What edition of WHFB was your favourite and why?

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Disciple of Nagash

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So from the 3rd (although arguably most didn't really start playing until the 4th edition) to the 8th (and throw in the 9th Age if you feel like it), what version of warhammer did you like the best?

For me it's a funny one, as I was always more into lore and the world rather than being a hardcore gamer. That said, I always fondly look back on the 4th, when there was a big pool of shared magic items, the magic phase with the cards was loads of fun, and characters ruled! Yes they were over the top, not going to deny it, but I loved my uber vamp!

So whether it's nostalgia or maybe down the balance, which edition do you class as the best?
 
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I believe I played one game of 7th just before 8th came out. And maybe a few of 6th way back in the day. So basically 99% of my WHFB experience was 8th. I also remember I really liked the 7th edition of VC Armybook (Red Fury returning wounds, less restrictive movement/marching etc.).

In 8th, I was never a fan of big blobs of units and cannons that could snipe whatever they wanted. What I liked the most about WHFB is the amount of Magic Items, Vampiric Powers and such customizations which could make for some unique, powerful and/or fun combos. I feel that is the part that I will miss the most once I try AoS 3.0. That and flanks. 😛

Regarding AoS, maybe I shouldn't have tried the first iteration of AoS as soon as it was released, since it was such a clown fiesta 🤡 that it probably put me off from willing to try AoS properly until now. But I feel the time is now right to hop in and see how it goes. 🙂

If I ever need a kick of old school WHFB, I'd probably go with what is mentioned as 6.5 in another thread here, as that is something I think I would enjoy in terms of unit sizes, power levels etc. But even if I do, I plan to do it with round bases somehow, as I decided to go full on round bases and not look back. EDIT: I've read the poll again and it says 6.5 is 7th Rulebook and 6th Army Books. Was under the impression it was vice-versa, which is something I'd probably be more inclined to. One way or another, It would be a some sort of an amalgam of those two.​
 
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See, that removal reduced a lot of fun for me. I get to some extent it was aimed at making picking up the game easier, but some of the best times are when a cannonball is way off, or in certain in some earlier editions you couldn't even check before declaring to shoot missile weapons.

It increased the skill as you played the game more, and instead, I would have preferred they introduced maybe "starter" guidelines. Much like the training barriers if you go bowling, use them to get the feel and then take them off when you've played a bit.

So for that reason, the 8th wasn't one of my favourites. I'm thinking back, and it was probably the 6th/7th I quite liked. Yes 7th got overpowered, so maybe the 6.5 of 7th rules with 6th books.

Anyone else think the guess ranges were more fun?
 
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Purely from a VC point of view (and the fact I was very late to the party for 5th ed) 6th was outrageous with how stacked out you could make a Vampire Lord. Loved it.
My memory is hazy but I liked 7th and 8th equally really; even End times 8th I enjoyed quite a bit, as it was just over the top and you could field two vampire lords kitted out for maximum carnage.

Thinking about it 8th was really quite good from what I remember of it, was a bit sad rank and file had to come to an end.
 
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Given how much and at how high a level I played 8th at, I obviously enjoyed it a lot. In the end I think I played it so much that when it was time to move on - I didn't feel sad about it. I love round bases, and WHFB was dying commercially so GW had to do something radical. Thankfully their change worked and our beloved hobby is bigger and more alive than it has ever been. Also something that has always confused me is when people resist change in regards to edition or game system - they seem to forget that they can just keep on playing the older system. It's not like the army books vanish in thin air when a new edition comes out :P
 
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Also something that has always confused me is when people resist change in regards to edition or game system - they seem to forget that they can just keep on playing the older system. It's not like the army books vanish in thin air when a new edition comes out :P
One of my pet peeves, and I shall refrain from addressing it here.😉 Suffice to say, it isn't as easily said as done.

I've played mostly 6th and 7th, and absolutely loved my Von Carstein bloodline! I only managed to squeeze one (maybe 2?) games of 8th in, so I guess 6th was my overall favorite, but really enjoyed 7th as well.
 
Ah, sit down my little fanglets and I shall tell your history..."opens a dusty tomb"

In the ancient age, we had the 4th edition, which was just a single vampire bloodline, the Carsteins. Thralls didn't even exist then!

