TMC - Character Bios

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Name: Kylsnik Ironhead
Race: Ork
Clan: Snakebite
Hight: Eight to ten feet tall
weight: 800 pounds out of his armor
Age: 58
Eyes: Red
Hair: None

Apperance: Kylsnik is a Massive Ork his dark green hide is pitted and scared from a life time of battle his tusks are huge, nearly poking his eyes with his mouth shut. He wears dozens of lucky charms that he believes grant him luck

Armor and wargear: Kylsnik wears a set of green-painted ‘eavy Armor as heavy as Space Marine Power armor, his open faced helmet has a huge pair of horns mounted on it. He wears a massive bosspole on his back with a crude Ork glyph of Mork on the top, he is also acompanied everywhere by a huge Green attack squig whom he loves dearly If a Ork could be said to feel such a emotion.

Weapons: Kylsnik has a huge twin-linked Shoota that he wields with one hand. He also carries a huge Choppa with a chainsaw blade for extra rippyness also he carries a bunch of Ork Tankbusta bombs.

Personality: He is extremely superstitious, even by Ork standards, amoung Orks Kylsnik could be considered a tactical genius. Kylsnik hates technology seeing it as something that makes Orks weaker. He has an very short temper and is prone to violent rages.

Brief History: Kylsnik has terrorized the Imperium for years his Hulk the “Ironfang” is a dreaded sight for any Imperial Forces he has lanched dozons of Waaaghs against Eldar,Human and Tau alike. He took part in the third Armageddon war where he led dozens of assaults against the Imperial Defenders with varying success. When Ghazghkull took flight with Yarrick giving chase, Kylsnik was enraged Ghazghkull was a coward, fleeing a planet ripe for the conquest. Taking his forces Da Ironheads made up mostly of Orks from the Snakebite and Deathskull clans, The Warlord left the planet in search of his own planet to wage war on. He found it on the Planet Koreven Eight a Death World on the edge of the Tau Empire currently contested between the Humans and Tau Kylsniks hulk smashed into the planets surface and within days forced both the tau and Guard into the mountains. Kylsnik grew bored of the planet offten taking his boyz and leaving the Planet in search of new prey but always returning to resupply.

Reason for coming to the Planet: Kylsnik was Returning to his World of Koreven eight from one of the Waaaghs that he periodically launches when his Hulk veered off corse and Smashed into the Planets surface. Kylsnik cares nothing for the Weapon he simply see’s this as a chance to wage war and pillage against the gathered armies searching for the Weapon.

Name: Irontoof:Race: Squig
Breed: Attack Squig
Hight: Four feet tall
Weight: fifty kg
Age: unknowen
Wargear:
Huge teeth and claws
Apperance: Irontoof is a Massive Green squig with spikes running down his chin he stands four feet tall his jaws have enough power to Bite through Power armor.

Personality: Irontoof is a foul tempered beast of little intellegence and a ravenous appitight he will attack and eat anything except his master Kylsnik.



Irontoof is the squig with the spikes on the chin
http://i160.photobucket.com/albums/t192/...C01041.jpg

Heres Kylsniks Mini (Execpt the weapons)
http://www.games-workshop.com/gws/catalo...rod1060132

the weapons this ork gots are Kylsniks
http://www.games-workshop.com/gws/catalo...GameStyle=
 
Report on O M’yen Kauyon
Telepathic Duet: Astropath-terminus Sauget
Author: Brashes Vicarces
Report: Transmitted Lehtes Delta
Destination: Mars
Date: 543310.M41

Full Name and titles (Tau names include titles): Shas’O Tash’var Kais M’yen Kauyon Mont’ka Na'ske, Or Lord Commander Skilful and unseen hunter snake killing blow. Commonly known as Commander Darkstalker, Comander Darksnake or O M’yen Kauyon, Commander Unseen hunter, or O' M'yen Na'ske, Commander unseen snake
Race: Tau Fire Caste
Age: 35

Physical Description:
Height: 4 inches taller than most Tau.

Build: He is thinner and less tough than the Fire Caste norm yet his slight build belies his strength.

Eye Colour: Glowing Green.

Face: High and Noble features, he has a long scar going from just underneath his eye to his chin.

Hair: Worn in a warriors tail, braided with white, Black, blue and gold cloth.

Commonly Worn Equipment: O’M’yen Kauyon wears a stripped down stealth suit, the effect of this is that he remains fully mobile while still retaining some camouflage as the suit blends in with the surroundings, like a fabled chameleon or octopus. The remaining parts of Jetpack serve to render his jumps more effective though they cannot act as a full jet pack, only adding 20 inches to a leap . In appearance the armour looks like a skin tight suit with very thin armour plates on the shoulders, forearms and shins. On his back are the remains of a stripped down jetpack. His face is sometimes covered by a smaller make of a Tau Trooper helmet, integrated with stealth software although he always carries a small communicator in his ear.. On his hip he wears a dark pulse pistol, with a choice of rounds. He also carries a combat modified bonding knife and a self-modified pulse rifle, that switches between semiautomatic and sniper fire. He generally has no heavy weapons. Yet because of training, he is proficient in unarmed and knife combat, but by no means a master. He uses his rifle with deadly accuracy. He is a master of stealth. He is followed by a MK4 drone.

