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The frog would cause fear if he was in a unit with a flaming banner (not to be confused with profanity, I mean a banner that gives the unit the [Flaming Attacks[/i] special rule).
That's awesomely evil, Ducks. Using your ability to nerf the opponent's Initiative so your RnF can get the first digs in. Odds are that whoever is wearing the armour is going to be a target anyways, so might as well reduce the initiative of as many opposing infantry as possible.
If you've got...
Models in contact with the vargulf have two choices:
- If they are close enough to the front to offer support attacks, they may attack forwards.
- Or they may attack the Vargulf.
Models in the rank second from the back can not offer support towards the rear. They may only attack forwards...
Sorry Sparkie, but that is only true for wizards that roll their spells. If there's two FL vamps, both know all vamp lore spells.
This is how you can buy multiple Dansing Necromancers, too.
Lore of Metal is pretty much a given vs that much cav.
Lore of Shadow hexes will also be a bucket of laughs.
Fell Bats will munch the trebuchet. Don't forget to arrange your battle line so that you can overrun into the archers he's likely to have.
Summon zombie speedbumps so that he can...
How are you getting a 2+ AS?
Heavy Armour + Shield = 4+, and only 5+ in combat because you're flinging around a great lump of pointy doom.
I do like using Lore of Shadows to fling this piece of nastiness behind enemy lines, Forge.
Here's the scenario:
Two vampires are in the same unit, both are in combat.
Vamp 1 is in a challenge.
Vamp 2 with Shadows casts a spell.
Can the secondary ability be used to put Vamp 2 into the challenge, even though Vamp 1 is still in combat?
I want to believe that the challenge would...
How are you managing that?
Dread Knight gives you:
Heavy Armour 5+
Shield 4+
Mounted 3+
Barded 2+
If you want a 1+, the cheapest way is to add in a Dragon Helm.
Be careful about posting prices!
The first paragraph simply states "...you can simply nominate any Wizard on the battlefield."
The only way to prevent a particular Wizard from dispelling something is to drive it off the board or kill it. I cannot find anywhere in the BRB where it says that fleeing is a disqualifying factor...
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