• Roll-up! Roll-up! Come one and all the fantastic Turning the World to Darkness painting competition. Welcome to any skill level, you can find out more here.
  • It's time once again to ferret out those murderous vampires in a new VAU - Vampires Amongst Us. A cross between Cluedo and a roleplay, sometimes gory and often hilarious! Find out more here.

TVC - Organisations

Get of W'soran

CN's Lord of Masks
True Blood
Joined
Apr 23, 2008
Messages
9,239
#1
I thought that perhaps some vampires might have certain armies or groups in service to their Lord of Death. So they could be listed here. If such a list already exists then let me know please :D
 

Get of W'soran

CN's Lord of Masks
True Blood
Joined
Apr 23, 2008
Messages
9,239
#2
RE: Organisations

Organisation:The Pale Order
Based in: The Pale Tower
Current Membership: 121 with roughly three quarters being stationed in the tower itself.

Name:

Their name is based on a Lore of magic that V'azrin invented known as the pale lore, it is a branch of necromancy focused on the destruction and controling of the dead, it had little to do with actual raising. Currently this lore has many problems and V'azrin can't work at it due to the tomes containing the knowledge having been stolen.

History:
V'azrin founded the order based on Nagash's Priests, humans loyal to him alone. All are trained in Necromancy although some explore the other lores this is not the norm. Anyone who wishs to join and has even the slightestmagical ability is allowed as long as they agree to some options. The group was created about 300 years ago.

Ranks:
Initiate-This person takes the magical oaths which assures their loyalty to V'azrin and the Head-Cultist.
Cultist-The general rank amongst the Pale order. Most live in the towers lower floors with a few living through out different kingdoms in knowledge gathering and spying.
Cotiere Member-These Cultists are formed into special groups of ten men and women who focus on sharing their power between themselves and linking in an arcane circle were the lead of the circle can channel their power. There are currently three circles. They very rarely leave the tower, and when they do its always together as a Cotiere.
Reshorns Cotiere-Hand Chosen Cultists make up Reshorns personal Cotiere, it has eleven members including Reshorn.
V'azrins Cotiere-These are the most powerful men of the cult and form the Necrarchs personal cotiere, they include the Head-Cultist who usually leads the circle in his masters absense. They include seventeen members including Damek and V'azrin
Head Cultist-Human head of the cult, currently held by Damek. He is the third man to hold this title having killed the last one who had been to old and weak to defend himself. He holds great favour for a human with V'azrin.
Reshorn-Technically higher than the Head Cultist he infact weilds less power over the Pale Order than Damek.
V'azrin-Ultimate master of the Cult who has all members magically sworn loyalty to him.

Appearance:

All humans mostly male who desire to learn necromancy, they wear plain black hooded robes apart from V'azrins Coterie who wear a white skull incale upon the robes breast. The Head Cultist's robes are covered in arcane runes having been enchanted powerfully in a joint effort of V'azrin and his entire circle.

Role:

Mostly an academic group they gather information of all kinds. This includes spys who have positions in normal society. Their main combat focus is powering the towers defences against attack although they do, at times, take to the field.


UPDATE
The order has suffered severely with the death of their immortal and mortal leader, many necromancers also died during the defeat of V'azrins army.
The rest have went and joined the ranks of Rahotep and the other Dark Lord's fortresses.
 

Azahul

Vampire Count
True Blood
Joined
Aug 20, 2007
Messages
1,036
#3
Organisation: The Grey Vermin

Based in: The Underempire

Current Membership: Uknown

History: The Grey Vermin were created by Fiedel, originally a group of mercenary Vermin Guard Fiedel hired them to aid him in his quest to become a Liche. They betrayed him, and in revenge Fiedel hunted them down and killed them, reanimating them to help him once more in a more reliable fashion. Commanded by their leader, a formidable Wight Vermin named Rastar, the Grey Vermin stand guard around Fiedel at almost all times. Each one is a powerful warrior, having lost none of their skill or strength when they became undead, and they prove to be a shock for a foe expecting a generally weak army.

Ranks:
Guard-The majority of the Grey Vermin and just ordinary fighters
Champion-Simply a more powerful warrior
Rastar-More of a glorified champion, Rastar defends Fiedel to the last, never allowing a foe to so much as touch the Liche
Fiedel-Not strictly part of the group, Fiedel did create them and commands them, so technically heads the organisation.