Mental Description: O’M’yen Kauyon is loath to show his emotions, and is generally cold, though he may have bouts of bittersweet humor. During his missions he is ruthless, though he still takes lives into account. Preferring to use his stealth proficiency to avoid opponents. Without exception, if he is given a mission, he will complete it, at all costs to himself.



History: As indicated by his name, Commander Darkstalker was born on the Tash’var Sept renowned for tenacious, hardy, and practical Tau. He is the result of experiments to clone Commander Shadowtide. These achieved a measure of success, with a 90.45% Genetic Match. The difference being his personality and slight changes in physique. After receiving specialist training from figures such as Farsight before his defection and other Tau he was graduated as an O after only 8 years. He worked hand in glove with the ethereals for another four years doing whatever required. This is his second mission of such a scale. The first was to infiltrate and destroy an Ork Space Hulk that would have destoryed a 3rd Sphere world. Strangely he is not affected by ethereal pheromone control.




Your Faithful Servant, I discovered most of this through an autobiography, it is enclosed if you wish to read it. Although 10% is hard won information, including his current role.

Sir, spy killed before he reached an astropath. Tau Border Security.


OOC: So Commander Darkstalker has worked in the Shadows, benefiting the Tau Empire, though he is still wary of it. And he has now been sent to find out whether the rumours of a Magnus Biobomb are true, and if so, to capture it, or in the case of enemy aquiration, destroy it.

Pro's:
-Brilliant marksman and assassin.
-Proficient in CQC and reasonably strong.
-Highly intelligent.
-Very determined.

Con's:
-Not heavily protected.
-Limited forces, only a specially picked insertion team in a dropship. And a Com-link with Tau high command.
-Relies on stealth, large combat situations are bad.
-No heavy weapons, only pistol and sniper/semiautomatic rifle.

Equipment Rundown:
-Camo suit
-Projectile with pulse Sniper Rifle/ Semiautomatic pulse rifle
- Backup pistol with a choice of incapacitating electric rounds, pulse rounds, or extreme heat rounds.
-Battlesuit Vision enhancer, allows for thermal,zoom, tracking tags.
-Battle modified Bonding knife, Equipped with electronic stun capability and chainsaw blades.
-Communication earpiece.
-A special modified drone: The drone carries one Pulse carbine, equipped with electrical stun grenades as well as an assortment of tools for cutting though metal, people etc.. It is of course equipped with stealth tech. It is used for scouting and small level fire support. But the whirring noise it creates makes it unsuitable for extreme risk scenarios, as it may be heard. It is fairly defenseless when discovered and can only be remote controlled within a certain distance, otherwise it relies on basic AI.

Forces:
-6 Handpicked stealth battlesuit troopers, 4 with burst cannons, two with fusion guns, all with shield generators.
- Dropship, equiped with Twin railguns, and four burst cannons. Equipment and ammo inside.


I'm still making his model, and Goulking, those links don't work.
 
+++++++++Accessing
+++++++++Accessing
+++++++++Access Denied – Insufficient Clearance
+++++++++Override Declined
+++++++++Override De – Error – Error
+++++++++Access Granted
+++++++++Displaying File – Solid Snake

+++++++++Solid Snake
Full Name: Classified
Code Name: Solid Snake
Associated Names: The Legendary Warrior
Race: Human (Genetically Engineered)
Age: 41

+++++++++Description
Height: 6’1”
Weight: 14st 3lbs
Build: Medium build
Appearance: An aged man in his 70’s due to premature aging (caused buy cloning process). Grey hair, cut short. Grey moustache, trimmed short. Normally wearing a bandanna with the below equipment
Personality: Dedicated to the Imperium the subject presents a calm and detached composure. Unusually for Imperial servants, he has undergone no psychological manipulation or training as part of the experiment to confirm whether genes and experience can surpass mind control. As of yet this has not proved to have any negative results. The subject displays an introvert nature, unwilling to discuss unnecessary or personal details, nor acknowledging commendations for his work.

+++++++++Equipment
Exitus Rifle: A high powered rifle favoured by the ++Classified++ temple. This weapon is chambered to fire a variety of specialised ammunition types, therefore is able to take out targets ranging from well shielded individuals to monstrous beasts or vehicles.
Exitus Rifle Rounds: Turbo Penetrator, Shield Breaker, Hellfire, Tranquilizer

Exitus Pistol (equipped with Silencer): This Pistol fires a shot more powerful than most personal firearms used in the Imperium. Has been specially modified to enable a silencer.
Exitus Pistol Rounds: Psyche, Kraken, Hellfire, Tranquilizer

C’tan Phase Knife: A blade approximately 6” in length that can penetrate any know substance or shield with the exception of known C’tan Xenos.

