Why should i post a dedicated thread everytime i want to ponder about a certain list?
let's try this formula, updating the thread's title each time.
let's try this formula, updating the thread's title each time.
Overall I like the first list the most in terms of power level - I think Manny is a real problem for the opponent at 1000 pts. I think the second one will have a hard time killing anything - ten Grave Guards don't really cut it. I would definitely bring the Blood Knights for the second list.
Overall I like the first list the most in terms of power level - I think Manny is a real problem for the opponent at 1000 pts.
Take list one, and add 5 blood knights, 20 zombies and a Vampire Lord?It proved to be effective.
Next step, a 1500 pts list.
That is awesome! What did you face?It proved to be effective.
Next step, a 1500 pts list.
That is awesome! What did you face?
Take list one, and add 5 blood knights, 20 zombies and a Vampire Lord?
I like it! Is it against Daughters again? I think the main drawback of the list is that you have a low model count and can get punished a bit by shooting.
Reckon I would drop the fell bats for Emerald Life Swarm. The VLoZD and "spare" unit of direwolves already gives you some speed, and I think the Graveguard are going to need all the healing they can get to remain effective holding the centre, either of those opponents can put out enough shooting that an extra d3 healing at a strategic point could make a difference (keep the VL on foot alive for another turn, keep the Graveguard in the fight, un-bracket the VLoZD...)Given that it's not an evolution, i will probably go for something as this (we will probably play with the "old" book, aka no galletian... unless my opponent asks otherwise)
SOULBLIGHT - 1500 pts
Vyrkos dynasty
HEROES
VLoZD - general with pack alpha, sangsyron as artefact, foetid miasma as mount trait
Belladamma
VL afoot
BATTLELINES
10 skellies
10 wolves
10 wolves
OTHER
3 fellbats
20 grave guards
the plan is pretty simple:
2 main hitters: VLoZD will act alone on one flank, in the center i will have Belladamma and VL with 10 wolves (bodyguards / screen) and the 20 GG buffed by the ca of the VL and killing moon by Belladamma
10 skellies in the rearline (obj)
10 wolves and 3 fellbats as fast units (flanks protectors, obj grabbers)
Reckon I would drop the fell bats for Emerald Life Swarm. The VLoZD and "spare" unit of direwolves already gives you some speed, and I think the Graveguard are going to need all the healing they can get to remain effective holding the centre, either of those opponents can put out enough shooting that an extra d3 healing at a strategic point could make a difference (keep the VL on foot alive for another turn, keep the Graveguard in the fight, un-bracket the VLoZD...)
Fair enough! I find them very useful, but then I rarely put anything faster than a vampire lord on foot onto the table, so that probably influences it. Certainly not the "fail bats" that people slated them as when the book was first out!That's definitely a possibility and probably an improvement to the list... but it’s a sort of test, and i wanted to try a unit of fell bats to see if they prove themselves to be useful or not.
I will think on it
With the new warscroll for Emerald Lifeswarm you do not get the double trigger when you cast it so I don't think it is worth it at all.
Ouch! Boo :(With the new warscroll for Emerald Lifeswarm you do not get the double trigger when you cast it so I don't think it is worth it at all.
Given that it's not an evolution, i will probably go for something as this (we will probably play with the "old" book, aka no galletian... unless my opponent asks otherwise)
SOULBLIGHT - 1500 pts
Vyrkos dynasty
HEROES
VLoZD - general with pack alpha, sangsyron as artefact, foetid miasma as mount trait
Belladamma
VL afoot
BATTLELINES
10 skellies
10 wolves
10 wolves
OTHER
3 fellbats
20 grave guards
the plan is pretty simple:
2 main hitters: VLoZD will act alone on one flank, in the center i will have Belladamma and VL with 10 wolves (bodyguards / screen) and the 20 GG buffed by the ca of the VL and killing moon by Belladamma
10 skellies in the rearline (obj)
10 wolves and 3 fellbats as fast units (flanks protectors, obj grabbers)
It does seem as though the role of the VLoZD is primarily distraction, and if built accordingly then also a bit of a damage sponge for regular attacks. He never seems to dish out any damage for me, but still seems worth taking!
How hard did you find the wolves hit? Our book seems over-stocked with tough units, and somewhat understocked with damage dealing units. With their extra move, is it hard to keep up with the buffing characters?
because ATM i only own 20 bladegheist. ;PI like the list a lot - quite similar to what I field at the moment. Why the the Grimghast Reapers in a Scarlet Doom army though?