Hi, i have read all rumours I could get my eyes on, so I know fairly well whats comming and what they will cost, more or less.. I have a few ideas for armys with different tactics. So enyoy, criticise and discuss more possibilitys !
Balanced army;
Count
Lvl 4, Hatred, Summon Ghouls, Horse
Mite, Command, Gem, Perriapt
Vamp
Summon Ghouls, Ghoulkin, 2+ Armor, Scroll
3* 18 Ghouls
2* 20 Ghouls
5 Black Knights (Us*2 Banner)
5 Black Knights
2 Vargulfs
3* 5 Wolfs
4 Fell Bats
Around 2250 i think. This army is designed to throw some magic to bulk up the goul units, and to "swamp" my enemy. If I got it right all ghoul units will be able to make a march move before the game starts, thanks to ghoulkin. So i get the pressure on fast.. Engage with the middle and flank with Knights and Vargulfs.
Fast Attack Army;
Count
Red Fury, Horse, Summon Ghouls
Dread Lance, Gem, Perriapt
Vamp
Summon Ghouls, Ghoulkin, 2+ Armor, Scroll
2* 20 Ghouls
2* 15 Ghouls
6 Black Knights (Us*2 Banner)
5 Black Knights
5 Black Knights
2 Vargulfs
3* 5 Wolfs
4 Fell Bats
Also here the Ghouls will march before game start to put pressure on the enemy. I have lots and lots of fast flanking units, and if the lord join the 5 strong knite unit the can crush almost anything, and autobreak thanks to banner of double us...
Even Faster Army;
Count
Hatred, Fly, Ghoulkin, Mite, 2+Armor, 3+ Ward vs shooting
Vamp
Gw, Lycni, -2 Shoot Armor
Vamp
Fly, Bite
Vamp
Scout, Gw and Ha
3* 20 Ghouls
2 Vargulfs
6 Black Knights (Us*2 Banner)
5 Black Knights
5 Black Knights
3* 5 Wolfs
4 Fell Bats
Here i put the characters in my ghoul units, march them 8 inch before game starts.. and voila, I have 3 Characters that can charge the first turn, even if i start ! Then almost the rest of the army can charge in turn two... Im not shure this is a good plan or army, but suprising as hell i think...
Ponits Denial, all eggs in basket army;
Count
Hatred, Red Fury, Horse
Mite, Alach Armour, Scroll, Perriapt
Vamp
Ghoulkin, Horse, Regeration Banner
48 Ghouls (with lord and hero)
PlaqueCart (+1 to raised)
2 Vargulfs
5 Black Knights
5 Black Knights
3* 5 Wolfs
4 Fell Bats
15 Ghouls
15 Ghouls
The plan with this army is to get my big ghoul unit in the thick of things, march up and just engage the whole enemy army.. I dont believe much can beat my unit, the count is an awesome fighter with str 6 hatred and extra attacks.. and everyone has regeneration. The rest of the army try to herd the enemy against my uber unit. and flank aswell. Maybe go knight and Vargulf heavy on one flank to completely destroy it while the small ghoul units hold up the other with some aid from wolfs...
Anyway thats my thoughts so far, there must be so many possibilitys with the new list! Please comment my ideas /armies and talk about your evil shemes of undead dominance !
Okay, got a bit carried away.. Happy discussions!
/Heffaklump
Balanced army;
Count
Lvl 4, Hatred, Summon Ghouls, Horse
Mite, Command, Gem, Perriapt
Vamp
Summon Ghouls, Ghoulkin, 2+ Armor, Scroll
3* 18 Ghouls
2* 20 Ghouls
5 Black Knights (Us*2 Banner)
5 Black Knights
2 Vargulfs
3* 5 Wolfs
4 Fell Bats
Around 2250 i think. This army is designed to throw some magic to bulk up the goul units, and to "swamp" my enemy. If I got it right all ghoul units will be able to make a march move before the game starts, thanks to ghoulkin. So i get the pressure on fast.. Engage with the middle and flank with Knights and Vargulfs.
Fast Attack Army;
Count
Red Fury, Horse, Summon Ghouls
Dread Lance, Gem, Perriapt
Vamp
Summon Ghouls, Ghoulkin, 2+ Armor, Scroll
2* 20 Ghouls
2* 15 Ghouls
6 Black Knights (Us*2 Banner)
5 Black Knights
5 Black Knights
2 Vargulfs
3* 5 Wolfs
4 Fell Bats
Also here the Ghouls will march before game start to put pressure on the enemy. I have lots and lots of fast flanking units, and if the lord join the 5 strong knite unit the can crush almost anything, and autobreak thanks to banner of double us...
Even Faster Army;
Count
Hatred, Fly, Ghoulkin, Mite, 2+Armor, 3+ Ward vs shooting
Vamp
Gw, Lycni, -2 Shoot Armor
Vamp
Fly, Bite
Vamp
Scout, Gw and Ha
3* 20 Ghouls
2 Vargulfs
6 Black Knights (Us*2 Banner)
5 Black Knights
5 Black Knights
3* 5 Wolfs
4 Fell Bats
Here i put the characters in my ghoul units, march them 8 inch before game starts.. and voila, I have 3 Characters that can charge the first turn, even if i start ! Then almost the rest of the army can charge in turn two... Im not shure this is a good plan or army, but suprising as hell i think...
Ponits Denial, all eggs in basket army;
Count
Hatred, Red Fury, Horse
Mite, Alach Armour, Scroll, Perriapt
Vamp
Ghoulkin, Horse, Regeration Banner
48 Ghouls (with lord and hero)
PlaqueCart (+1 to raised)
2 Vargulfs
5 Black Knights
5 Black Knights
3* 5 Wolfs
4 Fell Bats
15 Ghouls
15 Ghouls
The plan with this army is to get my big ghoul unit in the thick of things, march up and just engage the whole enemy army.. I dont believe much can beat my unit, the count is an awesome fighter with str 6 hatred and extra attacks.. and everyone has regeneration. The rest of the army try to herd the enemy against my uber unit. and flank aswell. Maybe go knight and Vargulf heavy on one flank to completely destroy it while the small ghoul units hold up the other with some aid from wolfs...
Anyway thats my thoughts so far, there must be so many possibilitys with the new list! Please comment my ideas /armies and talk about your evil shemes of undead dominance !
Okay, got a bit carried away.. Happy discussions!
/Heffaklump