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The Dark lord mr fluffy's suggestion:
Just to make things clear, the nagashi are the descendants of Nagash's elite guard, and so a cut above the normal troops. When suggesting them for the list, they were likened to Imperial Greatswords in terms of power. Especially when compared with...
Like the skeletons, I'm inclined to have these follow the same rules as for the VC version (including brain dead). I see little reason for them to be better, as any improvements would have surely been discovered by other necromancers as well.
That said, are there any other suggestions?
First off, cavalry really ought to have at least spears, and potentially lances. I'd be inclined to use the rules I give above, though maybe str 4 basic with spears rather than str 3 with lances, along with one additional special rule.
Possible special rules (worded by me; the exact workings...
The magic of the army favours the dead... Nagash is a necromancer after all!
Proposed 'level 0' spell...
Lesser Awakening, Casting value 4+
All spellcasters in the army of Nagash automatically have the spell 'Lesser Awakening'. When cast, this spell restores d6 wounds to any undead unit...
The issue is, we don't want another block unit of living infantry, which would be what flagellent like Zealots would be. The cultists are similar to flagellents in some ways, just less crazed. The flagellent rules are good for a block unit, not necesserily a small elite unit like the zealots...
But would he want to? I'm sure he's got better things to do...
Irrelevent really. they could have bs 10 for all it matters, as they have no missile weapons. 3 is basic human bs, so it makes sense for the basic humans to have it.
Yeah, I know, but such small units with frenzy would be fairly...
The issue here is that the lore is already fairly expensive to cast from, so we don't want another high casting value spell. As it currently stands, I favour the lower casting value, but less effective version.
Seeing as the only affected rare unit would be the spectral cavalry I'm inclined to...
Just to make it clear, this thread was started before the army list had been finalised (hence the burrowing tomb constructs). The Nagashi skeletons have already been decided upon, and are included in the main list. I quite like the idea on the Zombies though, but am unsure if we should deviate...
Hence why its good that you're starting discussion on them again.
This has been discussed, but is the sort of thing that is difficult to make rules for and put a price on. If you can suggest a precise wording and price, go ahead, and we can consider it.
It essentially does, though doesn't...
Just to make it clear, the intention is that the Legion will not have access to the lore of Necromancy. A level 0 spell is an interesting idea though...
I would agree with you, except for the fact that the spell affects every undead unit under the players control. Raising 2d6 would be too...
Its been a while since this project started, and although progress has been made I realise new members may be unsure as to what is going on here, and so less able to help. As a result of this, the project is slowing almost to a standstill. This post is intended to help people new to the idea of...
RE: The Awesomage of Vampires
I currently have two vampires; Reniement (bretonnian origin Blood Dragon vamp, based on the Green Knight model. Yet to be completed Fluff can be found here) and an as yet un-named female vampire (lahmian vamp model just with a glaive instead of a staff). Being a...
But why give them strength 4 at all? These guys aren't good due to their strength... they're just psychos with a load of attacks.
As for the light armour, the zealots have it cos the cultists have it, and the cultists have it cos they want at least some protection.
You mean no light armour for both units, or just the zealots?
And somehow I think 3 killing blow attacks from each model is quite enough on the charge...
Ok, sorry for taking so long but I’m hoping to get this show on the road again.
Everyone (correct me if I’m wrong here...) seemed happy with the rules I suggested for cultists a few pages back, so I post them again for reference (including my comments for...
Currently at uni in Aberystwyth, Wales, but my home is Hall Green in Birmingham. Hall Green's claim to fame; it is the inspiration for the shire from Lord of the Rings. We have the Old Forest and the Mill and Tolkiens old home :D
Have we got cultist rules as well? These really need to be sorted out together.
Initial thoughts... Ld 10 is a bit high for what is essentially a basic human, no matter how crazed. Also, weren't we going to have them act in a similar way to the skaven weapons teams etc, and have them attached...
Not necessarily... I'm a bit snowed under atm, but want the chance to comment on the cultist/zealot rules before they are finalised, and won't be able to do so properly till the 21st (I know I promised some new input from me soon, but uni exams take precedence unfortunately). However it would be...
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