Then the vampires were recognized in their own might, and given a 5th edition VC book (blue cover with Walach Harkon on) which did include Bloodlines (von Carstein, Blood Dragons, Necrach and Lahmia). We still had our immense power with S7, T6 vampire lords! The Carstein ring also auto resurrected with full wounds for 50pts. Good times

The 6th edition (blood dragon with ghostly green blade) was by far the best for fluff, artwork and stories and added the Strigoi into the mix, as well as the most options in the Bloodlines. But we lost immense strength. Down to S5, T5.

The 7th was a low time for us fluff wise, as we lost all the bloodlines. We did still have vampire powers so you could technically recreate them, but many missed the previous bloodlines. VC was at it's height of (over)poweredness in terms of army book balance

Finally the 8th came, along with various new monstrous units. We still didn't have official bloodlines (just powers), and then the End Times was amongst us...


Also something that has always confused me is when people resist change in regards to edition or game system - they seem to forget that they can just keep on playing the older system. It's not like the army books vanish in thin air when a new edition comes out :P
I think It was because many people were so invested, and knowing that investment would no longer be from GW saddened a lot of people who knew that the WHFB would not grow from that point. But yes, it is very true it hasn't gone anywhere!
 
Also something that has always confused me is when people resist change in regards to edition or game system - they seem to forget that they can just keep on playing the older system.

Depends a lot on your group, I'd say.

If you're a tight-knit group of friends it's far simpler to remove yourself from the cycle of updates than if you're gaming with a community in a club. A "living" GW game comes with the natural push for tournaments and keeping up with the latest & greatest. I'm seeing this very much now with our local Age of Sigmar group.

With a "dead" game there's no change at all - until you realize that there is, but it's all in the hands of you and your buddies.

I'd even say that now is the best time to be playing Warhammer Fantasy, with the summary of all editions to benefit from.
 
So for that reason, the 8th wasn't one of my favourites. I'm thinking back, and it was probably the 6th/7th I quite liked. Yes 7th got overpowered, so maybe the 6.5 of 7th rules with 6th books.

Anyone else think the guess ranges were more fun?

Count me in.
to guess was fun and it rewarded experience.
Maybe warmachines were a little underwhelming, with the guessing AND the mishaps rolls... however it was far better than the black powder cannons with sniper laser scopes of 8th.
 
Yep, sometimes war machines could be a bit off...but then what else hits like them really? I bang on cannon shot decimates ranked up troops and that was the fun of it!

I think that's what I liked, some of those felt more balanced as some of the really hard hitting stuff didn't hit that often if that makes sense, I also quite enjoyed the magic phase with it's card - including the one that resurrected your wizard! I used that once after my vampire had already died and come back with the Carstein Ring...my opponent was not impressed!🤣

TMS - yes I agree that now with all those editions fixed and the knowledge, it is fun to make homebrews and tweaks for those still playing them
 
I very rarely get oldhammer games in these days, though most of my tomb kings are still on squares to allow it. When I do play oldhammer, it's 8th edition, even though I'm not a big fan of the core rules, particularly the way they push huge units. That abandonment of new players in favor of trying to get existing players to buy into ever larger armies really was what killed WHFB, imo. Well, that and GW's desire to sell more expensive 'premium' models justified by better quality plastic and more detailed & dynamic models than the competition, which is a model that really doesn't work for a rank and file game. Either way, I do appreciate that, after AoS 2e started pushing towards larger armies, AoS 3e is trying to reign that back a bit. Still on the fence on the actual implementation of that sentiment, but this isn't the AoS board so that's neither here nor there.

As for Oldhammer Fantasy, while I'm not a big fan of the core rules of 8e, I do really like the battletomes in that edition. Nice big full color hard cover books with lots of art and lore and flavorful rules, plus the introduction several larger centerpiece units that I still think are great, like the sphinxes for Tomb Kings and the Mortis Engine for Vampire Counts. And I, of course, especially love the combined undead faction in End Times: Nagash, with Nagash and the mortarchs on top of Vamp Count and Tomb King units. That's my favorite implementation of an undead faction out of any edition of any version of warhammer. Or any other game for that matter.