Appearance:
The Grey Vermin look almost exactly as they did before they died. Their bodies have been perfectly preserved by Fiedel’s magic, and they still appear just like the white furred Vermin Guard they once were. Their equipment has changed however, and now they are armoured in black enamelled plates, and wield deadly glowing warpstone blades, created and enchanted by Fiedel himself.

Role:
Their entire purpose it just to keep Fiedel from harm, even though the Liche is not as weak as most of his kind, should some fate ever result in his death it would be a great blow to the Dead Rats.
 

Voltaire

Master Necromancer
True Blood
Joined
Aug 15, 2007
Messages
2,763
#4
Organisation
The Forever Ones

Currently Based in
Schwarzberg

Current Membership
Unknown

Origins of Name
Never ceasing, never sleeping, never dying, the forever ones are everything loyal to Undeath. They are the ones who will be forever.

Appearance
These ethereal guards wear helms of steel and eyes of fire. They have full plate armour and the mounted ones have steeds like the wind of death, jet black with coarse hair and bleeding eyes. Their armour and weapons appear to be stainless though in a momentary flicker of light, the rust and grime show as their true horror is beheld. The mounted Forever Ones have Lances while the foot soldiers wield great Glaives.

Ranks
They have a single Captain known as 'Avatar'. Aside from that they are merely commanded by Valda.

Role
Valda's household guard.
 

Simon von Carstein

The Poetic Fiend
True Blood
Joined
Feb 25, 2008
Messages
2,825
#5
Organisation: The Order of Vashanesh
Based in: Altdorf
Current Membership: Unknown as it is a secret society.

Name: The name is taken from Vashanesh King of ancient Lahmia, Descendant of Nagash, First of the von Carstein vampires and the first vampire to control part of the empire.

History: The order is different to some organisations as it is mainly made up of living acolytes and does not suffer from sexism as females are permitted to join. It was founded two hundred and fourteen years before the events of the Vampire Council. It was created by Simon and his Get Aurelius as a means of controlling the living by making Vashanesh a God in their eyes and as a way of keeping an eye on the imperial court. The organisation has firmly embedded itself within the Empire and many imperial nobles are secretly members in the hope of being sired. Through their influence Simon has been able to manipulate some parts of the empire for his own ends and even order military action from his old enemy on his behalf. However the main function of the Organisation is to worship Vashanesh and guard his sacred relics the most important of these is the Chalice of the Bathori.

Ranks:
Initiate:
This is the lowest rank in the organisation. They assist the Acolytes in their duties and act as guards.

Acolyte: These are next in the chain of command and have limited necromantic knowledge as well as skills in combat.

Enforcers: These are a very mysterious part of the Organisation they are cloaked at all times and carry out asassinations amongst other things no one has ever seen their faces leading many to suspect they are some sort of wraiths.

Necromancer Priests: There are very few of these in the Organisation they lead the religious ceremonies and are trained in Necromancy.

High Priest: The rank of high priest is currently held by Balthazar von Pestise a fallen amethyst wizard.

Messenger of Vashanesh: This rank is currently held by Aurelius von Carstein who represents Simon in the Order.
 

Trevy the Great

Vampire Progenitor
True Blood
Joined
Mar 2, 2008
Messages
8,386
#6
Organization: The Knights of the Rose
Based in: The Violet Citadel
Current Membership: 315
Name: As they are knights of the Scarred Rose, the order name took after that and was called the Knights of the Rose.
History: The Knights of the Rose were originally the various vampiric warriors that followed Vekarin in his flight from Lahmia. They did not have that name then and simply followed Vekarin's lead is his warriors. Long after the fall of the Violet Rose and Victarias' death, Vekarin traveled to the Blood Keep to invite it's powerful warriors to join his ranks. He spoke of honor and glory and many Blood Knights joined him, forming the Knights of the Rose.
Ranks:
Violet Knight: The lowest rank within the order, these knights are nonetheless formidable warriors.
Violet Castellan: Taken from the Castellans of the Blood Keep, these knights lead small units of Violet Knights into battle.
Violet Captain: There are only three of these at any one time, each commanding approximately 105 Knights within the Knights of the Rose, and they are taken from either the most formidable Blood Knights or by the original members of the order.
Captain of the Rose: The one commander of the entire Knights of the Rose, this position is currently help by Ferenus Banespike, one of Vekarin's most powerful Leiutenants. He answers directly to Vekarin himself.
Violet Champion: Although not counted within the membership of the Knights of the Rose, this powerful warrior is a personal attendant of Vekarin or Ferenus when they ride to battle. This position is currently taken by Luthor Banespike, a get of Vekarin who carries his Banespike into battle.
 