Standard Adamatanium Knife: 6” long

OctoCamo Armour: An experimental piece of amour. Offering reasonable protection to the bearer from most small and medium arms, the main purpose of this armour is to hide its wearer and shield them from detection. It can replicate any surface pattern and texture within a few seconds, and also match the temperature. The wear is unable to be picked out visual, heat/infra-red, auspex and other scanners.

Solid Eye: A device resembling an eye patch the Solid Eye combines ENVG light amplification and imaging technology, and also allows for binocular functionality (though not simultaneously). When heavy artillery such as tanks enter the field of view it displays their specifications and armaments. It also takes in body temperature, heart rate and sweat secretion to calculate a soldier's physical and emotional state.

Codec: A small in ear communication device, capable of transmitting and receiving over vast interstellar distances.

++++++++++++Brief History
++++++Error++++++++High Level Clearance required+++++++++++
++++++Error++++++++Bypass Enabled++++++++++++++++++++
++++++Insufficient for Full Clearance – Notes Only++++++++++++++
Gene manipulation successful.
Subject enters ++Classified++ Temple.
Subject graduates ++Classified++ Temple. Enters ++Classified++ Temple
Subject graduates ++Classified++ Temple. Enters ++Classified++ Temple
Subject graduates ++Classified++ Temple
A highly skilled warrior, subject is unique his abilities. Trained through by the best in ++Classified++, ++Classified++ and ++Classified++ Temples he is possibly the best the Imperium has to offer. Currently has a 100% success rate for mission objectives.

+++++++++++ Strengths
Expert in infiltration and sneaking – Snake can sneak into nearly anywhere without being detected.
Sharpshooter – Years of experience means Snake rarely misses, even if under pressure.
Weapons Master - Knows how to operate nearly all weapons in the Imperium that can be operated by humans
CQC – A master in unarmed, small arms combat, Snake can disable foes that are physically stronger and tougher than him.
Strength of Will – Snakes pure determination and strength of will have seen him through countless situations. He has saved the Imperium twice over, both times forcing himself to carry on where others would have given up.


+++++++++++ Weaknesses
No augmentations – Snake, whilst a physically superior human specimen, has not been augmented nor has any implants. He is subject to all normal human conditions such as illness, fatigue and hunger.
On his own – Snake always works alone. Whilst he can obtain information via codec he does not have any support during the mission.
Light Armoured – If he is discovered Snakes armour does not provide much protection, and without any augmentation he cannot stand upto much damage.

++++++++++ Warning – Security Compromised ++++++++++++
++++++++++Lockdowns Activated ++++++++++++++++++++
 
Cebalrai, the starstrider, the casket of stars, Wraithlord of Ord Irbanna
Race: Eldar spirit / Male
Height: About 18 feet.
Weight: Many, many tonnes
Age: His spirit have resided within the wraith construct for roughly a thousand years
Wargear
-shoulder mounted bright lance - left shoulder
-halberd (wraithsword), looks like This One but with more of the typical Eldar flair over it. It is quite large, about 20 feet in total length
-a pair of flamers mounted on his forearms

History
Cebalrai was once a brilliant warrior from the craftworld of Ord Irbanna, a drifting society of Eldar that kept itself to secrecy and only involved themselves in conflicts when it was of the utmost need. Despite his prowess he fell victim to the daemonic servants of Slaanesh as the fell monsters ambushed an eldar exploration party sent to recover something of great importance from one of the ancient maiden worlds. As the leader-daemon stooped down to pick up the spirit stone from Cebalrai's fallen body, the mysterious gem suddenly started to shine with a light of the purest white, forcing the daemons back and allowing the trapped eldar warriors to escape, but not before one of Cebalrai's trusted companions made an heroic effort to retrieve the spirit stone and bringing it back with him. When they arrived back at the craftworld, the farseers of Ord Irbanna contacted the spirit of Cebalrai through his spirit stone and asked him of his final wishes before he would be inserted into the infinity circuit. He wished for them to install his spirit into the Casket of Stars, the grand wraithlord construct of the craftworld. The seers denied his request and adviced him to find solace in the peace of death. Much to Cebalrai's dismay, his spirit was sent to join those of his ancestors inside the infinity circuit and time passed by.

One day, Cebalrai's spirit was awakened, the farseers calling for him to return to the surface so that they could contact him. Ord Irbanna were to be imminently besieged by a daemonic horde of Slaanesh and the Casket of Stars needed to be activated. The spirit of Cebalrai shone brightly at this chance to return to the world of the living and literally shouted with joy from inside the circuit, the mental noise ringing out across the craftworld. His spirit was installed into the construct and in this new shape he led the warriors of the craftworld against the servants of the dark prince. His casket glittering like a distant star, Cebalrai cut through the daemons with furious vengeance, striking down the leader of this vile host with a series of swipes from his mighty halberd. The battle was a victory for the eldar.