Shame I didn't / don't get to play it more.
 
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Depends a lot on your group, I'd say.

If you're a tight-knit group of friends it's far simpler to remove yourself from the cycle of updates than if you're gaming with a community in a club. A "living" GW game comes with the natural push for tournaments and keeping up with the latest & greatest. I'm seeing this very much now with our local Age of Sigmar group.

With a "dead" game there's no change at all - until you realize that there is, but it's all in the hands of you and your buddies.

I'd even say that now is the best time to be playing Warhammer Fantasy, with the summary of all editions to benefit from.
Hear bloody hear. There's an increasingly active sixth edition revival scene in the UK these days, I hear good (albeit very cutthroat, hardcore, WAAC-or-GTFO) things coming out of Poland too, and I think some in Italy. I'm particularly delighted to see more events that are just meetups (Exeter Games Gathering in 2019 was a good one, just some big exhibition games and a skirmish campaign, spot of Mordheim and Warhammer Quest going on, some historicals and some Epic on other tables...) and even the Warhammer: Resurrection campaign weekends. We don't have to go back to the all-tourney-prep-all-the-time approach... at the end of the day this revival is down to fellas my age or a bit older reaching midlife crisis point, hauling their figures out of the loft and shoving them around tables again. In the UK at least it's all refreshingly un-sweaty with only a few people testing the limits with sixteen power dice specials or fifteen Fanatic/twenty Squig "armies". Definitely interesting to have a "meta" that's not defined by GW's release schedule, that's for sure.

I am a big fan of sixth edition. I'd like to pretend that's because it's the best, but I think seventh was slightly more sane in its core rules: standardising the distances for panic checks, knocking a lot of corners off fleeing and pursuit, generally smoothing the whole experience down - shame about the army books. Sixth is definitely the most comprehensive of the ones I've actually played, I think third has more raw stuff in it but that's because it's old-fashioned and built for umpires and scripted scenarios and a kind of gaming I am too young to have experienced first go round.

Truth is, it's because sixth is the one I played week in week out when I was in sixth form and at university. It's the one I know, the one I built my Vampire Counts army to work in, and in this day and age when I'm not jobbing off two or three times a week to play wargames it's much easier to fall back on rules I internalised years ago than try and wrap my head around what fantasy figure gaming has turned into in the last five to ten years.

Not to go full grognard or anything (I sometimes wonder, given that all my armies are mostly infantry and I grumble about modern things all the time, if I should have picked Dwarfs...), but when people start talking about allegiances, subfactions, command points, keywords and warscrolls my brain starts turning to mush. When I was a lad, you bought an army book and that was good for a good four or five years, and a spear was a spear no matter who was waving it around, and you could put a whole army in ONE case and sling that on the back of your bike, beer was a penny a pint etc. etc.
 
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Hands down 6th. I even went as far as buying all the armies, with every character and unit available for it. It's fun, balanced, has books for all the armies, and still requires more skill than "i have a bigger unit than you" I still enjoy 4/5th but the later ones weren't that good in comparison
 
