Legion of Nagash The Body and Spirit of Nagash

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The Body & Spirit of Nagash

  • Maybe - Needs tweaking, please post your suggestion

    Votes: 0 0.0%
  • No - A bad idea, please post why

    Votes: 0 0.0%

  • Total voters
    9
  • Poll closed .

Disciple of Nagash

Libidinosus
Administrator
True Blood
Feb 12, 2008
28,011
Yorkshire
Zombies
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This thread is for voting on the Special Character - The Body and Spirit of Nagash

Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.

It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.

This Poll will close on 04/10/09

NB - Due to the nature of this character, I know some people will complain about such a powerful character. Please note this has already been extensively discussed and agreed on, and so we would appreciate comments based on whether he is incorrectly pointed for his abilities, his abilities are OP etc.




The Body and Spirit of Nagash - 1200pts

Nagash is a Lord and a Rare choice and must be the army general.

The Nagash special character consists of two models; the Spirit and the Body, which deploy at the same time but can operate independently during the game. Note the Spirit is considered separate at the start of the game and no wounds need sacrificing for it to leave Nagash's body.

The Body
The withered form of the Master of Necromancers sits upon his throne, borne aloft by his most loyal servants; the Pinnacle Guard. They serve him in death as they did in life, and will forever serve their lord.
The unit consists of 1 Body of Nagash model (which counts as the four models it displaces for rank purposes) and 11 Pinnacle Guard equipped with GW, HW, Heavy Armour & Shields.

Body of Nagash - M * / WS - / BS - / S - / T 6 / W 7 / I - / A - / Ld -
Pinnacle Guard - M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 2 / A 1 / L6
* The body moves along with the Pinnacle Guard at their standard rate. If 4 or less Pinnacle Guard are left the unit cannot move.

Equipment
Black Armour of Nagash
The Ninth Book of Nagash
The Staff of Power

Options:
Additional Pinnacle Guard upto a max unit size of 30 for +19 pts per model
One Pinnacle Guard may be upgraded to a Musician for +10 pts
One Pinnacle Guard may be upgraded to Gate Captain for +20 pts
One Pinnacle Guard may be upgraded to a Standard Bearer for +20 pts
May take a magic standard worth upto 75pts

Special Rules:

Undead
Terror


Protect until the last
Empowered by their Lord and Master, the Pinnacle Guard will stop at nothing to protect him
The body must be placed in the centre of the unit (or as near as possible). It will only move into the front rank when there are insufficient ranks.
The Body of Nagash cannot be challenged.

Seat of the Spirit
Intrinsically tied together, the spirit cannot survive without the body
If the Body is killed, the Spirit of Nagash is automatically destroyed, and regardless of VP the Legion can only achieve Minor Loss at best.


The Spirit of Nagash

When detached from the body the Spirit is a US1 skirmisher.

M 6 / WS 8 / BS 5 / S 4 / T 4 / W 3 / I 6 / A 4 / Ld 10

Equipment
None (benefits from items carried by the Body of Nagash, See Item entries)

Special Rules:
Undead
Terror
Ethereal
Fly
5+ Ward
May not join units


Level 4 Wizard (due to the Powers of the Ninth Book of Nagash knows all spells from the Lore of Nagash, and may choose four other spells from the Lores of Shadows, Death, Fire or Metal). All magic is cast by the spirit of Nagash, and as such the range for all spells must be measured from the spirit. If the spirit occupies the body, then all ranges are measured from the body.

May cast all four Rituals per turn.

Creator of Necromancy
As the creator of this foul art, Nagash knows it better than anyone one else, and casts it with unparalleled skill and power.
Nagash generates one extra PD and DD in the relevant magic phases than normal, and he gains +2 to casting form the Lore of Nagash, +1 to cast from any other Lore.
Any Rituals cast by him are at power level of D3 + 6.
In addition any miscasts made when casting from the Lore of Nagash are immediate ignored. The spell fails and the magic phase is immediately ended.
There is also no limit to the amount of PD Nagash may use to cast a spell.

