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Vampire Scenarios

Vipoid

Necromancer
Joined
Apr 27, 2012
Messages
875
#1
Ulrik's thread made me think; anyone know any good scenarios involving vampire counts (or more generic ones they work well in)?
 

Mad 'At

Dumb enough to work
Staff member
True Blood
Joined
Apr 2, 2011
Messages
2,378
#2
I once had a thought about a battle fought during Geheimnisnacht, when Morrslieb is at it's fullest. This would make magic very powerful but also a lot more dangerous. IoN could get a specific boost since the undead stir in their graves all around the world this night. Just like the scenario Ulrik thought of this one would focus on undead attackers surrounding a village of good guys desperately trying to defend it.

Not entirely sure on how to do the rules for such a scenario though.
 
U

ulrik

Guest
#3
i did this scenario once, maybe it can inspire you?

its a skirmish game of many smaller battles, about a group of witch hunters trying to kill a vampire. it pits one player commanding the vampire, and the more players involved in commanding the witch hunters, the merrier. it could be made into a large battle too maybe.

the witch hunters have about 1000 points total, with each player commanding her own little fraction of the witch hunter's team. it could be different armies too, like elves, mercenary orcs, empire, and so on, all uniting to kill the vampire.

the vampire player makes about 5 "mini armies" of undead at about 300 points each, ignoring normal percentage rules. each mini army could include some undead character, and units (for example, a wight king, 20 skeleton warriors and some bat swarms. or a necromancer, zombies and a vargulf). The Vampire player also gets a Vampire Lord.

The witch hunters set up their army in one corner of the battlefield. the Undead player puts down the Vampire Lord at the opposite corner, far away from the hunter's. The board is set up with LOTS of terrain. Terrain in this scenario is always impassable. The terrain should be set up, as to form a maze from the witch hunter's to the Vampire Lord, with many possible ways to go. Should they go east, past the mountain and into the forests? or straight ahead, through the village in the centre of the board? or west, past the swamp and strange monuments? or maybe split up, to boost the chances of at least someone reaching the vampire?

All over the battlefield, where it seems fitting, the undead player draws a piece of paper from the hat, looks at it, and puts it BACKSIDE UP on the battlefield. Say, like in a house, behind some woods, under the bridge and so on. Put all papers so that they are not in line of sight to the witch hunters at the beginning of the game.

With the peices spread out where it seems fitting, the game begins. Witch hunter's team take first turn. If at any time a model from the witch hunter is moved into line of sight of a paper, flip it over, and if it is a blank, remove it, or if it is an undead mini army , place the army in a fitting way where the paper was, and combat begins as per normal rules.

play continues this way, with the small alliance of witch hunters moving towards the vampire lord, and encoountering small undead forces lurking in towers, under bridges and so on along the way. the vampire player wins, if the witch hunters are all killed before able to reach the vampire. the witch hunters win, if they reach the vampire, and kill it. no turn limit is necessary, but maybe a total time limit, as you see fit.

during the vampire players turn, a few of the paper notes still remaining undiscovered on the board can be shifted slightly , maybe a few inches here and there, to encircle the intruders. the vampire should not be moved, but stay in her coffin or graveyard or tower or whatever.
 

Count Vashra

Lord of Shadows
True Blood
Joined
Sep 29, 2013
Messages
1,570
#4
Interesting idea. One question. If the Vampire Lord is assaulted, and wins, can he pursue, or must he restrain?
 

Lynks

Lord of RAW
Staff member
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Dec 29, 2010
Messages
2,262
#5
I wrote a few scenarios a while ago and though the point of them was that they would be generic and balanced for most armies, VC performs pretty well in most of them (and headhunters is kinda in the VC flavour). you can find them here: https://www.vampirecounts.net/Thread-Lynks-Custom-Scenarios
 

Sanai

Stylish Deviant
True Blood
Joined
Oct 30, 2009
Messages
5,229
#7
Here are some ideas for some VC themed scenarios-
Empire vs VC- A town on the border of Sylvania holds out against a seemingly endless horde of zombies.
-200-1000 points, possibly skirmish, Empire sets up in the middle, is restricted mostly to state troops, free company, archers, maybe a cannon or mortar. Vampire Counts player is restricted to zombies, ghouls, skeletons, necromancers, dire wolves and a few other units, gets a free casting of raise dead each turn. Empire player has to hold out for a certain number of turns to win.

VC vs VC- Vampires or Necromancers compete for control of a large graveyard/burial ground/battle site. Each player gets a single Vampire or Necromancer. The battlefield has a couple of charnel pits (gives regeneration to undead) and a bunch of grave markers which count as unholy lodestones for whichever wizard is closest to them. Vampires & Necromancers can carry out a battle of wills (resolved as per a magical duel from storm of magic) in the magic phase to try and seize control of undead units. The winner is whoever has the highest points value of undead at the end of the game.

VC vs VC- One player gets a single mounted or winged Vampire, the other gets an equal amount of points worth in hexwraiths. Run the game in a similar way to the old jetbike pursuit rules- as the battle moves across the board the terrain gets reset/moved periodically to represent the chase continuing over a distance. Run it as a skirmish with some houserules to avoid being locked in combat and to modify how movement works. The vampire must outrun/outfox the pursuing hexwraiths that seek to punish him for cheating death- all the while dodging obstacles.

VC vs Dwarves- The vampire counts seek to infiltrate a dwarf hold to get to the crypts where the honoured ancestors are kept. The dwarves must not let their ancestors be dishonoured and defiled.

VC vs Anyone- The undead are attacking. The defenders must prevent them from gaining access to the graveyards or they will surely lose.

VC vs Empire or Bretonians- Witch Hunt! The Vampire must escape or overcome the Vampire Hunters which seek to slay him.
 

Ghouly

Liche
True Blood
Joined
Jan 15, 2008
Messages
5,517
#8
every Halloween my gaming group does this thing we call "Night of The Living Dead"

everyone picks one Lord choice Charicter from any army book except VC and Daemons your not allowed mounts and you can only use their point allowance for magic items versus 3000 points of Zombies every zombie moves like a Independent Character when they die they are just moved to the table edge and we just keep going until last man standing
 

Vipoid

Necromancer
Joined
Apr 27, 2012
Messages
875
#9
Ghouly said:
every Halloween my gaming group does this thing we call "Night of The Living Dead"

everyone picks one Lord choice Charicter from any army book except VC and Daemons your not allowed mounts and you can only use their point allowance for magic items versus 3000 points of Zombies every zombie moves like a Independent Character when they die they are just moved to the table edge and we just keep going until last man standing
If every zombie has to move and charge as an individual, it seems like heroes could hold off for a loooong time against them.

Unless I've missed something, won't most of the combats go like this:

1) Hero charges zombie, or vice versa.
2) Hero gets about 5 attacks and minces zombie before it ever gets to swing.
3) Repeat.

o.o
 

Vipoid

Necromancer
Joined
Apr 27, 2012
Messages
875
#11
Ghouly said:
at first yes but then you get like twenty zombies surrounding one guy
How does that work in terms of combat-mechanics (since normally you could only ever get 4 characters around a single model)?

Do the additional zombies form ranks, or are they just allowed to charge in and attack as if they were in base contact?


Also, are players allowed magic in this scenario?
 
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