I find it difficult to pick just one edition as there are elements of most that I really liked.
3rd was when I started and I loved the artwork/pictures it the rulebook, the sheer amount of options you could do (form a tortoise with shield armed troops etc) and the unit cards in the single combined army book were great.
4th set the template for every following edition up to and including 8th with separate army books, campaign expansions (though arguably these started early with the battle of Orcs drift), a start of the simplification of the 3rd ed rules (including stat lines). The magic system using the card deck was fantastic fun. This was the edition I really cut my teeth on and suffice to say for nostalgia reasons I’ll always have a soft spot for it.
I’d go further and say with core rules, from 4th ed to 7th they very basically the same. There were small changes between editions but the big changes were how magic worked and army composition.
5th edition was basically 4.5, in the same way that 7th ed was 6.5.
6th edition was great for the support it received from GW. Each army book was almost a work of art (themed to each army) though the amount of content in them (the removal of battle reports and GW staff writing tactic documents) meant I thought the actual content was not as good as 4th/5th books). The chronicles/annuals compiling all the WD articles and the generals compendium were superb. That said I found the actual edition a bit restrictive in terms of the freedom to take choices (I know this was deliberate to try and create balance). It’s often mooted as the most balanced edition but that’s subjective. No edition was balanced. There were always definite tiers to army books and on 6th it was possible to create some filthy lists!
7th added some great tweaks to the 6th rules but it had a couple of truly terrible army books that will forever tarnish the edition.
And then came 8th (cue ominous drum roll...), the edition of randomness, and I loved it.
It’s often disliked (especially amongst the current 6th revival groups) and it was the first edition since 3rd to really shake up the rules. The addition of premeasuring was a breath of fresh air to me. Although I loved guessing ranges with warmachines, the endless eighth of an inch shuffle, seeing so many dodgy measurements and arguments over measurements during the years is played at tournaments, game stores, clubs etc was something I’ll never miss. The step up rule was a great addition and I loved the random charge element. Was it perfect, not by a long shot but a few minor tweaks would have helped (distruption removing steadfast/cannons scattering, making fear & terror relevant etc). It was a lot more balanced than I think it’s often given credit for. Yes you could create mammoth Death Stars but then you run the risk of losing that all to one of the super spells. Magic could be powerful but the winds were random so you couldn’t guarantee casting much (gone were the battery pack of wizards from previous editions). Ultimately it was likely the randomness that many players disliked in the rules but I always argued that throwing in the unknown, made you a better general. You have to adapt to ever changing conditions out of your control. The game scenarios were also key to playing and having more of these would have further helped change list styles (something Kings of War does well).
The lack of support with 8th was terrible from the get go. It was over 6th months after the game launch that you got the first army book release. Something that didn’t noticeably improve.
It would have been interesting to see what they had done with a 9th ed (or 8.5 if they had continued the historic trend). In some respects that is what the Warhammer Armies Project did with their 9th edition. It took the core 8th ruleset and improved a multitude of things.
So after that long waffle, you can probably guess that 8th was my favourite edition (so much that myself, our club and my friends, have not stopped playing it since it came out 10 or so years ago) but we are not adverse to playing early editions too when the mood takes us (October will see the first game of 3rd at the club in 10+ years).
 
There's a lot that I dislike about eighth edition but I did have fun with it at smaller points levels, and much like fourth I think it could have been refined into something genuinely better once all the new rules had been widely tested. A lot of the things you suggest are the biggest pain points for me: a revision which curbed Steadfast and "ten from the back" cannon shots and made psychology tests meaningful would have been very welcome. I think a lot of the other things I dislike - the Mysterious Terrain and so on - would be OK if they were handled by a GM or explicitly negotiated before play. I think that's how GW wanted the game to be played, but they never quite seemed to make it work for pick-ups...
 
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8th removed the need for planning and tactics almost completely, made you dependent on randomness and buying more models for steadfast. it also severely nerfed a few armies to the point of almost unplayable (brets not getting to attack first on the charge made them garbage.) there really was no balance in that edition, if they didn't get a new book, they didn't compete, same issue that 7th had with powercreep. I have never enjoyed a game of 8th, I always feel more like a spectator than a player, watching the dice play for me in charges etc.

With 6th all the army book tier scale was around 4-7 out of 10, no one was completely useless, and no one was completely overpowered, especially with the additions from white dwarf etc. (I spent a couple years tracking down all the units and characters and compiling them for everyone to use on my blog) Balance is pretty good in 6th, unless you use the well known cheese lists (and at this point, you're just being a dick playing a skyre skaven, flying circus tzeentch, royal air force bret, etc.) 7th's books and nerfs were one sided against certain armies, throwing balance as far away from the game as possible, I think the only thing i liked about 7th was insane courage and the flee rules

4th/5th was fun to wind up a character and let it go and see what happened.
 
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For me, it's definitely a tie between 6th and 7th. I like to think 7th was slightly better main rulebook rules-wise, but the army books started to be quite hit-or-miss as balance wasn't that uh... um... let's say well-thought out 😅 Overall, due to 7th's army book balance issues, I'd have to say the 6th edition.

However, in 8th's defence, the sheer amount of models on the table looked amazing! 😁
 

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