Joined
Jul 1, 2008
Messages
190
#7
Organisation:
The Everslayers,
Everto Venatoris

Currently Based In:
Not appliciable

Current Membership:
Seven

Origins of Name:
Everto Venatore, translated as Daemon Hunter in the old tongue. With a play of words converted to the Everslayers in modern language. The name was taken by Hector von Hohenheim and his group of vampiric Daemon Hunters as they prepared to face the master daemon Tartarus.

History:
After Hector von Hohenheim swore to slay the hellish Master Daemon Tartarus, he bagan training himself towards perfection in both body and mind. Seven years into his unlife, he was tracked down and attacked by his former superior officer in the Witch Hunters, Brother Captain Ephraim. In the ensuing battle, Hohenheim defeated Ephraim, and a plan began to form in his mind. Hector sired the Witch Hunter with the blood kiss, recruiting him as his unquestioning servant. Together, they strived for perfection in the art of bringing creatures of evil to justice. Throughout the centuries, every time an individual arose in the world who showed exceptional skill in their craft, Hohenheim would seek them out. After fighting them in single combat, he determined wether or not the subject was worthy to be recruited for his unholy quest. After two millennia of training and recruiting, the Everslayers numbered a dozen members in addition to Hohenheim himself. It was then that they descended into the dephts to fight Tartarus. In the ensuing battle, the daemon proved too powerful, and they opted to shackle it within Hohenheim. The surviving six Demon Hunters went into ethereal sleep in the underground cavern, watching over their agonized master, and guarding the daemon so that it never be unleashed upon the world again.

Ranks:
Everto Venatore - Demon hunter. Having trained for hundreds or thousands of years, these are the ultimate nemesis for the legions of Hell and Chaos. Five Venatoris survived the battle with Tartarus.

Diabolus Trucido - Devilslayer, second in command. Any one of the Everslayers may at any time challenge the Devilslayer, and if he or she can be defeated in single combat, the challenger will attain the position. Currently, Brother Captain Ephraim is the undisputed Devilslayer.

The Hohenheim - Master and sire.

Role:
To bring justice by the Light upon any and all abonimations of Hell and Chaos.
 

Sweeney Todd

Master Vampire
True Blood
Joined
Mar 9, 2008
Messages
4,036
#8
Organisation: Mrs. Lovette's Meat Pies

Currently Based In: The Unholy Patisserie(mobile)

Current Membership: Thousands

Origin of Name: Taken from the name of the business Mrs. Lovette used to run when she was a mortal woman.

History: While human folklore may depict Sweeney Todd as killing laregly to sate his own bloodlust, the truth was more nefarious than that. The Red Thirst was but a small part of the equation. Finding the need to create a small warband of undead to storm Judge Turpin's guarded residence, Mrs. Lovette experimented with using meat pies tainted with warpstone to create a ready source of mindless, slavering minions, the end result being virtually indistinguishable from what are often called Crypt Ghouls. Of course the raw meat had to come from somewhere, which is none other than the Vampire Barber of Fleet Street's victims. Not being one to waste any meat, every single one of Mr. Todd's victims were fully flensed of any meat they possessed.

As they were discovered and Turpin fled to a large city, the need for a warband swelled into demand for a small army, capable of distracting an Empire city garrison for long enough for the vampires and their slave to fulfil their quest. Todd and Lovette agreed that their previous methods were effective enough. Thus, the oversized Black Coach known as the Unholy Patisserie was created by unknown means, in order to bring Lovette's insidious enterprise abroad. They have spent centuries preying on remote villages all across the Empire in the guise of wandering meatpie merchants.

Forces:

Ghouls: These are composed of the many victims of Mrs. Lovette's necromantic meatpies and form the vast majority of hers and Todd's forces.

Skeletons and Patisserie Guard: The men and women whom Sweeney Todd used to provide raw meat were stripped to the bone of any and all usable meat. These form a much smaller group than the Ghouls and make use of scavenged or stolen equipment. The Patisserie Guard form an elite corp of undead warriors and bodyguards raised from notable warriors that Todd and Lovette slew over the centuries. She has seen fit to enhance their weaponry and armor with traces of warpstone powder and her own magics.

Zombies: None, except those raised from any nearby graveyards as needed. Mrs. Lovette is not the type to leave any usable meat past the sell-by date.

Hunting Packs: The birds and beasts who consumed the tainted meat were subject to the same eternal curse as the many customers of Mrs. Lovette. They are used in the capacity of scouts, harassers and if need be light cavalry.

