2250 - Take all comers / tourney list

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Kojihama

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Hi all,

Long time lurker, first time poster.

I already had an idea for what I wanted to take as my list for the vamps.. I just needed the book to confirm numbers... it is VERY different to the other horde type of lists you have seen of late... here it is:

730 - Vamp Lord, Zombie Dragon,
L3,
Red Fury (all wounds generates another attack),
Ghoulkin (Ghouls can march before game starts),
Walking Death (+1CR),
Dread Lance (always hit),
Flayed Hauberk (2+Save),
Black Periapt (save one dice for next magic phase)


230 - Vamp,
BSB,
Hellsteed (flying cav mount),
Summon Ghouls (raise ghouls above starting size and +1 to cast),
Avatar of Death (HA/HW/Shield),
Sword of Battle,
Book of Arkhan

215 - Vamp,
Dark Acolyte (L2),
Hellsteed,
Summon Ghouls (raise ghouls above starting size and +1 to cast),
Accursed Armour (Heavy Armour, +1T, -3WS, -3In),
Scroll

160 - 1 x 20 ghouls
208 - 2 x 13 ghouls
080 - 2 x 5 pups
100 - 1 x corpse cart, balefire

345 - 10 x Black Knights, Barding, FC, Warbanner

175 - Varghulf

2243 points

71 Models
8PD + 2bound + Periapt
6DD + 1scroll

The general is the absolute crux of the army, more than likely going to get 6-7 attacks at str7, 2+save, and -1 to hit because of the dragon.

Two big hammers being the knights and the dragon/varghulf combo. Lord can also create some zombie diverters if required to ensure that he gets into combat.

Two support casters which can keep those ghouls alive and increase their unit size quick smart by turn 1/2. Ghoulkin will move the ghouls half way across the board to put pressure on my opponent immediately.

Your thoughts appreciated.

Koji
 
this list reinforces the value of war machines; a dwarf or empire player is going to love playing against this army.....I would almost rather have nightmares for the heros in order to allow them to join units to avoid targeting from machines. I would also at a minimum add a ward save to the general........he is a whole lot of points to go down to a cannon, stone thrower, or bolt thrower.

WC
 
why have ghoulkin if he's on a dragon since monster flyers cant join units anyways.
Its a power that in your configeration cannot be used from my understanding.
,rsap
 
No MrSap, that is incorrect. He can use the vampire ability ghoulkin fine. Do you have the rulebook? I take it from your postings you don't... what ghoulkin does is that if you have a vampire with this ability he can make all ghoul units (and accompanying characters) march before the game.

People seem to have gotten hung up on accompanying characters in another post because I've seen people thinking that they actually needed a character in the ghoul unit (it doesn't; it's added there to allow characters to get carried along when the ghouls march).
 
Thx gris. I didn't realize that thx for the update!! In that case its pretty cool for this army!!
mrsap
 
maybe try and get the wristbands on your lord?

it'd be no fun if that pesty cannon got your lord without a ward :D
 

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