- Jun 30, 2014
- 33
I am trying to create a simple football game variant for WHFB and I would love to know your suggestions and thoughts. There is still a lot of grey areas, and my gaming experience is based on computer game so I need a lot of help.
Main goal: A game that can be play in 1hr, easy to configure , few rules to learn and no new stats for models.
Secondary goals: Be as consistent with the actual football rules, measurements, and play style.
Gametype: Fast pace, player interaction (not: Player A turn, then Player B) and funny.
Items needed to play:
5-8 models infantry models
A small mat to represent the field
Artillery dice (both)
2 Normal dice
Team Tokens (TT) paper of different colors, dice of different colors, etc.
Bag
Stats representation: (some may be drop)
Movement --------> Movement
Weapon Skill -----> Ball handling
Ballistic Skill ------> Shooting
Strength ----------> Strength (to cause injury)
Toughness --------> Toughness (to prevent injury)
Wounds -----------> Wounds (before getting injured)
Initiative ----------> Initiative
Attacks ------------> Amount of times a model can attempt to take the ball away
Leaderships -------> Honesty
Points -------------> Points
Rules:
Football Based
Foul: Roll a honesty check (2 dice and less than Honesty to pass)
Yellow Card: Failed honesty check
Red card: Doubles in a honesty check or 2 yellow.
3 Substitutes: Can only be done while game is stop: Before first half, half time, throw in, corner kick, etc.
Throw in: Player throws the ball out of bounds, the other player gains control of ball at that location. Free movement of one character to that location:
Corner kick
Free kick
Penalty: Coming a fault inside the penalty box
Injuries: To wound chart.
Warhammer Based
Armor (fitness): Player rolls on armor save to prevent injury
Always Strike First: Model can attempt a pass or shoot if an action is taken against it.
Always Strike Last: Model must be the last in his team to take an action.
How to play:
Deployment:
-Coin Toss: Players toss a coin, and winner picks either: Ball or deploy first.
- Each player puts one models, and repeat until run out of models.
Turn:
- Put one TT for each model on the field into the bag (different colors per team)
- Pick a token from the bag.
- Team whos token is picked can do one action.
- Put token next to model to represent that it has been used
- Repeat until no tokens are left, or all characters have move (Characters could be injured and be taken out)
Action:
- Move any direction**
- Pass the ball
- Shoot the ball
- Attack player
- Move any direction**
** The total movement in a whole action cannot exceed the movement value**
Questions:
- What is a fast game? How can I enforce it?
- Why have substitutes?
- Ideas for magic?
- How many points?
Main goal: A game that can be play in 1hr, easy to configure , few rules to learn and no new stats for models.
Secondary goals: Be as consistent with the actual football rules, measurements, and play style.
Gametype: Fast pace, player interaction (not: Player A turn, then Player B) and funny.
Items needed to play:
5-8 models infantry models
A small mat to represent the field
Artillery dice (both)
2 Normal dice
Team Tokens (TT) paper of different colors, dice of different colors, etc.
Bag
Stats representation: (some may be drop)
Movement --------> Movement
Weapon Skill -----> Ball handling
Ballistic Skill ------> Shooting
Strength ----------> Strength (to cause injury)
Toughness --------> Toughness (to prevent injury)
Wounds -----------> Wounds (before getting injured)
Initiative ----------> Initiative
Attacks ------------> Amount of times a model can attempt to take the ball away
Leaderships -------> Honesty
Points -------------> Points
Rules:
Football Based
Foul: Roll a honesty check (2 dice and less than Honesty to pass)
Yellow Card: Failed honesty check
Red card: Doubles in a honesty check or 2 yellow.
3 Substitutes: Can only be done while game is stop: Before first half, half time, throw in, corner kick, etc.
Throw in: Player throws the ball out of bounds, the other player gains control of ball at that location. Free movement of one character to that location:
Corner kick
Free kick
Penalty: Coming a fault inside the penalty box
Injuries: To wound chart.
Warhammer Based
Armor (fitness): Player rolls on armor save to prevent injury
Always Strike First: Model can attempt a pass or shoot if an action is taken against it.
Always Strike Last: Model must be the last in his team to take an action.
How to play:
Deployment:
-Coin Toss: Players toss a coin, and winner picks either: Ball or deploy first.
- Each player puts one models, and repeat until run out of models.
Turn:
- Put one TT for each model on the field into the bag (different colors per team)
- Pick a token from the bag.
- Team whos token is picked can do one action.
- Put token next to model to represent that it has been used
- Repeat until no tokens are left, or all characters have move (Characters could be injured and be taken out)
Action:
- Move any direction**
- Pass the ball
- Shoot the ball
- Attack player
- Move any direction**
** The total movement in a whole action cannot exceed the movement value**
Questions:
- What is a fast game? How can I enforce it?
- Why have substitutes?
- Ideas for magic?
- How many points?
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