The Unholy Patisserie and the Infernal Bakery: This is a monstrously swollen version of a Black Coach, and can fit the entire population of a small village inside if needed. In appearance it resembles a cross between a Black Coach, a Steam Tank, the College of the Golden Order and a bakery. It is pulled by a mixed group of Ghouls and undead steeds and possesses several arcane abilities, like being able to go incorporeal for a short period of time. The Unholy Patisserie is both a base of operations and a mobile strongpoint in the case of battle. A much smaller auxiliary mobile facility exists in the form of the Infernal Bakery, which closely resembles a Black Coach in all respects except the smokestacks and small wood-fired oven strapped to its exterior. The Infernal Bakery is more commonly seen on a battlefield, being used in the capacity of a heavy chariot alongside the Unholy Chefs.

The Unholy Chefs: Formed for the purpose of slicing and dicing the living into bite-sized morsels on the battlefield, these are infernal undead riders that serve as shock troops and heavy cavalry. They possess limited sentience and are much more intelligent and capable than your usual mindless minion. While not in battle they assist Mrs. Lovette in preparing her meatpies.

Spirits: Unknown to all, even himself, Todd actually possessed a small amount of talent in the magical arts when he was alive. This infrequently manifests when large amounts of necromantic energies are being manipulated(usually by his right hand woman) and he is under duress, which results in his dead wife and daughter's spirits being dragged into the battle accompanied by Joanna's many murdered suitors. The screams of the wrongfully slain are lethal, as are their incorporeal weapons. The sight of his unavenged wife and daughter will drive Todd into an insane berserker rage when his ability to deny their presence to himself is stretched to its limit and beyond, and requires Mrs. Lovette to calm him down.

Vampires: Sweeney Todd and Mrs. Lovette do not have any known gets with the sole exception of Toby, whom they keep under their full control via an enchanted collar.
 
Joined
Apr 26, 2008
Messages
198
#9
Organisation: Legion of the Black Rose
Based in: Dorgya
Current Membership: Unknown, but thought to be a massive ammount of soldiers.

Name:
The Black Rose is the chief Heraldic emblem of the Feldenhaus Family, and so it is also their armies chief Standard. The Black Rose sports the petals of a black, decaying rose, but has a vibrant green stem, which represents the Death of the Vampires physically, but the fact that they still retain their humanity and life. This is especially meaningful to Glyre and Emilya, for Glyre would not have been able to save Emilya and eventually marry her, had he never sought out the powers of vampirism from Vlad VonCarstein.

History:
The Legion of the Black Rose was founded when Glyre and Emilya managed to turn the region of Dorgya against the Empire, and managed to make the people loyal to them. Slowly, however, the initial soldiers and champions began to die, and Glyre decided he would use his Necromantic abilities, along with those of his trusted Necromancers. To raise a massive army of undead. This army is always growing, so it's exact size is unknown.

role:
The Legion is the army of Glyre and Emilya Feldenhaus, and performs all tasks from defense to sieges, and even some construction. The armie's troops often sport more helmets and armor than most other Undead factions, this is because of the Chaos Dwarf Gilgaramesh and his eight immortals who constantly slave for Glyre in the forges.
 

Gree

Master Vampire
True Blood
Joined
Dec 11, 2007
Messages
4,953
#10
Organization: Army of Mitternacht

Currently based in: Castle Mitternacht

Membership: Unknown, but probably about eighty thousand fully mustered.

Origin of Name: Named after the fief that Mircea rules.

History: The Army of Mitternacht is nothing more than Mircea’s personal armed forces. He uses this force to form the core for his campaigning force; it is raised from past defeated forest and nearby barrows and graveyards.

Unusually among the undead Mircea has taken effort to organize his army carefully, he does this to both remind him of his old living habits as a general and for ease of indenification and organization.

Ranks/Forces:

Infantry ranks are based around a ten-man file, in two ranks, four of thee make up a ‘’company’’ ten companies make up a 400-man battalion, ten battalions make up a division, several divisions make up a battle and are commanded by his Wight kings or vampires. Skeletons and wights are organized this way. Mircea’s special corps of wight bodyguards consists of a special eight battalions division and are called the Mitternacht guard.

Calvary is organized with the same basic ten-man group bit into hundred man-sized squadrons. Several squads are organized into a cavalry battalion and several battalions into a cavalry division.

Ghouls are far too undisciplined for ranks and fight in a huge mob. Bats and Dire Wolves are just beasts and fight in flocks and packs. The same applies with sprits. Zombies are usually an ad hoc force and are not organized.

