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Themed Terrain Generators

Joined
Mar 6, 2012
Messages
154
#1
My gaming group normally uses the BRB terrain generator, but sometimes we've had issues with combinations of terrain that don't make sense. One day we serendipitously rolled a “haunted” board and we had a blast. This got us set on (eventually) phasing out the schizophrenic BRB terrain generator with cohesive sets.

The guidelines we established are that the terrain generators stick to a theme, not include any outliers, and be made entirely of BRB terrain with one minor exception.

We added rocky field (since we actually have rocky field terrain pieces, VERY simple to make btw). Rocky fields count as "flat" dangerous terrain to all units. They do not provide cover or block line of sight.

I've added lakes into several sets. This is technically a BRB terrain feature. Read the overlooked corner of BRB page 120, a lake is a "river" with a definite border. EDIT: I also added Inlet to the Sea which functions as a river that doesn't cross the whole table.

I've added generic impassable features. Raised features block line of sight and might be impenetrable jungles, giant ruins, or rock outcroppings. The far less common flat impassable features include things like piranha pools, lava pits, and deep chasms.

No terrain is mysterious unless I put the word “mysterious” in front of it. I figure rivers are never mysterious unless there is magical interference. Rivers of Light glow. Rivers of blood are reddish, slow moving and smell like blood. Necrotic Ooze are grey or green, smell REALLY bad, and flow VERY slowly. Raging Torrents can be heard before you can see them and it's called white water for a reason. Boiling Floods produce steam and warm the area nearby.
Marshes and Forests are “mysterious” a bit more often but even they are easy to identify from a distance more than half the time.

I plan to add more sets when the mood strikes me, I’ll post updates whenever I have three new sets. I’m running out of generic terrain set ideas. I don’t feel making “Ulthuan” since the realm is hardly uniform. Ditto for the outlying Empire provinces. I am open to take advice, criticism, or terrain set requests. As my immediate gaming circle weighs in and we do more playtesting, some of these may be revised. So far I’ve only played Badlands.

Nehekaran Desert
2-Acropolis of Heroes
3-Nehekaran Sphinx
4-Khemrian Quicksand
5-Obstacle (Walls)
6-Hill
7-Hill
8-Hill
9-Hill that also counts as a dangerous terrain
10-Building or Ruin
11-Oasis (Raised impassable terrain due to the trees around it)
12-Sinister Statue

Badlands
2-Encampment, d3 building, d3 obstacles, 50% chance sinister structure (as number 6)
3-Rock formation or other Raised Impassable Feature
4-Building or Ruins
5-Obstacles (1-2 Fence, 3-4 Wall, 5-6 Ghost Fence)
6-Sinister Structure (1-2 Idol of Gork, 3 Charnel Pit, 4-5 Banestone, 6 Tower of Blood)
7-Rocky Field, dangerous terrain
8-Mysterious Forest (1-2 Ordinary, 3 Abyssal Wood, 4 Blood Forest, 5 Fungus Forest, 6 Venom Thicket)
9-Hill
10-Mysterious Swamp (1-3 ordinary, 4-5 Mist wreathed Swamp, 6 Earthblood Mere)
11-River (1-4 ordinary, 5 Necrotic Ooze, 6 River of Blood)
12- Magical Mystery (1-Sinister Statue, Arcane Ruins, 3-Wizards Tower, 4-Sorcerous Portal, Wyrding Well, 6-Magic Circle)

Dark Woodlands
2-Banestone
3-Obstacle (Fence 1-4, Ghost Fence 5-6)
4-Lake (1-3 Ordinary, 4 Boiling Flood, 5 Necrotic Ooze, 6 “River” of Blood)
5-Ordinary Hill
6-Ordinary Forest
7-Mysterious Forest (as BRB)
8-Ordinary Forest
9-River (1-4 ordinary, 5 Necrotic Ooze, 6 River of Blood)
10-Marshland (1-3 ordinary, 4-5 Mist-Wreathed Swamp, Earthblood Mere)
11-Sinister Structure (1-2 Bane Stone, 3 Charnel Pit, 4-5 Idol of Gork, 6 Altar of Khaine)
12-Magical Mystery (1-2 Elven Waystone, 3 Arcane Ruins, 4-5 Wyrding Well, 6 Magical Circle)

