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Zanos (Vampire Counts) vs Chaos_Born (Skaven) 2500!

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Zanos

Vampire Count
True Blood
Joined
Jul 23, 2009
Messages
1,387
#1
Last minute change of army, I've been wanting to try this for a while. No grave guard! I'll post my list later!
 

Zanos

Vampire Count
True Blood
Joined
Jul 23, 2009
Messages
1,387
#2
Alright...I have no idea how competitive this is, but it just seemed fun, and I even contemplated going all the way and putting 18 horrors in as a horde!

Strigoi Ghoul King
1 Strigoi Ghoul King
1 Sword of Bloodshed
1 Dragonbane Gem
1 Red Fury
invocation

Master Necromancer
1 Master Necromancer, 225 pts (Level 4 Upgrade; Hand Weapon; Undead) Lore of Death
1 Dispel Scroll
spirit leech, caress of laniph, doom and darkness, soulblight
Crypt Ghouls
29 Crypt Ghouls, Poisoned Attacks; Undead)
1 Crypt Ghast

Crypt Ghouls
30 Crypt Ghouls, (Poisoned Attacks; Undead)

Zombie Horde
21 Zombies,(Always Strikes Last; The Newly Dead; Hand Weapon; Undead)

Zombie Horde
20 Zombies, (Always Strikes Last; The Newly Dead; Hand Weapon; Undead)

Crypt Horrors
8 Crypt Horrors, (Poisoned Attacks; Regenerate; Stomp; Undead)

Crypt Horrors
8 Crypt Horrors, (Poisoned Attacks; Regenerate; Stomp; Undead)

Mortis Engine
1 Mortis Engine, (Blasphemous Tome; Spectral Steeds; The Reliquary; Causes Terror; Chariot; Large Target; Regenerate; Undead)
1 Banshee Swarm (Ghostly Howl)
1 CorpseMaster (Regenerate; Undead)
1 Spirit Horde

Vargheist
4 Vargheists, (Beserk Rage; Vampiric; Flyer; Frenzy; Stomp; Undead)

Necromancer (
1 Necromancer, (Level 2 Upgrade; Hand Weapon; Undead)
1 The Cursed Book
invocation, curse of years
And here it is!
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
#3
Whoops, I had no idea you'd already put up the thread

Lord
Grey Seer

Heroes
Lvl 1 Warlock Engineer + Dispel Scroll
Plague Priest + Plague Furnace + Flail
Chieften BSB + Talisman of Preservation + Shield

Core
50 Stormvermin + Full Command
31 Skavenslaves + Shields + Musician
31 Skavenslaves + Shields + Musician
5 Giant Rats + 1 Packmaster
5 Giant Rats + 1 Packmaster
5 Giant Rats + 1 Packmaster
5 Giant Rats + 1 Packmaster

Special
45 Plague Monks + Full Command + Plague Banner
8 Rat Ogres + Master Bred + 4 Packmasters

Rare
Warp Lightning Cannon
Hell Pit Abomination

Not sure of the quality of this list, never really used stormvermin in numbers before
 

Sanai

Stylish Deviant
True Blood
Joined
Oct 30, 2009
Messages
5,229
#6
Just cover one half of the map in charnel pits and the other half with mysterious forests.
 

Zanos

Vampire Count
True Blood
Joined
Jul 23, 2009
Messages
1,387
#7
We could just make it I suppose? Up to you, I'm still learning what people like and hate when it comes to fantasy :D
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
#8
I'll just throw something random together then?

And Sanai, I'd be a little scared with half a board of charnel pits when there's a mortis engine on the loose:lol:
 

Zanos

Vampire Count
True Blood
Joined
Jul 23, 2009
Messages
1,387
#9
That works man! And for missions, just a warning, my uh...rulebook doesn't have watchtower, the page uh...isn't there if you know what I mean :D
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
#10
We can just play battle line if you share Johnny's hatred of the more wacky scenarios.

I'll whip up a map then
 

Zanos

Vampire Count
True Blood
Joined
Jul 23, 2009
Messages
1,387
#11
Well, I literally don't have watchtower in my rulebook, put I played it once in 'ard boyz (granted against some empire douche that had a block of like 80 swordsmen with around 7 characters including karl franz in the unit and like 10 static CR) and I do rather hate it...Blood and Glory is annoying too, especially because it seems I have no standards in this army.
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
#14
Okay then, a few rolls for magical terrain.

Left to right, we'll have a steadfast sanctum (the tower), a sinister structure (dreadstone blight) and two magical mysteries (the alter and the statue)
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
#15
Okay so the tower is a dwarf brewhouse, dreadstone blight is a tower of blood, the alter is a portal and the idol is an arcane ruin.

Coolio, rolls for spells: Level 1 engineer
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
#18
I'll substitute the warlock engineer's 3 for a warp lightning and the grey seer's 2 with the 13th.

So my final spells are

Warlock engineer: Warp Lighting
Plague Priest: Vermintide
Grey Seer: Scorch, Cracks Call, Cloud of corruption and THE DREADED THIRTEENTH!!!
 

Zanos

Vampire Count
True Blood
Joined
Jul 23, 2009
Messages
1,387
#20
Alright, the ghoul king will just stick with invo. Here's the level 2 necro
 

Zanos

Vampire Count
True Blood
Joined
Jul 23, 2009
Messages
1,387
#22
Alright, now that I'm done snickering at that roll, The master necro will swap dreadknight for spirit leech, has caress of laniph, and will use the two duplicates for soul blight and doom and darkness. And it seems that the people I play with have been cheating me with how grey seer magic is rolled, so thank you for that! (and for not using wither >.<)
 

Zanos

Vampire Count
True Blood
Joined
Jul 23, 2009
Messages
1,387
#24
They always just roll the four dice and THEN decide what lore each one is from (so I'm almost constantly under the threat of the 13th, wither, and plague, and it sucks!)
 

Chaos_Born

Master Necromancer
True Blood
Joined
Jan 17, 2012
Messages
2,078
#25
Wow, that's very much a cheating way of doing it.

Don't forget to define your army
 
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