Following the aftermath of the conflict, Cebalrai confronted the farseers and asked that they would let his spirit remain inside this shell so that he could still help influence the material world. Honouring the valour and prowess that he had shown them, the seers agreed to this and so Cebalrai's spirit remained inside the Casket of Stars, ever vigilant to act in the service of the craftworld.

Appearance
Cebalrai is shaped like your ordinary wraithlord. His shell is of a light blue colour (think Ice Blue) and his armaments of a dark red nature. Dozens of gems adorn his casket, glimmering in shades of all the colours of the rainbow when he takes to the battlefield. Robes and other cloth is attached to his artificial body, inscribed with runes and sigills that tell of his deeds and valour.

Personality
Cebalrai's spirit has lost the vestiges of mortal personality. He speaks only when he wishes to, does not respond to threats or humour and cannot be intimidated in any way.

Strengths
The Casket of Stars is a construct of immense physical power. Coupled with the warrior spirit of Cebalrai it is a powerful engine of combat, relatively lithe and agile despite its statuesque size. Cebalrai's purposeful stride into combat is a sight to boost the morale of even the lowliest of fighters.

Weaknesses
Like other ghost warriors, Cebalrai's spirit is in essence detached from the material world and as such he can be slow to react to sudden actions and movement if there is no psyker nearby to swiftly direct his attention. However, having spent a length of time active inside his casket, he has become slightly more accustomed to this condition. It is still definately a weakness though. Also, his size can prevent him from accomplishing certain tasks.

Reason to get involved
To stop anyone from using the Weapon since it could prove disastrous to the continued existence of his craftworld.
 
Name: Captain Julius Basiclus
Race: Space Marine
Age: 288 years old.
Height:7’9
Weight: over a tonne

wargear: He has an ornate relic power sword. A master-crafted bolt pistol and articifer armor with built in digi-lasers and Iron Halo force field.

Forces: Basiclus has at his disposal the entire 2nd Company for the Eagle claws plus three terminators squads from the first, sternguard squad from the first, three scout squads from the tenth. Three devastator’s squads from the ninth. This is all centered in his Battle Barge, ‘’Emperor’s Light’’ and supported by three strike vessels.

Appearance. Basiclus is a tall Space Marine with hawk-like features, brown hair and hard blue-gray eyes. He has several service studs on his brow and when he is armored it is in an ornate suit of artificer armor.

Personality: Basiclus is a proud marine, is friendly to his battle brothers, but proud and reserved to all other members of the Imperial armed forces, that is not to say be is uncooperative, far from it. He simply embodies the classic Eagle Claw traits of martial pride.

He is also, like all Eagle Claws, obsessed with martial pursuits and will not tolerate his allies who fall behind his expectations.

Reason on Planet: His battle barge received a distress signal and he is answering it.

History: Basiclus was born in the Eagle Claws home planet of Caesarea, at the age of 7, he entered one of the military recruiting academies, he and two others gradated from their classes, three out of a class of 256. From then on he received the space marine implants and was inducted into the chapter as a scout.

As a scout he received numerous commendations and was the first to his group to be evaluated into a full battle brother. As a line brother he led the squad the cut off the retreat of the ork horde on Secged III.

After seventy years as battle brother he became a squad sergeant, from then he entered the First Company and then he was chosen to become the commander of the 7th company, he served this post for fifty years before being promoted to command of the 2nd company, a position he holds today.

Strenghts: A skilled commander and fighter, he has over two centuries of combat experiance against every foe of the Imperium.

Weaknesses: Pride, as one of the Imperium's finest he belives that there is no foe he cannot defeat, this is not to say he is foolhardy. He simply has a fanatical belief in the Manfiest Destiny of Mankind.

Xenophobic: Like many other Imperials he is suspicous of xenos and hostile to aliens having foguht many times with them. a firm beliver of ''Suffer not the alien to live''




Name: Ashram Nightshroud
Race: Space Marine
Height: 7’’8
Weight: over a tonne in armor.
Age: 10,000 years old.

Forces: Ashram has at his command 280 Chaos Space Marines 100 regular marines, 50 berzerkers, and twenty plague marines. Ten rubric marines. 2 ten-man squads of the Emperor’s children allied to the Black Legion. Thirty havocs, thirty raptors and twenty terminators. He has three land raiders and a multitude of rhinos, predators and vindicators as well as five defilers present. He has several thousand poorly trained cultists and mutants aboard his ship.

Appearance: Ashram is a tall man. He possesses a third eye in the middle of his forehead. His entire body is chalk white from wearing armor for millennia. He has strong patrician features common among those of Horus’s geneseed.

When armored he wears a suit of ornate black and gold power armor with robes. He has a horned helmet and he carries a golden horned staff with an eye at the center. The symbol of Tzeentch is on one armor pad and the eye of Horus is on another.