Chaos Wastes
2-Raised Impassable Feature
3-Obstacles (1-2 Fence, 3-4 Wall, Ghost Fence 5, Blazing Barricade 6)
4-Building or Ruins
5-Rocky field (flat dangerous terrain)
6-Mysterious Forest (1 Ordinary Forest, 2 Abyssal Wood, 3-4 Blood Forest, 5 Fungus Forest 5, 6 Venom Thicket)
7-Hill (1-4, 5-6 Temple of Skulls)
8-Sinister Structure (1-2 Bane Stone, 3-4 Charnel Pit, 5-6 Tower of Blood)
9-Magical Mystery (1 Sinister Statue, 2 Arcane Ruins 3 Wyrding Well, 4 Wizard’s Tower, Sorcerous Portal 5-6)
10-Mysterious River (1 Ordinary, 2-3 Boiling Flood, 4 Necrotic Ooze, 5-6 River of Blood)
11-Mysterious Marsh (1 Ordinary, 2 Earthblood Mere, 3-4 Khemrian Quicksand, 5-6 Mist-wreathed Swamp)
12-Encampment of Destruction (d3 buildings and d3 Obstacles and a Sinister Structure per number 8)

Naggoroth
2-Lake (1-3 Ordinary, 4 Boiling Flood, 5 Necrotic Ooze, 6 River of Blood)
3-Raised Impassable Feature
4-Building
5-Obstacles (1-2 fence, 4-6 Wall)
6-Forest (1-3 ordinary, 4-5 Abyssal Wood, 6 Blood Forest)
7-Rocky ground (flat dangerous terrain)
8-Hill (1-5 ordinary, 6 Temple of Skulls)
9-River (1-4 Ordinary, 5 Necrotic Ooze, 6 River of Blood)
10-Marsh (1-4 Ordinary, 5-6 Mist-wreathed Swamp)
11-Sinister Structure (1 Sinister Statue, 2 Charnel Pit, 3 Tower of Blood, 4-6 Altar of Khaine)
12-Settlement d3 buildings, d3 obstacles, 50% chance of Sinister Structure

Averlorn/Athel Loren (Roll a die per water feature, on a 4+they are mysterious)
2-Obstacle (Fence 1-4, Blessed Bulwark 5-6)
3-Ordinary Building
4-Lake (1-3 Ordinary, 5 Raging Torrent, 6 “River” of Light)
5-Hill (1-5 Ordinary, 6 Anvil of Vaul)
6-Forest
7-Mysterious Forest (1 Abyssal Wood, 2-3 Blood Forest, 4 Venom Thicket, 5-6 Wildwood)
8-Forest
9-River (1-4 ordinary, 5 Raging Torrent, 6 River of Light)
10-Magical Mystery (1-2 Elven Waystone, 3 Wizard’s Tower, 4 Arcane Ruins, 5 Wyrding Well, 6 Magical Circle)
11-Marsh (1-3 Ordinary, 4-5 Earthblood Mere, 6 Mist-Wreathed Swamp)
12-Elven Structure (1-3 Elven Waystone, 4-5 Acropolis of Heroes, 6 Altar of Khaine)

Lustria/Southlands
2-Inpentrable Jungle (raised impassable feature)
3-Wizard Tower or Acropolis of Heroes
4-Lake (1-3 Ordinary, 4 Boiling Flood, 5 Necrotic Ooze, 6 “River” of Light)
5-Building or Ruin
6-Mysterious Forest (1-2 Venom Thicket, 3 Abyssal Wood, 5 Fungus Forest, 5-6 Wildwood)
7-Forest
8-Hill (1-4 ordinary, 5-6 Scree Slope)
9-River (1-4 ordinary, 5 Raging Torrent, 6 River of Light)
10-Mysterious Marsh (1-3 ordinary, 4 Khemrian Quicksand, 5 Earthblood Mere, 6 Mist-wreathed Swamp)
11-Obstacle (1-3 Fence, 4-5 Wall, 6 Blazing Barricade)
12-Sinister Structure (1-2 Sinister Statue, 3-4 Banestone, 5-6 Charnel Pit)