The commander of Mitternacht’s garrison is Vanulf von Carstein, he commands the castle garrison. Luke von Carstein commands the commander of the field armies and he holds the title of constable.
 

Crimson

Vampire Count
True Blood
Joined
Jun 28, 2008
Messages
1,408
#11
The Crimson Thirst​
Organisation: Coven of the Crimson Thirst.
Based: Wurtbad, Capital of Stirland.
Current Membership: Unknown.

Name:
The name of the Coven is derived from the affliction which befalls all who are given the bloodkiss, the thirst for mortal blood.

History:
Originally formed by Vyacheslav and Ingrid von Carstein after the fall of Vladimir von Carstein during the First Vampire Wars, the Coven of the Crimson Thirst is a society which operates through great secrecy within the Capital of Stirland. Currently lead by Vyacheslav's first get Andrea von Carstein, the Crimson Thirst currently operates as a haven for both Lahmia and von Carstein Vampires within the Empire who's loyalty has remained true with Vladimir von Carstein.

Ranks:
WIP

Role:
Whilst offering protection for Lahmia and von Carsteins throughout the Empire, the Coven of the Crimson Thirst deals with gaining intelligence throughout the Empire on behalf of Vyacheslav and Ingrid von Carstein. Through means of infiltrating various areas of the Empire's aristocracy.
 

Ghouly

Liche
True Blood
Joined
Jan 15, 2008
Messages
5,517
#12
Name:Graveclaws tribe
Based in:Sylvania
Current membership: unknown

Name: Graveclaw is not very creative so his tribe is simply Graveclaw's tribe.

History: Graveclaw's tribe comprises entirely out of ghouls many of whom are descendants from Graveclaw's sire's tribe. the Tribe is constantly growing and shrinking, though there is always a couple hundred in the cave at all times. They are allowed to devour human-flesh but only the corpses of the freshly buried. When Graveclaw moves against a Vampire, his tribe goes with him relying completely on weight of numbers to prevail. All the gold and other pretty things are given to Graveclaw as sacrifice for his protection.


Ranks
Infants: the new-born of the tribe are kept in the cave at all times until they come of age. When the tribe is out hunting one female is left to guard and feed them.

Females: The females of the tribe have little rights within the tribe, used as little more then breeding and in desperate times, food.

Hunters:the Hunters of the tribe are the food gatherers and warriors of the tribe. They are the ones who go out to raid the graveyards and kill animals. Every night the Hunters go out in packs to find food. Upon returning they pile their findings in a pile in front of Graveclaws throne, where their master gets first pick of any of the corpses. After he has finished the hunters are allowed to eat their fill first, then after they have finished the rest of the tribe allowed to eat.

The Ghast: The Ghast is the one who rules the tribe in Graveclaws stead. Any male goul of the tribe can become Ghast by killing the current Ghast. The current Gast is named Murlog who surves as Shaman of the tribe, and worships Graveclaw as a god. The Strigoi doesn't really care and on more then one occasion has hurled Murlog across the cave
 

Arion

Vampire Lord
True Blood
Joined
Sep 17, 2007
Messages
3,414
#13
Name: The Dark Sentinels
Based in: Castle Icekeel.
Current Membership:
4 Lords-Draithon (The Vengeance ) , The Ecstasy, The Wrath, The Finality and 5 Seneschal. 20 Initiates. 7 Bodyguards per Lord. Combined army of 2000 soldiers. Spy and informant network of near 1000. Total resources, approx 3000 men. This pales in comparison to the section loyal to Malekieth, who have over 100,000 soldiers alone at their disposal.

Name Origin: They were created to safeguard Malekieths throne. The Laughter comes from his generally uplifted attitude and wit and frequency of laughter. Yet when angered this is converted in a sadistic way, think Heath Leadgers Joker, but when unangered a merry wit. The Wrath comes from his method of using anger in a controlled way to fight. The Finality is named after his effect, he is a Sniper, and if you are his target, Khaine help you. The Lost comes from the fact that Draithon is an anomaly, alone in his kind and therefore lost,

Symbol: A Dark purple/black crown in the middle of a white background. The crown is seven ponted with a tear-drop sapphire in each point. The background is patterned by two faint silver longswords and a green poison vial.

Description: A separate entity to the Temple of Khaine, a safeguard created against them, should something happen to question their loyalty. Its members consist of specifically chosen dark elves. Each elf is a trained assassin, but unlike their temple counter parts, they have public identities, this allows for other uses than simply assassination. They follow the path of Aenarion.