Personality: Ashram is a withdrawn power-obsessed man. He longs for the days when Horus was alive. To this end he sees Abbadon as the best way to that end and he is fanatically loyal to him.

Ashram is a calm, calculating man on the outside. But when he is angered that falls away and he becomes a sneering raging man who desires revenge on the one who wronged him.

He is otherwise dedicated to chaos, Tzeentch in particular. and burns with the hatred for the Imperium that all other chaos marine’s share.

Reason on that Planet: His visions have uncovered something of importance on the planet, something that the forces of chaos could well use, he has come on behalf of his masters Abbadon the Despoiler, and Heru’ur Daemonseye, commander of the Black Legion’s 4th Black Company warband.


History: Ashram Nightshorud was born on Cthonia, as one of the many hive gangers on the crumbling mining world. He was taken, as others into Horus’s Luna Wolves and made into a loyal astartes.

He was discovered to have psychic powers and made into a leigo librarian. However that was cut short when the Emperor issued the decree banning the use of psychic powers at the Nikea council. Ashram then was reassigned to the regular ranks of the legion and did not use his powers at the command of Horus.

When the Heresy came Ashram followed his primarch unquestioningly into the side of Chaos and sold his soul to Chaos, in exchange for more psychic powers. When the Sons of Horus fled from Terra and splintered into the Black Legion, Ashram followed his commander, Heru’ur, into the service of Abbadon.

He has fought against the Imperium for ten thousand years since then.


Powers and abilities: He is a powerful sorcerer and fighter, as well as a skilled tactician.

Weaknesses: He is weakened by fighting blanks as all psykers and is weak to anti-psyker weaponry.
 
name: Konstantinos Lenk

title: the right hon. Despot Lenk, grand autarch of mourd system, vice-regent of Him on Earth.
race: human
age: 140, physical age 35 (juvenat treatments ongoing)

descrpition.

height: 5'11"
wheight: 15 st 1lb
build: well built

appearence.

below average height and powerfully built, with an augmetic left arm and right eye, and half a dozen scars
visible even when in formal attire, his preffered clothing now he is "civilian" tends to be black linen shirt
and cravat, with dark green trousers and black grox-hide boots, and a military cut formal jacket, also
dark green.

personality.

though his build naturally led to him being nicknamed "the auroch" when in the gaurd, Lenk is typically
a friendly enough and couteous man, and well liked enough by those who dont rub him the wrong way. there
are, however, several topics of conversation on which he will become dangerously quiet on, most prominent
being just how he got the scar that bisects his right eye. He is an occasional dabbler in philosophy,
rarely yet nevertheless straying into the tamer of the proscribed texts (such as those of renegade inquisitor
Plethon), and when taking into account some of his actions in recent past, is now under surveillance, but
is low priority to the sub-sector inquisitorius at this moment in time due to his stabilising effect in the
mourd system until present.

History.

Previously Colonel of the Mourdan 1st regiment, the Imperial Defence force (PDF) where he succsesfully commanded
the defence of Mourd Equatorus military base from an Eldar reaver incursion, and repelled a minor resurgance of orks
in Mourdivan's southern continent with only moderate loss of that regions productivity and population. 10 years
ago he began campainging to oust the previous administration of Mourdivan, claiming its ineptitude had made the recent
upsurge in unrest a necessity, and before the decadent lord govenor thought to remove the threat to his control, Lenk
had already began a popular revolt in the capital, and within 2 terran standard years had completely removed the previous
government and replaced it with his own. Productivity and quality of life for the population have since seen a small
and steady increase, so that the system now seems to comfortably reach its tithe allocation in resources, though
it strangely remains under-populated.

equipment.

carapace armour
artificier crafted hellpistol
secondary armament-stub pistol (concealed)
Power-Mace (possible trophy from confrontation with Xenos?)
Displacer Field
 
Welcome to the Adeptus Astartes Data Base
Accessing Basic Chapter List...
Ultramarines Personnel Files...
Loading Files...
Librarian Files Displayed...
Access Denied...
Access Denied...
Access Granted...
Displaying File...

Full Name: Ademus Verdai
Race: Human (Altered-Marine)
Age: <Data Removed>
Chapter: Ultramarines
Class: Librarian
Rank: Epistolary

Rank on the Imperial Assignment:
Positive Psionic Level
Rating: Advanced Gamma <Requires Updated Rating>
---Inquisitors Note: Has shown signs of possible Psionic power continuing to increase above already dangerous levels. Mental stability to be watched.---

Physical Description:
Height: 6`9
Build: Medium
Appearance: The man looks to be in his early thirties. He has a pale skin tone with hawk like features, shaved head and yellow eyes. He’s slimmer than many marines, even other Librarians, and bares relatively few scars.
Personality: As like most marines Ademus is dedicated onto death to the Imperium, this can be contributed to the psychological training he has undergone. Noted than when outside his own chapter he tends to keep to himself and avoid social interactions of any kind unless under direct orders. He also shows signs of ambition outside his rank and has interest in artefacts of all design.
---Inquisitors Note: Has displayed signs of mental instability. Also showed signs of too much ambition and he idolises Tigurius to greatly...To be watched.---

Brief Summary:
Early Records of Ademus have been lost, however more recent records are enough.
He has fought several times agains the Tyranids and has much experience in repeling such attacks.
He battled against a powerful sorcerer of Tzeentch and was victorious saving his entire battle force.
He has also accompanied his Chief Librarian on many duties, both battle and of a more scholary nature.