Mountains
2-Magic Mystery (1-2 Arcane Ruins, 3-4 Magic Circle, 5 Sinister Statue, Wyrding Well 6)
3-Steadfast Sanctum (1 Grail Chapel, 2 Acropolis of Heroes, 3 Sigmarite Shrine, 4-6 Dwarf Brewhouse)
4-Raised Impassable Feature
5-Building or Ruins
6-Obstacles (Walls)
7-Ordinary Hill
8-Forest (1-3 Ordinary 4 Abyssal Wood, 5-6 Fungus Forest)
9-Special Hill (1-5 Scree Slope, 6 Temple of Skulls)
10-River (1-2 ordinary, 3-5 Raging Torrent, 6 River of Blood)
11-Sinister Structure (1-2 Bane Stone, 3-4 Idol of Gork, 5-6 Tower of Blood)
12-Settlement d3 buildings, d3 obstacles, 50% chance of Sinister Structure or Steadfast Sanctum

Empire/Brettonia Heartland
2-Sigmaratie Shrine/Grail Chapel
3-Empire: Ordinary Lake, Brettonia (1-5 ordinary, 6 “River” of Light)
4-Settlement (1-4 Random Steadfast Sanctum from BRB, 5-6 Sigmarite Shrine/Grail Chapel)
5-Hill
6-Building
7-Forest (1-4 Vanilla Forest, 5-6 BRB Mysterious Forest)
8-Obstacles (1-3 Fence, 4-5 Wall, 6-Blessed Bulwark)
9-Ordinary River
10-Ordinary Marsh
11-Magical Mystery (1 Arcane Ruins, 2-3 Wizards Tower, 4 Wyrding Well, 5-6 Magic Circle)
12-Sinister Structure (1-2 Charnel Pit, Bane Stone 3-4, Haunted Mansion 5-6)

Averland Countryside
2-Rocky Field, dangerous terrain
3-Steadfast Sanctum (1-4 Sigmaraite Shrine, 5 Dwarf Brewhouse 6 Acropolis of Heroes
4-Settlement (d3 buildings, d3 obstacles, 50% chance of Steadfast Sanctum with above chart)
5-Building
6-Ordinary Hill
7-Forest (1-4 Ordinary Forest, 5-6 BRB Mysterious Forest)
8-Obstacles (1-3 Fence, 4-6 Wall)
9-Ordinary River
10-Magical Mystery (1 Arcane Ruins, 2 Wizards Tower, 3 Elven Waystone, 4 Wyrding Well, 5-6 Magic Circle)
11-Sinister Structure (1 Charnel Pit, Bane Stone 2, 3 Haunted Mansion, 4-5 Idol of Gork, 6 Tower of Blood)
12-Ordinary Marsh

Kislev Countryside (on a 5 or 6 treat all water features as “frozen” (no additional roll for subtype), generic flat dangerous terrain even to river strider units)
2-Settlement d3 buildings, d3 obstacles (1-3 nothing special, 4-5 Steadfast Sanctum, 6 Sinister Structure)
3-Steadfast Sanctum (1-4 Acropolist of Heroes, 5-Dwarf Brewhouse, 6 Sigmarite Shrine)
4-Ordinary Building
5-Lake (1-5 ordinary, 6 Necrotic Ooze)
6-Ordinary Forest
7-Hill (1-5 ordinary, 6 Temple of Skulls)
8-Obstacles (1-3 Fence, 4-5 Wall, 6-Blessed Bulwark)
9-Mysterious Forest (1-Ordinary, 2-3 Abyssal Wood, 4 Blood Forest, 5-Venom Thicket, 6 Wildwood)
10-River (1-5 ordinary, 6 River of Blood)
11-Sinister Structure (1 Charnel Pit, 2 Tower of Blood, 3-4 Bane Stone, 5-6 Haunted Mansion)
12-Magical Mystery (1-2 Arcane Ruins, 3 Wizards Tower, 4 Wyrding Well, 5-6 Magic Circle)