History: Founded a 300 years before the Battle of Finuval plains, it continued on until about 50 years ago (Finuval was 200 yrs). It still continues but in different form now. It was split when Malekieth took serious steps towards closing the vortex.

Equipment: The true members of the organisation wear what they chose, however a common Druchii theme runs through them. The Laughter wears pure white cloak and light armour while covered with black and red roses and wields a shortsword. The Fury wears deep scarlet plate and wields an elegant longsword. The Finality wears a deep cowled dark green cloak and black armour as well as carrying an overly powerful and accuarate repeater crossbw. The 2500 soldiers each are armoured in black armour similar to a Black Guards yet gilded with white, the greaves and thigh guards instead of a mail skirt. Despite being fully armoured the armour is sufficiently well designed so that they can move easily. All wear a long white cloak for camouflage in Naggoroth, a staple piece of clothing that has not been given up. Most are armed with a pronged kite shield bearing the sentinels emblem as well as carrying a longsword. 500 are armed with repeater crossbows and horses. 250 are Shock Troops, Coldone Knights. The Organisation Commands Two black Arks and a fleet of smaller ships. (Draithons side, Those loyal to Malekieth obviously have more resources.)

Ranks

-Initiate: You are being watched by the Dark Crown, they are considering you.

-Apprentice: Currently under training by one of the Masters. Your public identity is a lowranking noble.

-Seneschal: Journeyman, under part time training by a master, public identity is Highborn (favour of Malekieth). There a seven of these.

Lord: Master rank, teaching your apprentice, public identity is Lord Highborn. There are seven. A sapphire held in a silver net with dragon designs, worn as an earring is their mark.
 

Simon von Carstein

The Poetic Fiend
True Blood
Joined
Feb 25, 2008
Messages
2,825
#14
Name: The Baalak Gul
Based in: Nexeternus
Numbers:Unknown/A lot

The Baalak Gul are the most recent additions to Simon's forces. The result of two hundred years worth of selective breeding between ordinary ghouls and Simon's Sylvanian forces stand tall and straight like men, with increased intelligence. The Baalak Gul are fierce warriors who utilise armour and weapons even bows at the expense of their poisonous claws. They are expert trackers and skirmishers who fear nothing and consider themselves better than ordinary ghouls and men. Simon chose not to use them during the Seige of Nexeternus as they were not completely ready for his purpose. But that has changed now with the defeat of Mannfred and now he intends to use them as a vampire hunting/killing unit as well at least one warband has left Nexeternus and crossed the border into the empire.
 

Sweeney Todd

Master Vampire
True Blood
Joined
Mar 9, 2008
Messages
4,036
#15
Name:The Fallschirmkorps

Based in: The Unholy Patisserie

Numbers: A thousand(approx.)

Origin of Name: The name is nothing more than a bald declaration of their battlefield role and purpose in Reikspiel

Background: Mrs. Lovette's experimentation with warpstone has created a new breed of wight that are tougher, smarter and somewhat faster than before. Sweeney Todd has organised these into a single formation for the projected endgame for his plan for vengeance. The other arms of the Fallschirmkorps evolved naturally from tactical needs and availability of equipment looted from the Empire.

Role: The Fallschirmkorps collectively serve as Todd's assault Kampfgruppe(task force)

Rough Table of Organisation: Waffen-Luftstaffel - This is the collective grouping of Todd's air forces. It is further subdivided into 3 groups:

The Interception Wing which consists of Fell Bats and other flying minions who keep the skies clear of enemy presence and if necessary will join the attack on enemy ground forces

The Bombardment Wing consists of Fell Bats who carry explosives and drop them upon the enemy from above. Their explosives are in the form of alchemical potions that detonate upon contact with open air or other impact-triggered ordnance, looted or stolen from the Empire. The Bombardment Wing serves as airborne artillery and usually pave the way for the Fallschrimverfluchte assault

The Transport Wing are composed of oversized bats and carrion specially adapted to carry heavy loads in their claws. Their role is to literally drop an unliving cargo of Wights onto the heads of the enemies. It is this group which gives the entire force its name

Fallschirmverfluchte: These are Mrs. Lovette's warpstone-enhanced Wights armed with heavy warpstone-laced blades. They are also equipped with pistols and posess enough intelligence to actually use them. It can come as a rude shock when the undead actually return incoming fire. They are Todd's elite shock assault troops and as such are literally dropped right onto the enemy, giving them a tactical advantage from their first strike capability. They are significantly more resilient than normal Wights and can withstand the impact of the drop.

