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  1. owain_b

    Damn those Daemons of Chaos, need help

    Ah thats a shame he cant be killing blowed, if he is monsterous cav then he'll prob be on w 50mmx50mm base which means he can make way as the footprint will take up 4 plague bearers, so he will be harder to kill but it would still be 12 str6 attacks at him, so that is 4 wounds per turn on...
  2. owain_b

    Countdown from 20,000

    10680
  3. owain_b

    Damn those Daemons of Chaos, need help

    I play a very similar army quite often and Nurgle is definately the toughest DoC army. I tend to just hold up the beasts with tar pits, as the beast are basically just tar pits themselves but ours are cheaper. I think the best thing against the horde of plague bearers with Epidemius is a horde...
  4. owain_b

    Nagash at 2500

    Yeah and you cant throw fluff reasons into the duplicate magic items rule as some of the magic items are duplicated in practically every game played, as both armies could be using it. But I think where RAW comes in is if the magic item is not in your list to begin with then you can keep...
  5. owain_b

    Nagash, Supreme Lord of the Undead

    Also watch out for Light council Bannishment. 3d6 Str 7, reroll ward save kills Nagash turn 1 or 2! Against wood elves I had Nagash die in their turn one before I even got to do anything.
  6. owain_b

    I fancy a game with LZ

    I like the list, I find in skrox cohorts the skinks just bleed way too much CR to be viable, but thats just the experience I have had with them. You'll have to find 8 points for the 2 skink skirmisher units of 12 as they should be 84 points each not 80, or drop one of the skinks. I would keep...
  7. owain_b

    2500pts VC list Competitive or not?

    Yeah IF you have book of Arkhan, and IF it isnt dispelled. I cant remember the last time I actually managed to cast Vanhels, in my group my opponents hate it so much they are constantly saving dispell dice for it, which is great for me as I get to sneak out raise dead etc but its not great for...
  8. owain_b

    2500pts VC list Competitive or not?

    Yeah they both move 8" from vanhels but CC only goes 4" in the normal move, and vanhels is the spell I'd be dispelling early game anyway if I was playing the ogres. It just gets left behind unless you slow your army down for it and I don't think it's buff is worth slowing the army down for. That...
  9. owain_b

    2500pts VC list Competitive or not?

    I would go for the fighting vamp becuse lore of vamps is pretty good at buffing with vanhels and hellish vigour and otherwise you only have one good fighter. You are totally right about crypt horrors, and they would really benefit from the mortis engine but I find they need to be 6 strong...
  10. owain_b

    2500pts VC list Competitive or not?

    I quite like this list, but you Vampire Lord will need to be your General. I would drop forbidden lore and make the vamp better in combat and maybe even a BSB. I love the corpse cart model but I find it is just too slow to be useful, I'd drop it and 3 grave guard and take 3 Vargheists or something
  11. owain_b

    How to beat ogres

    Just remember to place the chaff in a way the gutstar can still close the gap, the last thing you want is your chaff closing the gap. Unless of course the star would be blocked from over running anyway
  12. owain_b

    How to beat ogres

    Yeah good point didn't notice that, there is no way a slaughtermaster can get +6 to cast and have fencers blades and scales. The best thing you can do is have a really good read of the ogre book and get a feel for what they do and what their weaknesses are, but basically it's leadership and...
  13. owain_b

    How to beat ogres

    He'll be getting +6 to cast with grut's sickle, could potentially get +7 with the lore attribute. I have to say my second army is ogres and I think I'd like to play VC the least with them! Ethereal really screws with ogres as they don't tend to have many characters with magic weapons and tend...
  14. owain_b

    Zombie Dragon, list and build.

    Are you saying you charged with the vanhels spell? Or you used vanhels and charged next turn? You cant charge with vanhels
  15. owain_b

    Morghast ruling question

    Hmmm, I'm not so sure. Aura of dark majesty states units within 6" of one or more vamps, it's the 'or more' bit to my eyes that stands out as the ruling that doesn't allow it to stack. The morghasts rule doesn't have that bit, just says if a unit is within 12" gets the -1 to crumble, so I'm not...
  16. owain_b

    Giving up and doing what I love most

    Yeah I agree, if this wasnt a zombie only thread I'd be suggesting Skeletons too, I think they are really reliable to, the only thing zombies have going for them is the 2d6 for ION. but the 5+, 6++ the skeletons get is so good for their points. I tend to only use zombies for necro bunkers and...
  17. owain_b

    Giving up and doing what I love most

    Master of the Dark Art is re-roll one dice when determining winds of magic, which is what the Sun King is talking about you are thinking of Master of the Dead
  18. owain_b

    Giving up and doing what I love most

    In terms of army theme, a couple of corpse carts would look amazing. I love the model, makes me want to ring a bell and shout "Bring out your dead" ;)
  19. owain_b

    Wood Elf Snipers

    Yeah, I like to make the most of being able to use mine when I play WE, or just playing a fun list. It's such a shame I love the model. I do take it against tomb kings as well, but that's about it
  20. owain_b

    2400 Ghoulstar

    I think go for it 13ingo, you can make the TK HKB on a 5+ with reroll wards, therr is a good chance that will kill anything it attacks in the first turn with the necrotech conferring hatred and maybe throw in hellish vigour. It's only a friendly game so see how it works first and apply above...

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