Estalian/Tilean Heartland
2-Ordinary Lake
3-Steadfast Sanctum (1-Grail Chapel, 2-3 Acropolis of Heroes, 4-Sigmarite Shrine, 5-Elven Waystone, 6-Dwarf Brewhouse)
4-Settlement d3 buildings, d3 obstacles (50% chance of Steadfast Sanctum)
5-Forest (1-4 Vanilla Forest, 5-6 BRB Mysterious Forest)
6-Building
7-Ordinary Hill
8-Obstacles (1-3 Fence, 4-6 Wall)
9-Ordinary River
10-Magical Mystery (1 Arcane Ruins, 2-3 Wizards Tower, 4 Wyrding Well, 5-6 Magic Circle)
11-Ordinary Marsh
12-Sinister Structure (1 Charnel Pit, Bane Stone 2, 3-4 Tower of Blood, 5-6 Haunted Mansion)

Sylvanian Countryside
2-Raised Impassable Feature
3-Settlement: d3 buildings, d3 obstacles, then roll (1-3 nothing else, 4-5 Sinister Structure, 6 Steadfast Sanctum)
4-Mysterious Forest (1 Ordinary, 2-3 Abyssal Wood, 4 Blood Forest, 5 Fungus Forest, 6 Wildwood)
5-Building
6-Hill (1-5 Ordinary, 6 Temple of Skulls)
7-Forest (Ordinary Forest 1-2, Abyssal Wood 3-5, Blood Forest 6)
8-Obstacles (1-2 Fence, 3-4 Wall, 5-6 Ghost Fence)
9-River (1-4 Ordinary, 5 Necrotic Ooze, 6 River of Blood)
10-Sinister Structure (1-3 Charnel Pit, 4-5 Haunted Mansion, 6 Tower of Blood)
11-Marsh (1-4 ordinary, 5 Khemrian Quicksand, 6 Mist-wreathed Swamp)
12-Steadfast Sanctum (1 Sigmarite Shrine, 2 Dwarf Brewhouse, 3-4 Magic Circle, 5-6 Arcane Ruins)

Nordland Countryside
2-Inlet to the Sea (a river that doesn't cross the whole table), (1-5 ordinary "river", 6 Raging Torrent)
3-Steadfast Sanctum (1-3 Sigmarite Shrine, 4 Dwarf Brewhouse 5-6 Acropolis of Heroes
4-Settlement (d3 buildings, d3 obstacles, 50% chance of Steadfast Sanctum with above chart)
5-Building
6-Ordinary Hill
7-Forest (1-3 Ordinary Forest, 4-6 Roll BRB Mysterious Forest chart)
8-Obstacles (1-3 Fence, 4-6 Wall)
9-Ordinary River
10-Magical Mystery (1-2 Arcane Ruins, 3 Wizards Tower, 4 Wyrding Well, 5-6 Magic Circle)
11-Sinister Structure (1 Charnel Pit, Bane Stone 2-3, 4 Haunted Mansion, 5 Altar of Khaine, 6 Tower of Blood)
12-Marsh (1-4 ordinary, 5 Earthblood Mere, 6 Mist-Wreathed Swap)

Troll Country
2-Flat impassable Feature
3-Lake (1-2 Ordinary, 3 Boiling Flood, 4-5 Necrotic Ooze, 6 “River” of Blood)
4-River (1-3 Ordinary, 4 Boiling Flood, 5 Necrotic Ooze, 6 River of Blood)
5-Ordinary Forest
6-Mysterious Forest (as BRB)
7-Rocky/icy field (flat dangerous terrain)
8-Marsh (1-2 Ordinary, 3-5 Mist-wreathed, 6 Earthblood Mere)
9-Mysterious Marsh (1-2 Ordinary, 3-5 Mist-wreathed, 6 Earthblood Mere)
10-Hill (1-4 Ordinary, 5-6 Temple of Skulls)
11- Sinister Structure (1-2 Bane Stone, 3-4 Charnel Pit, 5 Sorcerous Portal, 6 Idol of Gork)
12-Raised Impassable Feature

Northlands Coastal Area
2-Fjiord (flat impassable terrain)
3-Sinister Structure (1-2 Bane Stone, 3 Charnel Pit, 4-5 Tower of Blood, 6 Wizard’s Tower)
4-Building
5-Rocky Field, flat dangerous terrain
6-Forest (1-5 Ordinary, 6 Abyssal Wood)
7-Hill (1-4 Ordinary, 5 Skree Slope, 6 Temple of Skulls)
8-Mysterious Forest (1-3 Ordinary, 4 Abyssal Wood, 5 Venom thicket, 6 Blood Forest)
9-River (1-3 Ordinary, 4 Raging Torrent, 5 River of Blood, 6 Boiling Flood)
10-Marsh (1-4 Ordinary, 5-6 Mist-wreathed)
11-Settlement (d3 buildings, d3 obstacles, 50% chance of a Sinister Structure)
12-Inlet to the Sea (a river that doesn’t cross the whole table), (1-5 ordinary "river", 6 Raging Torrent)