They are led by a mighty Wight King who also serves as Todd's army standard bearer
 

Get of W'soran

CN's Lord of Masks
True Blood
Joined
Apr 23, 2008
Messages
9,239
#16
Organisation: Von Carstein Assassins.
Based in: All around Sylvannia.
Current Membership: Unknown even to the count, unlikely to be large, mostly fourth and fifth generation thus not too powerful.

History:
Akarin sired the first of them for Vlad, their numbers have waxed and waned since their conception and Akarin has often sired others, inducted curent vampires to fulfil the ranks. He is also not above killing members when it is required.
There are important points, the training is harsh and only the body of a immortal can handle it, brain washing is also involved stripping the vampire of any wishs to ambition.
The only vampires not to have such conditioning are Akarin and Silibar, they are also the only third generation spawn. It is also illegal to sire without the Counts permission for members.

It is of note whilst offically at the Counts call all members seem loyal to Akarin.

Ranks:
Candidate-Technically not a rank this is when a mortal or immortal is being watched to see if they should be offered the chance.
Associate-Currently in the training process, can last many years and ends in full membership or death.
Assassin-Full Member, has sworn oaths of loyalty to Akarin and the current Count, although not to his face.
Second Assassin-Second in charge of the order, currently held by the strange Silibar.
First Assassin-Currently held by Akarin Von Carstein, also the only member to be allowed to carry the Von Carstein name.

Role:
Intelligence and counter-intelligence, they spy on and remove targets at the counts commands. They can also act as body guards when necessary.

Uniform:
When on offical duties and not disguise they tend to wear black leather armour with long hooded cloaks and carry various weapons ranging from longswords, bows to daggers. The notable exceptions to this are Silibar.
 

Get of W'soran

CN's Lord of Masks
True Blood
Joined
Apr 23, 2008
Messages
9,239
#17
Organisation: Teufhof College of Magic/ Sylvania's College of Magic.
Based in: Teufhof Observatory/ Tower of the Stars.
Current Membership: 5 initiates, 14 mortal Astromancers, 19 mortal Necromancers, 5 recruiters, 2 senior wizards and seven vampire's
Current Status: With the Death of V'azrin and their free will restored Ademus has taken command of the college and Barony once more, all mortal and immortal members have been recalled to the tower.

Name:
Originally called “The Order of Death” Ademus changed it’s name for mostly mocking purposes a few years after the colleges of Magic in Altdorf where sat up.

History:
Ademus founded “The Order of Death” to train mortal Necromancers for Konrad, he would also train vampires who wished it. As a gift for doing this Ademus was granted the title Arch Necromancer of Sylvania but changed it to Patriarch after he changed the orders name to the Teufhof College of Magic.
Despite being in Karl’s barony it officially owes the baron no loyalty but instead only to the Count, in reality it serves Ademus.
Outside of the Barony there are no records of the towers existance.


Ranks:

Initiate-A mortal who has not yet been trained or tested for magical affinity.
Astromancer- Mortal Wizards who have exceedingly strong talent in the lore of heaven, they rarely leave the observatory. They are hand picked by Ademus.
Necromancer- Mortal’s who have no strength in Astromancy and so are taught Necromancy, few remain in the Tower of Star’s for long, they are not permitted access to the highest level’s of the tower. Found by the recruiters.
Recruiters- Necromancer’s whose purpose is to find those with talent, they are especially talented in magesight able to recognise those with latent ability with ease.
Von Carstein Magister- These are vampire’s who spend time learning of magic from Ademus.
Grand Astromancer-The Senior Wizard of the Astromancerers, currently an old man called Dervik Lezrik. He hasn’t left the observatory in over a decade.
Grand Necromancer- The Senior Wizard of the Necromancers, Vladimar von Kress, hes also the Barony’s Arch Necromancer.
Patriarch- Ademus von Carstein. Often he wander’s Sylvania for magical anomalies and spends most of his free time in the observatory.

The Circle- Consists of Ademus von Carstein, Vladimar von Kress, Dervik Lezrik, Berik Helft, the fifth chair is empty although Damek von Carstein still technically holds it.

Appearance:
Initiate- Men and women not fully inducted into the order, they wear white robes.
Astromancer- They wear robes similar to that of the celestial order, only with faint necromantic runes covering their garb.
Necromancer- Black robes with strong necromantic enchantments.
Recruiters- Necromancer garb when at the tower, otherwise whatever it takes to blend in.
Von Carstein Magister- As Vampires can do whatever the hell they like.
Grand Astromancer- The same as the Astromancers but more impressive magically.
Grand Necromancer- The same as the necromancers but more impressive magically.
Patriarch- Whatever he wants.

