Hi, I have not yet bought the book but I have looked up most rumours and I have a good idea of the costs.. So here is my army, hopefully I will playtest this weekend:
Vampire Count
Master of the Dark Arts, Forbidden Lore, Summon Ghouls
Biting Blade, Flayed Hauberk, Helm of Command, Book of Arkhan
Vampire
Dread Knight, Summon Ghouls, Balefire Spike, Gem of Blood, Black Perriapt
Vampire
Dread Knight, Summon Ghouls, Sword of Might, Scroll
15 Ghouls
15 Ghouls
15 Ghouls
15 Ghouls
15 Ghouls
5 Black Knights
Standard, Banner of Dead Legion
5 Black Knights
5 Dire Wolves
5 Dire Wolves
3 Fellbats
Varghulf
Varghulf
~2250 pts
This is a rather heavymagic army, and I plan to use movement and magic to win the battle for me. Most often I guess I'll use Vc's own magic lore, it seems great. That gives me at least 2 vanhels a turn (book of Arkhan and count) and I can buff my 15 strong ghoul units to larger numbers fast.. If I meet an army that has some obvius weakness, i can change magic lore to whichever I want. Lore of metal seems nice against dwarfs.. =) I will try to keep the Count out of battles he cant handle and use helm of command on other units, that will work as anvils. And a big unit with my fighty hero vamp (gem of blood) with ws 7 will be a tough nut to crack.
So what is your opinions on this list, all criticism is welcome.
Thx/ Heffaklump
Vampire Count
Master of the Dark Arts, Forbidden Lore, Summon Ghouls
Biting Blade, Flayed Hauberk, Helm of Command, Book of Arkhan
Vampire
Dread Knight, Summon Ghouls, Balefire Spike, Gem of Blood, Black Perriapt
Vampire
Dread Knight, Summon Ghouls, Sword of Might, Scroll
15 Ghouls
15 Ghouls
15 Ghouls
15 Ghouls
15 Ghouls
5 Black Knights
Standard, Banner of Dead Legion
5 Black Knights
5 Dire Wolves
5 Dire Wolves
3 Fellbats
Varghulf
Varghulf
~2250 pts
This is a rather heavymagic army, and I plan to use movement and magic to win the battle for me. Most often I guess I'll use Vc's own magic lore, it seems great. That gives me at least 2 vanhels a turn (book of Arkhan and count) and I can buff my 15 strong ghoul units to larger numbers fast.. If I meet an army that has some obvius weakness, i can change magic lore to whichever I want. Lore of metal seems nice against dwarfs.. =) I will try to keep the Count out of battles he cant handle and use helm of command on other units, that will work as anvils. And a big unit with my fighty hero vamp (gem of blood) with ws 7 will be a tough nut to crack.
So what is your opinions on this list, all criticism is welcome.
Thx/ Heffaklump