Marshes of Madness (aka the wet part of the Badlands)
2-Ordinary Hill
3-Lake (1-3 Ordinary, 4-6 Necrotic Ooze)
4-Rocky field, flat dangerous terrain
5-Mysterious Marsh (1 Ordinary, 2-3 Khemrian Quicksand 4-5 Mist Wreathed, 6 Earthblood Mere)
6-Forest (1-4 Ordinary, 5-6 Venom Thicket)
7-Ordinary Marsh
8-Fungus Forest
9-River (1-3 ordinary, 4-5 Necrotic Ooze, 6 River of Blood)
10-Sinister Structure (1-2 Idol of Gork, 3 Wyrding Well, 4 Charnel Pit, 5-6 Banestone)
11-Obstacle (1-4 Fence, 5-6 Ghost Fence)
12-Settlement (d3 buildings, d3 obstacles, 50% of Idol of Gork)

Hell Fenn
2-Ordinary Hill
3-Lake (1-2 Ordinary, 3-6 Necrotic Ooze)
4-Haunted “Mansion” (1-2 Ordinary Marsh, 3-4 Abyssal Wood, 5 Blood Forest, 6 Building)
5-Charnel Pit
6-Mysterious Marsh (1 Ordinary, 2-5 Mist Wreathed, 6 Earthblood Mere)
7-Ordinary Marsh
8-Forest (1-3 Ordinary, 4-6 Abyssal Wood)
9-Mysterious Forest (1 Ordinary, 2-3 Fungus Forest, 4 Venom Thicket, 5-6 Blood Forest)
10-River (1-3 ordinary, 4-6 Necrotic Ooze)
11-Magical Mystery (1-3 Bane Stone, 4-5 Wyrding Well, 6 Arcane Ruins)
12-Building

Recently Destroyed Human Town (in honor of the End Times)
2-Steadfast Sanctum (1-2 Magic Circle, 3 Acropolis of Heroes, 4 Grail Chapel, 5 Sigmarite Shrine, 6 Wizard Tower)
3-Ordinary Ruins (raised impassable feature)
4-Forest (1-5 ordinary, 6 Abyssal Wood)
5-Building or Ruin
6-Hill (1-4 ordinary, 5 Scree Slope, 6 Temple of Skulls)
7-Obstacles (1-3 Fence, 4-5 Wall, 6-Blessed Bulwark)
8-Rubblefield (flat dangerous terrain)
9-River (1-4 ordinary, 5 River of Blood, 6 Necrotic Ooze)
10-Mystic Ruins (1-2 Charnel Pit, 3-4 Haunted Mansion, 5-6 Arcane Ruins)
11-Sinister Structure (1 Altar of Khaine, 2-3 Idol of Gork, 4 Banestone, 5 Sinister Statue, 6 Sorcerous Portal)
12-Charnel Pit

Ruined Lizardmen Temple City
2-Ordinary Hill
3-Mysterious Lake (1-3 Ordinary, 4 Boiling Flood, 5 Necrotic Ooze, 6 “River” of Light)
4-Steadfast Sanctum (1-3 Acropolis of Heroes, 4-6 Wizard Tower)
5-Mysterious Marsh (1 ordinary, 2-3 Khemrian Quicksand, 4 Earthblood Mere, 5-6 Mist-wreathed Swamp)
6-Obstacle (1-4 Wall, 5 Blessed Bulwark, 6 Blazing Barricade)
7-Building or Ruin
8-Mysterious Forest (1-2 Ordinary, 3 Venom Thicket, 4 Abyssal Wood, 5 Blood Forest, 6 Wildwood)
9-Mysterious River (1-4 ordinary, 5 Raging Torrent, 6 River of Light)
10-Magical Mystery (1-2 Magic Circle, 3-5 Arcane Ruins, 6 Wyrding Well)
11-Sinister Structure (1-2 Charnel Pit, Haunted “Mansion” 3-4, Sinister Statue 5-6)
12-Makeshift Settlement (d3 buildings and d3 fences)