Role:
Officially: To protect the realm of Sylvania from internal and external magical threat.
Reality: It’s a place of learning kept a secret apart from those who must know.
The Astromancers serve Ademus loyally and stay in the tower, experimenting with the lore of heavens and rarely leaving the observatory, unlike those of the Empire’s college’s they are allowed to use dark magic to strengthen their ability. At the first sign of mutation however they are killed so they try to avoid using dark magic when possible. They live in the observatory which is on the top floors of the tower.
The Necromancers they serve Karl and they all live in the bottom half of the tower when present there.
The recruiters are all currently laying low in various countries.
Von Carstein Magisters- Scholarly vampires, they come to learn something before leaving soon after. There are usually no more than two at a time, usually none at all. Their lessons take place in the underground section of the tower.
Grand Astromancer- Commands and oversees the Astromancers and ensures their research is oversaw.
Grand Necromancer- Commands and oversees the Necromancers and ensures their research is oversaw.
Patriarch- Watches over the entire tower and schedules the research projects and recruitment, commands survey groups to watch Sylvania for magical disturbances.

The Circle-The Council that assists with all senior Management.

Current:
All Astromancer's and Necromancers have returned to the home of their Baron, castle Teufhof.

Updated: 1/12/09
 

Get of W'soran

CN's Lord of Masks
True Blood
Joined
Apr 23, 2008
Messages
9,239
#19
I know ^_^

To be honest after putting that up I kinda went
Err will these guys even take part in the story of TVC >..>

Ah well! Blame boredom xD
 

Evanm7

Grave Guard
Joined
Nov 14, 2009
Messages
256
#20
Organisation: The Ritualistic Vampires / The Ritus

Based in: The house of Vaskatch.

Current Membership: 14 Necromancers, 7 Vampires, 7 Makil Warriors, 77 zombies, The Mark Of Seven, and 7 Draw Stones.

Current Status: All of the members of The Ritus have come to Nuln to rally against the Lahmians. After that, harsh rituals will be invoked to boost the ranks of undead at the Councils side.

Name: The Ritus is Ritual is Ritual in the Old Tounge. (Latin)

History:

Ranks:

14 Necromancers- Necromancers- Note, each one controls five zombies, and that channels a 7th of their power to each other.

The Seven Vampires- Come in different ranks.
The Fire.
The Metal.
The Shadow.
The Beast.
The Heaven.
The Death.
The Necromantic.
Each can control the lore in their name. [The Fire=Fire for example.]

The Makil Warriors- Blood Knight spirits trapped in High Elven bodies, these warriors fight in Khornate armor.

The Mark of 7- As you may have noticed, every warrior in the army is in a multiple of 7. The Mark Of Seven is a construct fueled with Necromancy, and on top is a Ritual Platform that fuels Necromancy.

The Draw Stones.
These draw magic. Only one can be used in close proximnty.
 
Joined
May 30, 2009
Messages
877
#21
Organization: The Ritus

Based in: The Grey mountains.

Members: 14 Necromancers, 7 Vampires, 7 Makil Warriors.

Current Status: All of the members of The Ritus have come to Nuln to rally against the Lahmians. After that, harsh rituals will be invoked to boost the ranks of undead at the Councils side.

Name: The Ritus is Ritual is Ritual in the Old Tounge. (Latin)

History: Formed soon after the first Vamperic war, by Richard Nightwere a get of Jason Nightwere, based within the Grey mountains Rick and his Vamperic followers descended into the land of Bretonnia leading the offensive from of the Lahmain vampire spies of threat area
through few in number these warriors have trained for many hundreds of years and are masters of the bow
Ranks:

14 Necromancers- Necromancers- Note, each one controls five zombies, and that channels a 7th of their power to each other.

The Seven Vampires also known as the Makil- Come in different ranks.
The Fire.
The Metal.
The Shadow.
The Beast.
The Heaven.
The Death.
The Necromantic.
Each Has an enchanted bow, made of a alien to all but their creater Jason who created them

The Warriors- Blood Knight spirits trapped in High Elven bodies, these warriors fight in Khornate armor.

The Mark of 7- As you may have noticed, every warrior in the army is in a multiple of 7. The Mark Of Seven is a construct fueled with Necromancy, and on top is a Ritual Platform that fuels Necromancy.

The Draw Stones.
These draw magic. Only one can be used in close proximnty.
 
Top