Ok, so after the various comments, are these ok to be added to the weapons list:
Ares Cannon
Named after a long forgotten god of war, this cannon was designed to be one of the most destructive weapons in the Chiro's arsenal. Previous encounters had noted that the tunnelling sonic beams, whilst good at drilling through armour, lacked the explosive capabilities to destroy enemy vehicles out right. The Ares fixes this problem by first firing a sonic beam, after which it fires a primed crystal. The crystal is taken along by the sonic beam and is hopefully delivered into the inner workings of its target. The crystal which was already activated before firing then explodes, generally causing horrific damage.
Range: 36"
Strength: 8
AP: 3
Heavy 1
Focused Beam, Lance
Explosive
Anything that is successfully penetrated will more than likely be outright destroyed by the ensuing sonic explosion
If the Ares cannon penetrates or glances and enemy vehicle the Chiro player may roll two dice on the Vehicle Damage Chart, picking the highest result. Against Eldar holo-fields this rule and the holo-fields cancel each other out, thus the Chiro player would roll one dice for Vehicle Damage as per normal.
If any other model is wounded by the Ares cannon, and it fails any save(if applicable) roll a D6. On a roll of 6 the model is killed outright, regardless of wounds, saves etc, as per the Instant Death rule, however this is regardless of the targets toughness.
NB: Bishop - I didn't undertand your rewrite of the explosive ruke. Did you mean that the player rolls 2D6 togther on the Vehicle Damage chart?
Helios Blaster
Needs Fluff
Range: 18''
Strength: 5
AP: 5
Assault 5
Rending
NB: Focused Beam is put in as all Sonic weapons have to have one of the rules. IIRC correctly Rending works on the to hit roll? So in this case this weapon has two chances of scoring an AP2 hit with each shot.
Icarus Multi-pulse Cannon
This weapon is unique in that it utilizes a form of semi-indirect fire. The cannon launches a large crystal just above the intended target. A timed charge then detonates, causing the crystal to shatter and releasing a deadly rain of shards onto the foe. Each of these fragments causes a small sonic explosion upon impact, but the culmulative effects of many such explosions can literally force infantry to their knees with overlapping shockwaves from all around. However the Icarus Cannon cannot be truly considered an indirect fire weapon as its range cannot compete with most artillery pieces.
Range: 48''
Strength: 4
AP: 5
Heavy 6
Pulse, Blast Barrage
NB: I think the range should be kept to 36", jusat because another army has long range does not mean our weapons should match it.
Kratos Blaster
A development of the Sonic blaster, it fires short range set of single frequency waves into a traget shaking it apart. Due to the intensity of the waves the cystals contained can quickly overload if used for too long, potentialy wounding the wielder.
Range 12"
Str 7
Ap 4
Assault 2
Lance, Focused beam, gets hot!
Athena Cyclic Pulse Cannon
needs Fluff
Range: 36''
Strength: 4
AP: 4
Heavy 4
Focused Beam