Nagarythe or the Blighted Isles (aka the Ulthuan Shadowlands)
2-Raised Impassable Feature, Blighed Isles use Inlet to the Sea instead (1-4 ordinary "river", 5-6 Raging Torrent)
3-Cursed Ruins (1-3 Charnel Pit, 4-6 Haunted Mansion)
4-Elven Structure (1 Elven Waystone, 2-3 Arcane Ruins, 4 Acropolis of Heroes, 5 Altar of Khaine, 6 Wizard Tower)
5-Building or Ruin
6-Obstacles (1-2 fence, 4-6 Wall)
7-Hill (1-4 ordinary, 5 Scree Slope, 6 Anvil of Vaul)
8-Rocky ground (flat dangerous terrain)
9-Forest (1-4 ordinary, 5 Abyssal Wood, 6 Blood Forest)
10-River (1-5 Ordinary, 6 Raging Torrent)
11-Marsh (1-4 Ordinary, 5-6 Mist-wreathed Swamp)
12-Settlement d3 buildings, d3 obstacles, 50% chance of Elven Structure

Caledor (Here they be dragons, and volcanoes)
2-Lake (1-4 Ordinary, 5-6 Boiling Flood)
3-Raised Impassable Feature
4-Elven Structure (1 Elven Waystone, 2-3 Arcane Ruins, 4 Acropolis of Heroes, 5 Altar of Khaine, 6 Wizard Tower)
5-Building or Ruin
6-Hill (1-2 ordinary, 3-4 Scree Slope, 5-6 Anvil of Vaul)
7-Hill (1-2 ordinary, 3-4 Scree Slope, 5-6 Anvil of Vaul)
8-Rocky ground (flat dangerous terrain)
9-Forest (1-4 ordinary, 5-6 Blood Forest)
10-River (1-3 Ordinary 4-6 Raging Torrent)
11-Settlement d3 buildings, d3 walls, 50% chance of Elven Structure
12-Raised Impassable Feature

Chrace (Here there be lions, and repetitive Dark Elf invasions)
2-Ordinary lake
3-Hill with Mysterious Forest (1 Ordinary, 2 Abyssal Wood, 3-4 Blood Forest, 5-6 Wildwood)
4-Ordinary Building
5-Obstacle (Fence 1-2, Wall 3-5, Blessed Bulwark 6)
6-Hill (1-5 ordinary, 6 Anvil of Vaul)
7-Mysterious Forest (1 Ordinary, 2 Abyssal Wood, 3-4 Blood Forest, 5-6 Wildwood)
8-Forest
9-Ordinary River
10-Elven Structure (1 Elven Waystone, 2 Wizard’s Tower, 3 Arcane Ruins, 4 Magical Circle, 5 Acropolis of Heroes, 6 Altar of Khaine)
11-Marsh (1-4 ordinary, 5 Mist-wreathed Swamp, 6 Earthblood Mere)
12-Settlement (d3 buildings, d3 obstacles, 50% chance of Elven Structure)

Tiranoc (ex-flood zone)
2-Ordinary Lake
3-Obstacles (1-2 fence, 4-6 Wall)
4-Elven Structure (1 Elven Waystone, 2-3 Arcane Ruins, 4 Acropolis of Heroes, 5 Altar of Khaine, 6 Wizard Tower)
5-Rocky ground (flat dangerous terrain)
6-Building or Ruin
7-Hill (1-5 ordinary, 6 Anvil of Vaul)
8-Ordinary Forest
9-River (1-5 Ordinary, 6 Raging Torrent)
10-Mysterious Forest (1-3 ordinary, 4 Fungus Forest, 5 Abyssal Wood, 6 Wild Wood)
11-Settlement d3 buildings, d3 obstacles, 50% chance of Elven Structure
12-Ordinary Marsh

