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No problem. Yeah, It does seem like undead are fragile and require support through summoning, banners and characters. Makes sense. This is one of the reasons why summoning seems really self balancing for undead at least.
Except zombies are very soft. No save means they can't hold up to anything. They die easily and thus crumble quickly.
Wizards are limited to the number of spells they can cast, if you spend your summoning efforts on hard to cast models (i.e. ones that need 10+) you will waste your spells...
I've remained patient with you ever time you mouth off. There is absolutely no reason to be disrespectful towards me or anyone else. Since you keep being rude to people here, you get a formal warning and if you keep it up you're going to find yourself banned.
Crystal said it perfectly. You might say "Crystal" clear even ;)
But I do not have an ounce of condescension toward any of you. I said this in my video, I've been playing for 25 years and I love Warhammer fantasy. I get why you guys feel heartbroken or betrayed by GW. I understand the passion...
You are taking one post out of context and trying to paint me up in entirely the wrong light. I have friends that I would classify as "haters" who aren't giving Age of Sigmar a fair shot. Immediately on seeing the rules and round bases they wrote off GW and refuse to play it, some are selling...
Pirate, stop going into Age of Sigmar threads and derailing them by promoting Kings of War. Please respect that people like Age of Signar and are getting things out of it you might not be. You've been warned.
Actually the setting and fluff is the logical progression of the lore. Sigmar is a warp power, his Stormcast are his champions/daemons, the lizardmen are ascended by their ties to the old ones, great horned rat has evolved fully into a chaos power, nagash became god over the realm of death...
Age of Sigmar is proving to be surpassingly deep and interesting coming back at Warhammer with a whole rebooting of balancing the armies and opening up all new tactics. But the area that is mostly escaping us is the summoning and reinforcements rules.
So, I want to isolate the summoning and...
Age of Sigmar is proving to actually be fairly complex. The more I play and explore it, the more we are finding it's actually a brilliant game. Simple to learn, difficult to master. Entirely new tactics and more realistic to.
As for Kings of War, my experiences with it is it is a shadow of what...
Get him to agree to a more balanced game, or tie up as many of his units upon his own forces and divide and conqueror. I actually have a really good idea on balancing armies, but I need to write it up for the blog first.
Yeah, that is true. Shooters going after characters will end up with combat units on them fairly quickly. You could screen with monstrous infantry too. I still think playing lots of games before changing rules is the best course, its to early to understand the balance and interactions of all the...
Emicrania,
I can appreciate your honesty and directness, but making assumptions about how I spend my time and energy and judging me is rude. Although you're entitled to your opinions, considering you haven't played Age of Sigmar, you are not really in a position to judge it or people enjoying...
It would hurt the tactical movement of the game, allowing characters to put themselves out front more, using range attacks and spearheading charges with a much reduced risk. Part of the game is screening heroes from threats as they move around the units.
As for units laying waste to units with...
We need to play the hell out of the game before we can fully decide if summoning is broken. I had a game where my zombies were destroyed so quickly, that if I summoned a bunch more it wouldn't have been unbalanced. Trying to summon things like terrorgiests could just waste your spell for that...
That's why I wanted to get these ideas out there. We need to start examining the tactical side of the rules, because they are there. Honestly the tactics in AoS may actually be more complex, as the potential of combined arms formations, movement blocking and combat priorities are very large in...
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