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    Our Buss and the change in the metta

    I agree Terrorgheists, can hurt plenty of stuff, but in this kind of list, your vampire lords should be able to mulch high armor anyway, however, in drawing an unreasonably large amount of fire off of your super expensive vampire bus, nothing is as amazing as the terrorgheist. I agree you...
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    Our Buss and the change in the metta

    There I fixed that for you, The biggest boon of a TG in this kind of list is to eat warmachine/BS shooting/magic missle fire, letting your bus get into close combat.
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    2800 Legions List

    The only point of the 4+ is to absorb BS shooting, and against some targets the is no difference between black knights and skeleton horsemen except you can get more horsemen for cheaper out of core, like against way watchers or bolt throwers where you don't get armor saves anyway. The only...
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    Undead Legions Lore of Light Council

    I would consider it, to reroll things like a six, to force large differences in the dice, but I think having the code combat punch/ healing from a blender lord might be better.
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    2800 Legions List

    It's not 11 6+ horsemen, if he has light armor it is 11 4+ horsemen, since mounted+shield+light armor. They are suppossed to bleed wounds, you ideally want that skeleton bus as small as possible when you hit combat, the horsmen's entire purpose is prvide LOS, if you can go into combat with 3...
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    Undead Legions Lore of Light Council

    I as a tomb king player will second the use liche priests for a light council, you want that council blasting things all game, and treating them to be in combat kills the whole point of a light council. Let your vampires kill stuff in close combat and your light council blast things all game long.
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    Our Buss and the change in the metta

    The only issue is your vampires can't start inside the horse archer unit, since your vampires have to be deployed before the horse archers. I think for the exact same price, skeleton horsemen with light armor, are the better choice. If you are running the bus 3 wide, then you are only getting...
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    Our Buss and the change in the metta

    I think he is saying that the Black knight bus adds very little killing power, and isn't worth the points over tomb king skeleton horsemen, not that death stars aren't worth the points.
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    Rolling for Spells with Multiple casters on the same lore

    But that's the issue you get more doubles without having to take the actual spells you rolled doubles on. "BRB p. 490: "The usual method for selecting spells is for each player to randomly generate spells for each Wizard." "If your army includes more than one Wizard, you can choose the order...
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    Rolling for Spells with Multiple casters on the same lore

    I have always seen it done one caster at a time, I am sure some one else can point out the relevant rules, buti feel I have seen this question on several sites across the years and I'm still rolling one at a time. EDIT: Google fu says this...
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    Our Buss and the change in the metta

    The one issue you would encounter is that when you encountered that demo prince, he could throw attacks into those weak skeleton horsemen, whose 4+ will disappear and you run the risk of losing your VL via crumble.
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    Crumble, pro or con and dealing with it tactically

    I don't disagree with your entire assessment, but if crumble didn't brutalize the ability to perform joint combats it wouldn't be so bad. If I could throw ushabti and a block of skeletons into a combat, knowing that the ushabti may take damage but not just pop, it would open up a whole range of...
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    Crumble, pro or con and dealing with it tactically

    I can understand where najo Congress from with the crumble makes things fair in a VC army. You have vampires which can actually mulch stuff. I come from the tomb king side where such a character doesn't exist, and we have a handful of units that can kill things and crumble sucks. Our...
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    Help with unit choices for 20-0 system

    But I thought you wanted to be aggressive with the bus, how do you support it if the chariots are backing off?
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    Help with unit choices for 20-0 system

    I agree, my issue with packs of three is they keel over if they don't get the charge, and you lose all three, if I could have clouds of chariots it would be much better since they could better support each other while not risking all of them in the process. The reason I prefer archers is simply...
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    Sunny & Najo's Vampire Counts Handbook: Undead Legion Expansion (2015)

    Wow, you two really are trying to develop this website to a great degree. I am sure I speak for almost everyone here that we appreciate your hard work, just this handbook, is incrediblly useful for understanding the roles of units in the army, and now you are working on tactical articles...
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    Sunny & Najo's Vampire Counts Handbook: Undead Legion Expansion (2015)

    As has been stated before you did a wonderful job summarizing the TK units, but as Pirate pointed out, as people find ways to make them synergize with VC, and it isn't always intuitive, some items may become more or less useful.
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    Help with unit choices for 20-0 system

    Nope, no formal comp packs at all. I prefer the larger archer blocks after trying multiple variations. The larger archer blocks can usually push through a few wounds, and has the upside of they usually don't die in one turn of combat.
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    Sunny & Najo's Vampire Counts Handbook: Undead Legion Expansion (2015)

    I'm pretty sure it was decided you couldn't increase their size although that may have been on warseer or some other site, but to be fair no one in their right mind would take motd just to get a few more S3 shots that hit on 5s. It would be side effect of some other strategy because skeleton...
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    Sunny & Najo's Vampire Counts Handbook: Undead Legion Expansion (2015)

    Motd, does NOT That is false, motd will increase units called skeleton warriors beyond starting size, so the argument can be made for tk skeleton warriors, but skeleton warrior is most definitely not spelled s k e L e t o N a r c h e r. So it can't be used to increase archers beyond...

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