Equipment:
Power Armour- A protective suit of battle armour, maintained at the highest quality.
Psychic Hood-The hood's cables tap into implants in the brain and act as an extension of the wearer's consciousness, alerting him to the use of other psychic abilities.
Power Sword-A blade for close combat.
Force Staff-Used to harness Ademus’s psychic power in close combat.
Bolt Pistol- A useful sidearm which can be used in both close and ranged combat.
Frag and Krak grenades-Standardised equipment.

Accessing Combat Assessment...
Please wait...
Loading...
Strengths and Weaknesses listed...

Strengths:
Powerful Psychic- His current strength is at a level beyond almost all but the greatest Imperium psychics.
Growing Power- With his power currently increasing it is possible that he might reach Beta or higher Psionic levels if he survives for a further long period of time.
Talented Psychic- Can easily pick up psychic skills and abilities.
Space Marine- Having been biologically manipulated and trained from a young age he is a naturally superior soldier to most humans.
Trained Combatant- Proficient in the use of pistols and more than proficient in the use of the force sword he carries.
Loyal- With great loyalty to the emperor Ademus finds it easier to conquer his fear to face the Imperiums enemies.
Ambitious- He personally sees himself as the next Chief Librarian of his chapter and as such plans to see such an aim as a personal goal. Such ambition gives him the will to see himself through difficult situations.
Great amount of battle experience- Having survived many battles over many years gives much training and experience to the marine.
Scholar at Heart- Ademus craves knowledge and even artefacts and he constantly attempts to expand his personal psychic learning and power.

Weaknesses:
Physically less Superior- His pure physical strength and endurance is not as superior as other marines who have lived as long as he due to the nature of a Librarians duty.
Powerful Psychic- Being powerful has its own draw backs, especially when psychic, and being of a high level means that Ademus sometimes draws the eyes of unwanted forces. This is usually daemons.
Secretly afraid- One fear that truly sticks in this man’s heart is the fear of the failing of the Imperium and especially the death of the emperor.
Mental Instability- On rare occasions Ademus has shown signs of slightly illogical behaviour, however nothing severe has ever been noticed.
Antisocial- Ademus does not get along well with other humans outside his chapter due to having suffered discrimination due to his talents and as such must make a great effort to work alongside such men.
Weak against all anti-psychic tactics and weaponry.

Forces:
Five Space Marine Terminators- A Squad of battle hardened marines to guard the Librarian.
The “Divine Divider”- Mars Class Battle Cruiser of the imperial fleet. The only marines on board are Ademus and his guards the rest of members of the imperial navy.

Reason for Mission:
Direct Orders from Ultramarine Librarian Tigurius.
Priority: High-Immediate
Clearance: Secret
 
Name: Allectus Boeri
Rank: Captain of the third Company
Chapter: Sanguine Lamenters
Race: Human, space marine
Age: Over 500 years
Hieght: 8
Wieght: Over a tonne in armour

Wargear: Powersword, power armour, iron halo, master-crafted plasma pistol, teleport homer

Forces: Allectus has a force of 15 battle brothers with him to Moirdivan. His most elite and trusted warriors, 5 of which are in terminator armour. These are the third company’s finest and best trained marines. They arrive in a small frigate, only crewed by minimum crew.

Appearance: A tall, proud man with dark brown hair and deep ice blue eyes. His powerarmour is dark red, with a white helmet and white shoulder pads, as a sign of his rank. On his right shoulder is the chapter symbol. A crimson blood drop.

Personality: As the rest of his chapter, he is a mysterious man who most of the time hold his tongue, but will speak when he deem it be necessary. He hold honour above all, and he believes that retribution is the only fair thing in the universe. Just as the rest of his chapter, he hold a great secret.

Brief chapter history: The sanguine lamenters were created in the 11th founding and are believed to be from Sanguinius geeneseed. But records from that time are lost and most of their history unknown. They follow the index astartes to the letter, and are fanatical to prove that they do not have any of the “flaws” that other Blood Angel successor chapters have. So far, no signs of the black rage or the red thirst has been found. They are a very active chapter, and fleetbased, which suits their nature and will respond to any distress signal from imperial forces. They see it as an honor to die in the emperors name and will not hesitate to kill in his name either.

