn the Courtier beside him into jelly!
COMBAT: NIL
1st Turn, VC
MOVEMENT: from Right to leftmy wolves moved up to wag their tails in front of the flagellants and allowed my bats to advance up nicely, my 1st Skirmisher Ghouls unit moved up and just into the forest, the mainline shuffled forward (Im missing Ghoulkin already lol) the 2nd Skirmisher unit slinks up to the front end of their forest, the Dire Wolves moved up and angled so to protect the Varghulf's advance and to direst the knights towards the center should they try and clean them up, varghulf shuffled up between the ruin and the forest.
MAGIC: failed to add to the Fell bats, cast Invocation on the 10 ghoul unit, dispelled with 2 dice, tried to cast raise dead in front of the center unit of flagellants on 2 dice, 1st try... dispelled, 2nd try, no dice left and a new unit of 5 zombies jumped up and angled themselves so the frenzied flagellants would overrun in front of my bigger ghoul unit!
SHOOTING: ah.... what?
COMBAT: Not a sausage
2nd Turn, Empire
MOVEMENT: No charges declared, Flagellants must charge zombies, right flank flagellants must charge wolves.
MAGIC: All dispelled
SHOOTING: a Dire wolf dies from a cannonball that flies through their unit and thuds into the Varghulf, who is wounded, fails his regen, but my opponent rolls a 1 for wounds! combined firepower from the 2 handgunner detatchments guns down the remaining wolves on the left flank.
COMBAT: as expected, the flagellants destroy their targets, the right flank unit overruns off the table, and the central unit ends up parked in front of my ghouls, giving them a juicy flank charge...
2nd Turn, VC
MOVEMENT: Ghouls charge flagellants, Fell bats charge the cannon, from right to left, skirmish Ghouls slink up to the front of the forest, remaining frontline wheels around the forest and advances on the left flank swordsmen, 2nd skirmishers stay where they are, as does the Varghulf.
MAGIC: I got 1 wound added to my bats and 7 Ghouls added to my big block!
SHOOTING: ---CHIRP-CHIRP--- nothing but the crickets
COMBAT: Flagellants VS Ghouls - 2 flagellants dead by the Ghouls, 3 dead from the Vampire, 1 dead from their own special rule... UNBREAKABLE.
Cannon VS Bats - Bats kill 1 crewman, vamp kills other 3 times over, and they restrain their overrun to avoid flying off the table...
I'll do a 2nd post to break all this up a bit, next up, 3rd turn!