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Celeritas

Skeleton
Feb 3, 2011
50
Hey all.

Given the new GHB 23 has its focus on heroes this time, do you see it viable to run a list with as many Lords on foot as possible? Or do we think they would need to be taken care of and used in the right way? Can you get away with playing matched play this season without at least one Lord on foot?
 

MTD

Zombie
Aug 31, 2022
35
Hey Celeritas,

What made impression on me, was that 4 of the 8 General Battle Tactics require a GC, and during a 5 round game, I really struggled to pick or complete 5. Mostly for this reason I think GC are mandatory. The new Heroic actions are very situational and havnt gotten a chance to use them for a noticable effect. The spell and command ability are great though.
I'm currently experimenting with 2 GC in a 2k army, 3 is too cumbersome for me, as it pushes you towards too many infantry units (to support them) and the GC are support heroes so 3 is not worth it. I prefer to have more points for mobile units and strong damage dealers.
The new/free Galetian enhancements are quite useful, and I see no point in not getting at least one GC to take one. On another hand, the idea for a non GC army, can happen If you are using an army with plenty of faction Battle Tactic to compensate. That idea doesnt sound strong enough as it was a non G Veteran army last season, because only 1 of the battle tactics require an enemy GC.

Have in mind that I havnt had a game against a strong Shooting opponenet with Sharpshooter batalions to counter my GC. It might become prevalent as teh Bounty Hunters were. Also, I only play my Soulblight Gravelords army and thoughts are based on that and I had 4-5 games with the new GHB rules so far. Hope that helps :)
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
5,011
Copenhagen
I agree with MTD :)

I dont think spamming Vampire Lords does much for you, but having 1 or 2 is definitely valuable.

If you want to run a fast army with GCs you can play Kastelai and have Blood Knights as battleline, that way your GCs can hide from shooting if they stick around the BKs.
 

Sception

Master Necromancer
True Blood
Sep 23, 2009
2,774
Even in the new season, the primary contribution of vampire lords still seems to be their command ability, and as per 3e core rules you can't use the same command ability more than once in the same phase, even if a different unit is issuing and receiving the ability. So after the first vampire lord, you're paying a fair chunk of points for an ok-but-not-stellar combat statline and a single cast/unbind wizard with no signature spell and a pretty bad spell lore, and the points just don't add up.

IF you want to try anyway, though, then you definitely want to be running vyrkos or LoBlood. Vyrkos vamps get an extra buff aura and casting rerolls, which makes having more of them to spread that aura and reliably throw out some endless spells more attractive, while LoBlood get to choose between an extra +2 attacks, at which point they almost start to feel threatening... almost, or +2 to cast, which again helps reliably cast mystic shield and endless spells.

What vamps really need to shine, though, is simply to be more modular. Make the command ability an option, not default, and have it come with a pile of alternative options including various command abilities, offensive buffs, defensive buffs, and spells. That way different vampire lords can bring different benefits to the table and not overlap so much. The obvious way to do this is with bloodline traits as 'unique enhancements' where each dynasty has a set of 6. Then either fix the vampire spell lore to be good, or else drop it entirely, have vampires and necromancers share the same 'necromancy' spell lore (maybe with different bonus effects on 9+ casting to set them apart), and include a couple unique signature spells for each dynasty in their bloodline trait enhancement options.
 
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The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
5,011
Copenhagen
I see your point with the warscroll command ability but I don't think the redundancy is as bad as you make it seem. The secondary Vampire Lord still has some strong choices between All-Out Attack and All-Out Defense.
 

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