- Feb 12, 2008
- 27,732
It seems that a few of us are liking the idea of the shielding tech, so considering I thought up the idea I decided it was high time to start a thread on it.
Now this thread is mainly for the discussion of the fluff etc behind the concept. As said in the other threads, rules will come later.
So gathering the various ideas discussed so far, here is what I like:
Chiros / Nano-infected.
As stated in the background, during the war against the Cythors, the nanobots eventually adapted a defensive to counter the Cythor’s sonic weaponary. This involved an electromagnetic shield which was created by the nanobots. In this instance the shields were effective as they were tuned to a certain frequency which negated the sonic blast, however normally the shields have varying effectiveness.
This is due to the amount / quality of nanobots in the hosts body. The earlier generations still host the original nanobots which were the most effective, and they also have the most numerous amount of them. This means that as well as having the most “advanced†body, the progenitors also have the most potent shielding, able to withstand lascannon blasts etc.
The shielding is then less effective as it goes down the generations, to the point where the youngest Chiros have shielding that is only really effective against bolter fire etc. For those who are nano-infected such as the “zombies†or those who are allowed to retain their intelligence but still not turned, the shielding is barely non existent. The few nanobots in them are too busy supporting other things etc to generate much of a shield. I imagine this would be the similar to flak armour.
Now for those Chiro’s who are older, belong to certain houses etc, they have learned to adapt their shielding through many years of need or practice. In some cases the Chiros can effectively camouflage themselves, create even stronger shielding, or possibly reduce their defence to use the power as an offensive weapon. In game terms I would imagine these as either upgrades, either was wargear or of being part of a house.
Once piece of wargear that I like the idea of is:
Shield Syphon
This wargear can only be purchased if the model also has a sonic weapon.
This item taps into the shield generated by the host, creating a link between that power source and the weapon. The host can then use the energy of the shield to enhance the power of his sonic weapon, although at the detriment of his defence.
Game terms I would assume a negative modifier to the shield save for a turn, in return for increased strength / AP etc of the sonic weapon.
Tanks / Walkers / Skimmers etc
Like the above I think there should be a variety of shields that can be chosen for the warmachines of the Chiros. However to balance out and make sure there is not a shooting machine of death that is also indestructible I would suggest the following.
After the creation of their own person shielding, the Chiros then spent many years trying to replicate the effect outside of a host, to limited effect. Eventually they managed to create shield generators. These generators whilst quite large (say the size of a lascannon / missle launcher etc) could create a bubble type shielding , however its effectiveness varied depending on how large a field it was required to generate. Further along they managed to link two of the shield generators and increase the effectivenss of them and so forth. Different variants were also made again, which had different levels of success.
In game terms any vehicle etc of the Chiros has a number of mount points. Small things such as walkers may on have two (so one for a main weapon, one for secondary weapon or shield generator etc), whilst large things, like the heavy skimmer may have 4 or 5. The player can then choose to mount either weapons (which may be limited on the type), or shield generators or both. There would be different types of shielding, though certain machines would be limited, in which some types of shielding may require more than one generator, so it may take up two / three mount points etc
Overall I really like the above concept and think it could work really well, and allow for some fun customisation.
Now this thread is mainly for the discussion of the fluff etc behind the concept. As said in the other threads, rules will come later.
So gathering the various ideas discussed so far, here is what I like:
Chiros / Nano-infected.
As stated in the background, during the war against the Cythors, the nanobots eventually adapted a defensive to counter the Cythor’s sonic weaponary. This involved an electromagnetic shield which was created by the nanobots. In this instance the shields were effective as they were tuned to a certain frequency which negated the sonic blast, however normally the shields have varying effectiveness.
This is due to the amount / quality of nanobots in the hosts body. The earlier generations still host the original nanobots which were the most effective, and they also have the most numerous amount of them. This means that as well as having the most “advanced†body, the progenitors also have the most potent shielding, able to withstand lascannon blasts etc.
The shielding is then less effective as it goes down the generations, to the point where the youngest Chiros have shielding that is only really effective against bolter fire etc. For those who are nano-infected such as the “zombies†or those who are allowed to retain their intelligence but still not turned, the shielding is barely non existent. The few nanobots in them are too busy supporting other things etc to generate much of a shield. I imagine this would be the similar to flak armour.
Now for those Chiro’s who are older, belong to certain houses etc, they have learned to adapt their shielding through many years of need or practice. In some cases the Chiros can effectively camouflage themselves, create even stronger shielding, or possibly reduce their defence to use the power as an offensive weapon. In game terms I would imagine these as either upgrades, either was wargear or of being part of a house.
Once piece of wargear that I like the idea of is:
Shield Syphon
This wargear can only be purchased if the model also has a sonic weapon.
This item taps into the shield generated by the host, creating a link between that power source and the weapon. The host can then use the energy of the shield to enhance the power of his sonic weapon, although at the detriment of his defence.
Game terms I would assume a negative modifier to the shield save for a turn, in return for increased strength / AP etc of the sonic weapon.
Tanks / Walkers / Skimmers etc
Like the above I think there should be a variety of shields that can be chosen for the warmachines of the Chiros. However to balance out and make sure there is not a shooting machine of death that is also indestructible I would suggest the following.
After the creation of their own person shielding, the Chiros then spent many years trying to replicate the effect outside of a host, to limited effect. Eventually they managed to create shield generators. These generators whilst quite large (say the size of a lascannon / missle launcher etc) could create a bubble type shielding , however its effectiveness varied depending on how large a field it was required to generate. Further along they managed to link two of the shield generators and increase the effectivenss of them and so forth. Different variants were also made again, which had different levels of success.
In game terms any vehicle etc of the Chiros has a number of mount points. Small things such as walkers may on have two (so one for a main weapon, one for secondary weapon or shield generator etc), whilst large things, like the heavy skimmer may have 4 or 5. The player can then choose to mount either weapons (which may be limited on the type), or shield generators or both. There would be different types of shielding, though certain machines would be limited, in which some types of shielding may require more than one generator, so it may take up two / three mount points etc
Overall I really like the above concept and think it could work really well, and allow for some fun customisation.