- Sep 23, 2009
- 2,593
There's an OBR vs STD battle report up on WarhammerTV. I've got a lot of work to do today, but will be filtering through it as I have a chance to pick out key tidbits for those who don't have the sub.
1) There is an 'ossiarch cohort' core battalion with the one drop rule.
2) Relentless discipline works very differently:
So extra command points based on total units currently on the battlefield, not lieges specifically. Note that 'starting command points' are those you get at the start of EACH battle round, not just the first. Iirc immunity to battleshock used to be part of the old relentless discipline rule, but it's not shown here. I don't know yet whether the faction is still immune to battleshock or not.
3) As OBR now use normal command points, they can now use the normal heroic action to try to generate an extra one.
4) new faction battle tactic: trample the defiant
Charge with a currently unengaged deathrider unit and be engaged at the end of the turn. Seems decent. Obviously you fail if the opponent is wiped out, but kavalos aren't traditionally a 'wipe whole enemy units out in a single charge' type of cavalry unit, and I doubt that's changed. This should be a pretty free tactic for any army running more than one unit of deathriders.
5) The punishments from the nexus have changed. If Punishment of Ignorance is anything to go by, mostly a nerf:
Halved range, triggered on a 4+ (3+ if enemies were slain nearby in the previous turn) instead of a 2+. On the positive side it affects both wizards and priests?
6) "Empowered Nadirite Weapons" spell has changed in an exciting way:
Looks like Nadirite weapons is not a battle trait rather than a warscroll ability. This may mean it applies to more weapons, though it's too soon to say. Hopefully I'll get a better sense of the new Nadirite rule later in the video.
6) A look at the new ossifector's buffs
Interesting. not the biggest buff possible, unless the rules for the crawler are changing significantly, but not nothing, and it has two other buffs to offer harvesters & morghasts. Maybe morghasts will be more viable.
Hopefully the existing boneshaper gets their own buffs for the other units. They're both casters, and presumably both healers, so if the only difference is that ossifectors have this refined creation rule and boneshapers don't then the latter are going to be obsoleted.
7) Significant changes to Endless Duty!
Melee only now, BUT it's applied in the hero phase and lasts until the next hero phase, which is amazing! Not just for the efficiency of potentially covering more combat phases with a single command issued but also and most significantly because you can issue this to a unit in your hero phase and then issue /another/ buff to the same unit in the following combat phase, bringing back a bit of the buff stacking that 2e OBR relied on and 3e largely took away. This is a fantastic change, imo.
8) 1 free Command ability per liege per player turn
So here in effect are your extra CP for Lieges that used to be part of the RD rule. Very solid.
9) Slight Change to Stalker's Hunt & Kill CA:
Run + charge instead of rerolls to runs and charges, though now they can use the normal re-roll charge CA in the charge phase (assuming you aren't using it on anything else), AND the normal 'at the double' CA to run 6" instead of d6", making stalkers potentially a very speedy threat. As a hero phase CA it does conflict with the new endless duty, so there's a bit of anti-synergy between stalkers and lieges.
....
I think I'm out of pictures for this post, so moving down to another....
1) There is an 'ossiarch cohort' core battalion with the one drop rule.
2) Relentless discipline works very differently:
So extra command points based on total units currently on the battlefield, not lieges specifically. Note that 'starting command points' are those you get at the start of EACH battle round, not just the first. Iirc immunity to battleshock used to be part of the old relentless discipline rule, but it's not shown here. I don't know yet whether the faction is still immune to battleshock or not.
3) As OBR now use normal command points, they can now use the normal heroic action to try to generate an extra one.
4) new faction battle tactic: trample the defiant
Charge with a currently unengaged deathrider unit and be engaged at the end of the turn. Seems decent. Obviously you fail if the opponent is wiped out, but kavalos aren't traditionally a 'wipe whole enemy units out in a single charge' type of cavalry unit, and I doubt that's changed. This should be a pretty free tactic for any army running more than one unit of deathriders.
5) The punishments from the nexus have changed. If Punishment of Ignorance is anything to go by, mostly a nerf:
Halved range, triggered on a 4+ (3+ if enemies were slain nearby in the previous turn) instead of a 2+. On the positive side it affects both wizards and priests?
6) "Empowered Nadirite Weapons" spell has changed in an exciting way:
Looks like Nadirite weapons is not a battle trait rather than a warscroll ability. This may mean it applies to more weapons, though it's too soon to say. Hopefully I'll get a better sense of the new Nadirite rule later in the video.
6) A look at the new ossifector's buffs
Interesting. not the biggest buff possible, unless the rules for the crawler are changing significantly, but not nothing, and it has two other buffs to offer harvesters & morghasts. Maybe morghasts will be more viable.
Hopefully the existing boneshaper gets their own buffs for the other units. They're both casters, and presumably both healers, so if the only difference is that ossifectors have this refined creation rule and boneshapers don't then the latter are going to be obsoleted.
7) Significant changes to Endless Duty!
Melee only now, BUT it's applied in the hero phase and lasts until the next hero phase, which is amazing! Not just for the efficiency of potentially covering more combat phases with a single command issued but also and most significantly because you can issue this to a unit in your hero phase and then issue /another/ buff to the same unit in the following combat phase, bringing back a bit of the buff stacking that 2e OBR relied on and 3e largely took away. This is a fantastic change, imo.
8) 1 free Command ability per liege per player turn
So here in effect are your extra CP for Lieges that used to be part of the RD rule. Very solid.
9) Slight Change to Stalker's Hunt & Kill CA:
Run + charge instead of rerolls to runs and charges, though now they can use the normal re-roll charge CA in the charge phase (assuming you aren't using it on anything else), AND the normal 'at the double' CA to run 6" instead of d6", making stalkers potentially a very speedy threat. As a hero phase CA it does conflict with the new endless duty, so there's a bit of anti-synergy between stalkers and lieges.
....
I think I'm out of pictures for this post, so moving down to another....
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