Saphery (Where Elven wizards come from)
2-Lake (1-4 Ordinary, 5 Boiling Flood, 6 “River” of Light)
3-Elven Structure (1-2 Elven Waystone, 3 Acropolis of Heroes, 4 Altar of Khaine, 5-6 Wizard’s Tower)
4-Magical Mystery (1-2 Arcane Ruins, 3-4 Magic Circle, 5 Wyrding Well, 6 Sorcerous Portal)
5-Obstacles (1 Fence, 3-4 Wall, 5 Blazing Barricade, 6 Blessed Bulwark)
6-Hill (1-4 ordinary, 5-6 Anvil of Vaul)
7-Building
8-Mysterious Forest (1-2 Ordinary, 3-4 Blood Forest, 5-6 Wild Wood)
9-Mysterious River (1-4 Ordinary, 5 Raging Torrent, 6 River of Light)
10-Settlement d3 buildings, d3 obstacles, 50% chance of Wizard’s Tower
11-Mysterious Marsh (1-3 Ordinary, 4 Mist Wreathed, 5-6 Earthblood Mere)
12-Wizard’s Tower

Forested Empire Countryside (Ostland, Talabecland, Middenland, pretty much most of the Empire)
2-Settlement (d3 buildings, d3 obstacles, 50% chance of Steadfast Sanctum with chart below)
3-Mysterious Forest (BRB chart)
4-Steadfast Sanctum (1-4 Sigmarite Shrine, 5-6 Acropolis of Heroes)
5-Building
6-Ordinary Hill (50% chance of adding a Forest on it)
7-Forest (1-5 Ordinary Forest, 6 BRB Mysterious Forest)
8-Forest (1-5 Ordinary Forest, 6 BRB Mysterious Forest)
9-Ordinary River
10-Sinister Structure (1 Charnel Pit, 2-4 Bane Stone, 5-6 Idol of Gork)
11-Magical Mystery (1-2 Arcane Ruins, 3 Wizards Tower, 4 Elven Waystone, 5 Wyrding Well, 6 Magic Circle)
12-Marsh (1-4 Ordinary, 5 Earthblood Mere, 6 Mist-wreathed Swamp)

Forested Brettonian Countryside (I am aware it is barely different from the above)
2-Settlement (d3 buildings, d3 obstacles, 50% chance of Steadfast Sanctum with chart below)
3-Mysterious Forest (BRB chart)
4-Steadfast Sanctum (1-4 Grail Chapel, 5-6 Acropolis of Heroes)
5-Building
6-Ordinary Hill (50% chance of adding a Forest on it)
7-Forest (1-5 Ordinary Forest, 6 BRB Mysterious Forest)
8-Forest (1-5 Ordinary Forest, 6 BRB Mysterious Forest)
9-Ordinary River
10-Sinister Structure (1 Charnel Pit, Bane Stone 2-4, 5 Idol of Gork, 6 Altar of Khaine)
11-Magical Mystery (1 Arcane Ruins, 2 Wizards Tower, 3-4 Elven Waystone, 5 Wyrding Well, 6 Magic Circle)
12-Lake (1-5 Ordinary, 6 “River” of Light)
 
Last edited:

Alastor

Black Knight
Joined
Aug 24, 2011
Messages
311
#2
Seems like a decent idea, I'll have to play test a few of them and see. I'll let you know.
 
Joined
Sep 14, 2014
Messages
1
#3
Like this a lot! We use cards idea from elsewhere that speeds up terrain placement vastly (basic grid cards with 12inch SQ being 1 SQ and numbers on the grids scattered. Card selected at random before terrain rolled) and these will work perfect. A table at the start to choose the 'theme' will be an addition from me.

Kudos from me!

K
 

Bullhax

Vampire Count
True Blood
Joined
Sep 12, 2011
Messages
1,053
#4
Very nice @Scalenex, I've had trouble with the GW one myself a time or two so this is simply GREAT.! Will Have to try it !
 
Joined
Mar 6, 2012
Messages
154
#6
Well since I have some interested parties I cranked out some more, starting with Recently Destroyed Human Town and ending at the bottom of the OP.
 
Joined
Jul 16, 2014
Messages
178
#7
You, my friend, are a genius. We always make themed maps, but we can never come up with rules for them all that are satisfying yet somewhat random. This is perfect, and I will definitely be playing in a bunch of these. It's especially useful for custom campaigns and scenarios. Great job, and thanks!
 
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