Monster - Rare Choice
Cost - (A Black Coach plus a Sceptre de Noirot)
M6 WS3 BS0 S5 T6 W6 I3 A4 Ld 4
Special Rules: Death Shriek, Fly, Large Target, Regenerate (6+), Terror, Undead
Death Shriek -
A Death Shriek is a special attack that can be used against a single unit in the Shooting phase, even if the Terrorgheist has marched, charged, or is engaged in close combat. This attack has a range of 8" and needs line of sight to its target. If the Terrorgheist is engaged in combat, its Death Shriek may target a unit in base contact.
To resolve a Death Shriek, roll 2D6 and add the number of Wounds the Terrorgheist has left. For example, if a Terrorgheist had taken two wounds earlier in the game, its Death Shriek would equal a total score of 2D6+4. For each point by which this score exceeds the target unit's Leadership, the target suffers 1 wound with no armour saves allowed. A Death Shriek is a magical attack and wounds suffered from it are distributed as if from shooting.
Upgrades -
Infested: When a Terrorgheist with this upgrade is removed as a casualty, all units that were in base contact take 3D6 Strength 2 hits
Rancid Maw: Poisoned attacks (does not include Thunderstomp)
I'm so excited by this. I'm building a custom base for my Varghulf for a 'counts as' until I can get my hands on a couple of the new models. Judging from the pictures I've seen online it appears to use a non-standard 5x5 base.
I lean towards this being a worthy addition to the codex. Not crazy overpowered, but something worth putting on a list. I'll likely use this and my Black Coach for most lists. My poor Varghulf just got retired...
Putting a Vamp with the Blooddrinker on one of these would make for some nastiness too. I'm still loathe to do too much with that kind of build for tournaments simply due to cannons. I covet my general too much to let his awesome shine through...
Cost - (A Black Coach plus a Sceptre de Noirot)
M6 WS3 BS0 S5 T6 W6 I3 A4 Ld 4
Special Rules: Death Shriek, Fly, Large Target, Regenerate (6+), Terror, Undead
Death Shriek -
A Death Shriek is a special attack that can be used against a single unit in the Shooting phase, even if the Terrorgheist has marched, charged, or is engaged in close combat. This attack has a range of 8" and needs line of sight to its target. If the Terrorgheist is engaged in combat, its Death Shriek may target a unit in base contact.
To resolve a Death Shriek, roll 2D6 and add the number of Wounds the Terrorgheist has left. For example, if a Terrorgheist had taken two wounds earlier in the game, its Death Shriek would equal a total score of 2D6+4. For each point by which this score exceeds the target unit's Leadership, the target suffers 1 wound with no armour saves allowed. A Death Shriek is a magical attack and wounds suffered from it are distributed as if from shooting.
Upgrades -
Infested: When a Terrorgheist with this upgrade is removed as a casualty, all units that were in base contact take 3D6 Strength 2 hits
Rancid Maw: Poisoned attacks (does not include Thunderstomp)
I'm so excited by this. I'm building a custom base for my Varghulf for a 'counts as' until I can get my hands on a couple of the new models. Judging from the pictures I've seen online it appears to use a non-standard 5x5 base.
I lean towards this being a worthy addition to the codex. Not crazy overpowered, but something worth putting on a list. I'll likely use this and my Black Coach for most lists. My poor Varghulf just got retired...
Putting a Vamp with the Blooddrinker on one of these would make for some nastiness too. I'm still loathe to do too much with that kind of build for tournaments simply due to cannons. I covet my general too much to let his awesome shine through...