This thread is for the general discussion of the Guide Sunny & Najo’s Vampire Counts 8th Edition Handbook (2014). Please add to the discussion here.
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Beguile has two drawbacks that keep it from being blue. You have to invest in infrastructure to make it reliable, thus taking items and powers away from blending. When you take beguile AND AoDM, you just dropped quickblood etc. Also, it only gives you protection from one model in base contact. Other protection works against anyone attacking you. And, that one model still gets to hit, they just have to reroll those hits. So, you could have beguile fail easier than other protection. That said, it stacks well with other protection and does hamper a character in base contact with your vampire, but that isn't the best place for your vampire to be. So, all these factors push beguile into mid range at green.
There is plenty of infrastructure. Anything that boosts WS, supplies a minus to hit or induces fear synergizes with beguile. But all those things lead to fear bombing or putting your vampires in harms way. I personally like beguile, but items like charmed shield, enchanted shield, dragon helm, opal amulet and seed of rebirth can be more effective in the right builds. For something to get blue, it's nearly auto include. Because beguile is subjective by play style and builds, green reflects that.Wait, what infrastructure? You can take Red Fury, Quickblood and Beguile. The only thing you need for blending is Red Fury and Quickblood. As for the one model, maybe you don't see this the same way as I do, but any incoming damage possibly reduced is good. While of course this is something that's less useful on say, a Skaven swinging at your 1+/4++ Lord, it can make for an outrageous difference vs. more killy units and characters.
But this is your guys list and not mine, do with it was you please of course. I'm just pointing out that for 15 points, IMO there's not a better protection item in any of the existing army books, or in the BRB for the price (closest would be Shield of the Merwyrm). Especially when it doesn't conflict at all with your magic allotment, which is a boon by itself. And it only gets better with leadership modifiers, which you can take in your army as synergistic components.
Fair point on the Ghouls though, but for me, they are blue. Simply because there's not a lot of core in the game that scares off monsters and other MCs quite like ours.
First off, thank you. Sunny and I are glad your enjoying the guide. We had a lot of fun making it. As for our buddy the Varghulf, we both see his value, but when compared point for point and pound for pound with the mortis engine and terrorgiest, and that he compete with them for rare slots, ol'ghulffy slips down to green.Sun King and Najo: Awesome Guide guys. This is the best and most thorough guide I have ever seen. It not only states the obvious, but also goes into many of the intricacies of the playing VC +10![]()
One thing I noticed is you did not make the Varghulf Blue... even though you had nothing but good things to say about this guy. he is my favourite unit so I am a little biased....
He is the only non-Frenzied, non-hero unit that can march without the general... Which is a huge plus for us, who have to keep a lot of our units clustered in a circle of radius 12 inches around our general.
Another interesting choice you made is making Gaze of Nagash Blue... I find that on a VL, I prefer to have something more combat oriented. On a necro who sits in a bunker, it is of limited use because he is usually hanging out at the back. I have never really used it, as you usually have better/ more needed spells to cast.
Also, Bat swarms should be red I think. No matter what arguments any of us make... I have never seen Bat Swarms make any VC list I have seen, my own or online... I think that says it all.
There is plenty of infrastructure. Anything that boosts WS, supplies a minus to hit or induces fear synergizes with beguile. But all those things lead to fear bombing or putting your vampires in harms way. I personally like beguile, but items like charmed shield, enchanted shield, dragon helm, opal amulet and seed of rebirth can be more effective in the right builds. For something to get blue, it's nearly auto include. Because beguile is subjective by play style and builds, green reflects that.
@Flem100 why wouldn't you be able to give vampires magic armour? What rule are you referring to?
Edit: I see after my page refreshed that you edited your post. Does this mean you retract your objection?
I'm actually collecting notes on that now. The main issue though is undead legion lacks use over time right now. Between Sunny, myself and the longevity of these forms and all the great threads by its members, there is a ton of playtesting and experience to go off of. If it wasn't for all of the great feedback from our members here and threads like Sunny's army challenge or great advice previous moderators have given, our guide would be no where as accurate and complete as it is. Undead Legions on the other hand would be speculative and many players are figuring the combinations and strategies of that out now as we speak. We will see what we can figure out shortly.Fantastic to finally see this type of guide here on Carpe Noctem too. Great work.
Now it's time to start on that undead legions guide eh?(No seriously.)
It's the reason Nightshroud says necromancers can wear it, cause if it didn't, they couldn't.Yep. I found the rule in the rulebook that said that if you have options to buy normal armour then you can by magic armour as well. Else wizards cannot wear armour and vampires are wizards.