Chained
Whilst his spirit his free to roam, it can never escape the link to his body, and must return there when grievously hurt.
If the Spirit is reduced to 0 wounds by any means then it is immediately forced back into the Body of Nagash. This includes normal instant kill items or spells, such as Infernal Gateway.
Whilst the spirit and body are combined, the Spirit may still attack any enemies in BtB using its own stats, and may cast magic as normal. However any attacks directed back must be made against the Body.
At the start of Nagash's next turn he may attempt to once more leave his body providing his body is not directly in combat. To do so the Spirit must drain 3 wounds off the Body, therefore the body must have at least 4 wounds remaining. The Spirit may then be placed within 12" of the body, however may not move that turn. The wounds drained from the body may be healed as normal.

Black Armour of Nagash
Forged from a meteorite that crashed into Crippled Peak, this armour has formed a second skin on Nagash's body, proving to be nigh on impenetrable.
Grants 2+ Armour save and 4+ Ward save

Staff of Power
Nagash's withered hands still hold this potent artefact, which the ancient Liche created to aid him with his most devastating spells
At the end of each magic phase the Staff more store upto 2 unused PD / DD, which then may be used in the following magic phase. These can be used by the Spirit of Nagash only. The staff starts the battle with 1PD already stored.

Ninth Book of Nagash
The final Book of Nagash has never been seen by any other that the Great Lord of Undeath. Though there are many copies, none contain the full power or knowledge contained in this sacred tome.
This book combines the effects of all the previous Books of Nagash (1 to 8).
Due to the powers of the Books, the powers benefit either the Body or the Spirit as follows:
Body - Benefits from the effects of Books 2, 4, 5
Spirit - Benefits from effects on Books 1, 3, 6, 7, 8
 
Pinnacle Guard Entry said:
One Pinnacle Guard may be upgraded to a Musician for +6 pts
One Pinnacle Guard may be upgraded to Gate Captain for +12 pts
One Pinnacle Guard may be upgraded to a Standard Bearer for +12 pts
May have a magic standard worth up to 50pts

For consistency these should be the same. If you think that the command upgrades should be more, that's fine. Then stick to the normal cost factor (std/champ should be double the cost of musican)... so 10/20/20 would be fine.

Other then that, looks fine.
 
Aye, Bishop is right there.
Also, reading through, i think it should be made clearer that the magic is cast by the spirit, otherwise it could cause confusion.
Something simple like:

All magic is cast by the spirit of Nagash, and as such the range for all spells must be measured from the spirit. If the spirit occupies the body, then all ranges are measured from the body.
 
Sorry, I just noted that the Terror special rule was missing, when of course it should be there for Nagash. If anyone has a problem with that and wants to change their vote please let me know.
 
I wouldn't go with anything that extreme...

Something like MR(1) might be an idea though... just to help with magic defense; by adding a single dice to every dispel roll.

Really, its fine the way it is...
 
Bishop said:
Something like MR(1) might be an idea though... just to help with magic defense; by adding a single dice to every dispel roll.

I think if you've got this guy in your army, your magic defense is going to be strong enough. :)
 
That would be over powered Bishop. He already gets +1 DD, and with one of the books he gets to re-roll upto 3 of the enemies casting dice per magic phase. No more Irresistible Force for them xd
 
Zaak the Uncanny said:
It occurs to me that he should have Magic Resistance (3) or something...

Just a thought.

Bishop said:
I wouldn't go with anything that extreme...

Something like MR(1) might be an idea though... just to help with magic defense; by adding a single dice to every dispel roll.

The MR(1) suggestion was a counter to the MR(3) suggestion. Saying that MR(3) would be too much...

Bishop said:
Really, its fine the way it is...

Then I said that it's fine the way it is :D
 

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