Reason on planet: Allectus and his 15 battle brothers have gone “renegade” to hunt down the chaos sorcerer Ashram Nightshroud, who destroyed Allectus homeplanet some 50 years ago, despite direct instructions to not go after him.

History: Allectus Boeri was born on the planet Theodamas IV, in the Segmentum Obscurus sector of the imperium. The Sanguine Lamenters came across the planet as the inhabitants were figthing to repell a large ork invasion. As the Space Marines helped the PDF of Theodamas, Allectus Boeri, only 7 years old, participated in the defence of his home town. Despite his mere age, he killed 3 orks with his fathers hunting rifle. In the aftermath of the invasion the Sanguine Lamenters stayed behind to recruit to fill the chapters needs and here Allectus was noted. He and 6 others, out of 700 hundreds, were selected to join the chapter and during his training only he and one more survived to become Space Marines. After that he has been fighting for the chapter and climbing the ranks, as his great skill in battle were noted by the chapter master. Before he went haywire, he commands the third company. Now he and his 15 battle brothers are coming to Moirdivan to seeking vengeance for the destruction of Theodamas IV.
 
Name: Tallum Pignus

Race: human

age: 429 (has been treated with rejuvination procedures upwards of three times, thanks to juvenat he appears to be in his early-to-mid forties.)


Height: 6'3"

weight: 187 lbs


appearance: An imposing figure, Talum is thin, with dark gray hair usually kept in a ponytail. He keeps his beard neatly trimmed.

Posessions:

Steel-gray overcoat.
Carapace armor
Pulse pistol
laspistol
power-sword (the shape and length of a gladius)
tarot deck

History: Talum would once have been hailed as a hero of the Imperium. His career was quite illustrious, and he was inducted into some of the highest eschelons of the Ordo Malleus. It was sometime around his third (or fourth, possibly fifth, he doesn't quite remember) that something must have snapped (or clicked). When he went on his next mission, he was never heard from again. His retinue finally turned up a few months later- dead. It was assumed that his mission had been a fatal failure, he was mourned, but in the space of a few months, forgotten.

What they didn't know, was that he was very much alive. During his final rejuvination, he had an epiphany regarding something. Even he doesn't exactly know what he realized, or what it was about, only that this thing has led him to almost the farthest corners of the galaxy. Maybe a demon was somehow able to enter his mind undetected? Perhaps a witch? perhaps he's simply insane? He doesn't know, but he wishes he did.
 
Accessing...
Purged file copies...
Updated to highest extent by order of –classified-
Displaying old files of the Legions...
Access Denied! Data restricted to highest echelons of the Imperium.
Password Correct
Data Accessing
Accessed...

WARNING: Mention of Chaos is forbidden; even the highest ranking members of many imperial organisations know nothing of it. Breaking this law is punishable by death.

----OLD DATA----
Name: Akharin
Legion: The Thousand Son’s
Rank: Librarian

Note: Was Candidate for Chief Librarian but lost out to his comrade Ahriman.

++++Rest of Data has been purged++++

----Recent Data---
Name: Akharin the Deceiver
Other Names: Akharin the Betrayed.
Affiliation: Tzeentch-Thousand Sons (Was temporarily exiled)
Rank: Chaos Sorcerer Lord
Age: Unknown? Ancient Records Purged.
Height: 7”2

History:
Akharin served with the Thousand Son’s and was one of the oldest members when the legions turned traitor and he was amongst their most powerful Psykers, beaten in strength my only a handful in his legion.
Believed to have supported Magnus in continuing sorcery in secret after its ban.
Followed Magnus in Rebellion.
Was seen during the Horus Heresy.
Has been seen many times since, believed to have had conflicts with almost every major race, especially the Imperium and Eldar.
Current Loyalties unknown although he has a large number of thousand sons following him.
Rumoured to have followed Ahriman in search of the fabled black library.
Was Captured and Questioned on his life by Inquisitor Previk but somehow escaped and killed the grey knights and space wolves imprisoning him. Previk’s body was never found.

Physical Description:
Recently seen with helmet of:
His hair is shoulder length and black, he has pale skin and bears a scar down the right side of his neck.
He’s of moderate build, although not as large as most marines from other chapters.
Relatively unchanged since pre-Horus heresy.
Mutations were recorded when he was captured for a short time by the space wolves, these include:
Third eye on forehead which is difficult to see when closed due to his fringe and its appearance seems a mere skin blemish.
The pupils of his eyes are slits and his eyes colour is in constant flux with the exception of the third eye which is always red.
A slight mutation of interest is his hair colour. Before he turned traitor records say it was a light brown colour.

Equipment:
Staff of the Deceiver: A powerful staff which helps Akharin with his psyker powers, it is a Daemon weapon.
Warp Blade: A blade of Tzeentch it can scatter Psychic energy. It is a Daemon Weapon.
Thousand Sons Sorcerer Armour- A mixture of power armour and Sorcerer robes.
Plasma Pistol
Book of Akharin-A collection of texts on chaos compiled by Akharin with the help of Magnus and Ahriman over the years.

