Tomorrow we are going to play a narrative game, based on the "bell" scenario in our handbook
we'll be 2 v 2, each player with 1500 pts, so it will be 3000 v 3000
i expect a double SC lists both filled with the new dragons.
my partner will bring a Vrykos list, more or less composed this way:
VLoZD (with Sangsyron)
necromancer
VL afoot
40 zombies
20 grave guards
30 skellies
which is basically very similar to the list i was thinking to bring, so i've decided to opt for something different, and i would like opinions
Legion of night:
VLoZD, with pinions (general trait: unholy impetus. mount trait: foetid miasma. artefact?) 435
Mannfred von Carstein 380
20 grave guards 280
20 zombies 115
[UWSL]10 skellies 85[/UWSL]
[UWSL]5 Black Knights 100[/UWSL]
[UWSL]5 Black knights 100[/UWSL]
my reasonings: we'll have 2 ZD and a mortarch for target saturation.
I won't have a VL afoot with the arcan battle trait, but my ZD with unholy impetus will basically have the c.a. of the VL for free (buffing also Mannfred)... and it will stack on summonable uniths with Mannfred own ability, for a potential +2 attacks! and the command ability of Mannfred is too good to pass, likely bringing my VLoZD at 2+/2+
regarding the artefact i'm uncertain. if our opponents are going to bring dragons, then Shard of Night is worthless...
Without a Necromancer, Manffred will also be useful to debuff with fading vigour
of course, i have not that much troops and 20 zombies are far from ideal, BUT:
the 10 skellies will just fill my battleline. If they manage to roll that 9" charge from the reserve, they will stop / soak Unleash Hell, to give a save charge to the VLoZD and Mannfred
i know 20 zombies are not optimal, however my partner already brings big blocks of slow units, and in this scenario what only matters is the killing. if our opponents manage to cripple our heavy fast hitters and just run away, at least the 2 knight units will have the move to hunt the fugitives and deal MWs on charge. And anyway a unit of knights nearby Mannfred, that happens to enjoy the +1 attacks on both its melee weapons and +1/+1 to hit and wound is not that bad
Thoughts? suggestions?
we'll be 2 v 2, each player with 1500 pts, so it will be 3000 v 3000
i expect a double SC lists both filled with the new dragons.
my partner will bring a Vrykos list, more or less composed this way:
VLoZD (with Sangsyron)
necromancer
VL afoot
40 zombies
20 grave guards
30 skellies
which is basically very similar to the list i was thinking to bring, so i've decided to opt for something different, and i would like opinions
Legion of night:
VLoZD, with pinions (general trait: unholy impetus. mount trait: foetid miasma. artefact?) 435
Mannfred von Carstein 380
20 grave guards 280
20 zombies 115
[UWSL]10 skellies 85[/UWSL]
[UWSL]5 Black Knights 100[/UWSL]
[UWSL]5 Black knights 100[/UWSL]
my reasonings: we'll have 2 ZD and a mortarch for target saturation.
I won't have a VL afoot with the arcan battle trait, but my ZD with unholy impetus will basically have the c.a. of the VL for free (buffing also Mannfred)... and it will stack on summonable uniths with Mannfred own ability, for a potential +2 attacks! and the command ability of Mannfred is too good to pass, likely bringing my VLoZD at 2+/2+
regarding the artefact i'm uncertain. if our opponents are going to bring dragons, then Shard of Night is worthless...
Without a Necromancer, Manffred will also be useful to debuff with fading vigour
of course, i have not that much troops and 20 zombies are far from ideal, BUT:
the 10 skellies will just fill my battleline. If they manage to roll that 9" charge from the reserve, they will stop / soak Unleash Hell, to give a save charge to the VLoZD and Mannfred
i know 20 zombies are not optimal, however my partner already brings big blocks of slow units, and in this scenario what only matters is the killing. if our opponents manage to cripple our heavy fast hitters and just run away, at least the 2 knight units will have the move to hunt the fugitives and deal MWs on charge. And anyway a unit of knights nearby Mannfred, that happens to enjoy the +1 attacks on both its melee weapons and +1/+1 to hit and wound is not that bad
Thoughts? suggestions?
Last edited: