- Feb 12, 2008
- 27,732
I was thinking, and instead of having too many unique rules for individual units, that perhaps we should try and come up with generic rules.
So here are a few I had:
Chiro
All Chiro's are immensley powerful, even the weakest far stronger than a normal human. Their bodies can knit togther damage in an instant, and with such powers it is not surprising they fear nothing
Any model with the Chiro rule have the following special rules:
Fearless
Night Vision / Acute Senses
Eternal Warrior*
*this will be balanced by weaker Chiro's only having one wound.
Cythor Fiend
The indigenous lifeform to the Ghouls stars, these creatures are swift and deadly, claws capable of tearing limb from limb. However they are far from mindless, actually being extremely intelligent , making them fell foes
Any model with the Cythor rules:
Fleet*
Furious Charge
Echolocation (see below)
Rending
They also come automatically equipped with wings (jump packs)
Echolocation
The Cythor Fiends and certain technologies developed by the Chrio function "see" using echolocation. This enables them to operate without any light, and renders any illusion technology redundant
All models with this rule may see as normal during Night Fighting. Also any models that has abilites / conferred by camoflauge / illusionary etc do not work - this will need discussing more in detail
Nano-Slave
Many of the Chiro's forces are made up mindless automatons, humans and other creatures there are brain dead but run by small amounts of nanobots in the hosts systems. Though effectively unthinking they are fearless, and will carry on fighting even when they have suffered wounds that would stop a space marine. However to make full use of these slaves, a chiro controller needs to be in close proximity
Any units with this rule have the following abilties:
Fearless - with the exception the unit cannot go to ground under any circumstances. They simply don't have the brains to think of it!
In addition if there is a Chiro within 12" the unit gains the following:
+1 to WS
+1 to BS
Feel No Pain
So comments?
So here are a few I had:
Chiro
All Chiro's are immensley powerful, even the weakest far stronger than a normal human. Their bodies can knit togther damage in an instant, and with such powers it is not surprising they fear nothing
Any model with the Chiro rule have the following special rules:
Fearless
Night Vision / Acute Senses
Eternal Warrior*
*this will be balanced by weaker Chiro's only having one wound.
Cythor Fiend
The indigenous lifeform to the Ghouls stars, these creatures are swift and deadly, claws capable of tearing limb from limb. However they are far from mindless, actually being extremely intelligent , making them fell foes
Any model with the Cythor rules:
Fleet*
Furious Charge
Echolocation (see below)
Rending
They also come automatically equipped with wings (jump packs)
Echolocation
The Cythor Fiends and certain technologies developed by the Chrio function "see" using echolocation. This enables them to operate without any light, and renders any illusion technology redundant
All models with this rule may see as normal during Night Fighting. Also any models that has abilites / conferred by camoflauge / illusionary etc do not work - this will need discussing more in detail
Nano-Slave
Many of the Chiro's forces are made up mindless automatons, humans and other creatures there are brain dead but run by small amounts of nanobots in the hosts systems. Though effectively unthinking they are fearless, and will carry on fighting even when they have suffered wounds that would stop a space marine. However to make full use of these slaves, a chiro controller needs to be in close proximity
Any units with this rule have the following abilties:
Fearless - with the exception the unit cannot go to ground under any circumstances. They simply don't have the brains to think of it!
In addition if there is a Chiro within 12" the unit gains the following:
+1 to WS
+1 to BS
Feel No Pain
So comments?