Strengths:
Powerful Psyker-Due to chaos mutations of the psychic nature his psyker powers have grown to even more potent than they once were.
Knowledgeable Sorcerer-Master of every kind of sorcery he could find on the Planet of Sorcerers he now travels in search of knowledge, especially the black library.
Experience-Being as old as he is he has much experience.
Battle Hardened-Having fought for many years his warrior skills are advanced.
Space Marine-Genetically engineered to be a warrior.
Tricky- Despite his powers he prefers to avoid combat unless necessary.

Weaknesses
Slightly unstable-Mental mutations have caused slight instability to his mind.
Lacks the bravery of the loyal marines- Having given up all he once cared for he finds it difficult to pledge himself to anything.
Fears Death- Like most chaos worshippers he fears the time when he fails his dark god and his soul is thrown into the warp for them to play with.
Hates close combat- As one of the thousand sons he has always preferred ranged combat, and as a sorcerer even more so meaning the he isn’t as good at face to face combat as other chaos lords of his age.
Daemonic Pacts- Having made many deals with the powers of chaos Akharin will suffer dearly after death. He also requires sacrifices for his most potent spells and summons.
Dual-wielding- Although proficient at this Akharin avoids using both blade and staff at the same time due to their Daemonic nature. If he ever does use both together it is quite possible that the two daemons will be capable of influencing him.
Anti-Psyker Technology and Tactics- Akharin is weak against this sort of technology such as psyk-out grenades and also against people such as blanks.

Current Forces:
The Battle barge “Changers will”
A number of cultists (Changers will crew)
One Chaos Sorcerer of the Thousand Son’s (Captain of the Changers Will)
Two Sorcerer Apprentices (Normal humans not genetically engineered at all)
A number of Thousand sons Rubric Marines.
 
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Name: Mercutio Severine
Rank: Inquisitor Lord
Age: Unknown
Gender: Male
Height: 6' 5"
HomeWorld:********* Imperial Hive World
Status:***ERROR FILE SEGMENT CORRUPT***

Backround:
Though born and raised in high society, Mercutio spent much of his time learning about the lower classes of sociey on his world...gangs, assassinations, illegal drug imports, etc. From this Mercutio became an Arbitrator for his sector, seeking out and exploiting hundreds of crimes. Eventually he began discovering cults, and worshippers of the "dark gods". He became intrigued and dug deeper...Soon an Inquisitor became aware of Mercutios investigations and took Mercutio in as an Acolyte. From there of course Mercutior worked his way up, he was an outstanding seeker and destroyer of chaos taint, once he reached the rank of Lord he began a Conclave ( grouping of Inquisitors ), known now as he Council. Consisting of several Inquisitor Lords and many lower Inquisitors, the Council has nearly unlimited resources. Now discovering a "disturbance" on this planet, Inquistor Lord Mercutio of the Ordo Malleus will bring forth the full strength of his men and the Council of Inquisiton to combat any who stand in his way of reclaiming the planet in the name of the Emperor.

Physcial Description:
Almost never seen out of his armor, Inquisitor Lord Mercutio strikes fear into many oppenents, as well as his own troops. He wears to battle his full suit of magnificently crafted, dark grey, artificer armour. Over this armour he wears a finely woven cloak of black with an attached hood, dark red on the inside. Upon his chest lies an "I" of pure gold.

Possessions:
Upon his waist are dual, well crafted, las pistols, hallucinogen grenades, his favorite, a commincations device, and a combat knife. At his side a trusted servitor carries the Inquisitor's broad power sword. This sword glows of the color magenta and crackles viciously with purple lightning.
This sword is carried by all Inquisitor Lordsin his conclave.

Tactics/Organisation of Mercutio and Weakness(es):
Mercutio does not sneak around like many Inquisitors and is not afraid to wage open war....He often has at his disposal regiments of the guard and many Inquisitorial Stormtroopers, as well as some of the most brilliant minds of the Imperium.
Not the most skilled fighter, Mercutio does not rely on brute combat skill...he relys on the combined tactics and intelligence of himself and his command staff. Therefore Mercutio will not be commonly seen in the thick of battle, but on maybe a large cliff overlooking the battle with his command staff. While the battle is an amazing sight, so is his command staff during the battle...Stormtrooper officers and commander working over a holo-table discussing tactics, vox-casters frantically shouting orders to the troops below, snipers giving suppressing fire, psykers focusing their minds getting ready to unleash a powerful ability,familiars and servitors rushing back and forth with responses and orders, every once in a while Mercutio will have at his side a personal acolyte, soon to become an Inquisitor of his/her own...Mercutio will often join his troops on the field during the last moments of victory, as well as killing or executing the commander or champion of the enemy force. Though Mercutio has some obvious weaknesses as you can see. He is not the strongest in hand to hand combat AND if his command unit and he were to fall or be seperated, the army on the field would fall into complete disorder.

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