Frankly, if the thought of a six thousand point game doesn’t wake you up inside, I don’t know what will. It certainly kept me going for about eight hours, even though I hadn’t actually slept for two nights on the trot and was fast succumbing to a pestilence and, frankly, was only kept functional by a hideous cocktail of Relentless and cranberry juice as well as my traditional life-giving tea. Lee hadn’t had the best night either, with a horribly delayed drive down and two fire alarms going off in his hotel during the wee hours, but damn it all we’d been planning this for weeks and we weren’t going to let anything stop us now.
Doesn’t that make it all worthwhile?
Neither force was what you’d call “strictly legal”, although the conventions regarding numbers of Lords and Heroes, as well as Core, Special and Rare troops under them, were still obeyed. The goal was for myself and Lee to plonk our entire painted collections on the board and give the other attendees of the first Exeter Games Gathering something to gawp at in between doing each other over. If you have a 6’x4′ table for the whole day, you might as well make use of it!
We cobbled together a makeshift scenario by mashing up the Flank Attack and Capture ones from the WFB rulebook. Flank Attack would make the most of Lee’s divided forces by not actually considering them the same thing; Capture would relieve us of the need to calculate or even consider Victory Points, with victory determined by Who Was Closest To The Thing at the end. The well-paid and foolishly courageous Dogs of War would start entrenched behind enough linear obstacles to make a Dwarf blush (to ensure I couldn’t sweep them all away by turn two), while the Bretonnians would advance from a flank of Lee’s choosing at the top of turn three (giving me a turn to at least brace for impact before the inevitable charge).
We needed something suitably high stakes to draw these mighty forces together, so I elected not to bring the Carstein Ring, and instead place it within the retirement cottage of one Felix Mann, Esq, once of Altdorf and now long deceased. Why was this needful? Look at who showed up…
Lee felt himself stretched pretty thin by this engagement, but had the advantage of a strong defensive position for his Pikemen and an excellent viewpoint for the Marksmen of Miragliano. His skirmishers occupied the wood on the left, while the Giants of Albion reluctantly divided their attentions, ready to counter-punch the oncoming horde.
Mannfred isn’t feeling very optimistic about his positioning, but he has the only Danse Macabre on the field, so without him the infantry will be lucky to reach the halfway line, and I’m not leaving him on his own without a cavalry unit to hide out in.
Lorenzo Lupo stares the Vampire Count down. These pikes are going nowhere!
In many ways my choice of flanking force was dictated by the terrain. My Huntsmen could only take cover behind this ruined chapel, while the Black Coaches didn’t have any other way into the lines that wouldn’t take them into a hedge and certain destruction. The Dire Wolves are over here because they’re still pretty nippy even if Mannfred can’t help them march; the Black Knights will turn into the bulk of the army and pick up speed later. The Spirit Host is just out of sight on the left; if the Bretonnians show up on that side, I’m confident that 24 Ethereal wounds will at least slow them down.
On the other flank, I planned to have these Ghouls spread out to block the Bretonnians should they show up, while Ruthven is there to deliver Terror, dragon breath and Death Magic into the heart of the Dogs’ line. Allegedly.
We both figured the Dogs of War would need a lot of luck to make it through the game, but things would doubtless turn Lee’s way when the Bretonnians arrived. Were we right? Read on…
Neither force was what you’d call “strictly legal”, although the conventions regarding numbers of Lords and Heroes, as well as Core, Special and Rare troops under them, were still obeyed. The goal was for myself and Lee to plonk our entire painted collections on the board and give the other attendees of the first Exeter Games Gathering something to gawp at in between doing each other over. If you have a 6’x4′ table for the whole day, you might as well make use of it!
We cobbled together a makeshift scenario by mashing up the Flank Attack and Capture ones from the WFB rulebook. Flank Attack would make the most of Lee’s divided forces by not actually considering them the same thing; Capture would relieve us of the need to calculate or even consider Victory Points, with victory determined by Who Was Closest To The Thing at the end. The well-paid and foolishly courageous Dogs of War would start entrenched behind enough linear obstacles to make a Dwarf blush (to ensure I couldn’t sweep them all away by turn two), while the Bretonnians would advance from a flank of Lee’s choosing at the top of turn three (giving me a turn to at least brace for impact before the inevitable charge).
We needed something suitably high stakes to draw these mighty forces together, so I elected not to bring the Carstein Ring, and instead place it within the retirement cottage of one Felix Mann, Esq, once of Altdorf and now long deceased. Why was this needful? Look at who showed up…
Grand Army of Sylvania (attacking)
- Mannfred von Carstein
- Lord Ruthven (Vampire Lord on Zombie Dragon; some kit which ended up being totally irrelevant)
- Countess Carmilla (Vampire Countess on foot; Summon Bats and Spectral Attendants)
- Sir Francis Varney (Vampire Thrall, Wolf Form, Flayed Hauberk, greatsword)
- Walravius (Wight Lord Battle Standard Bearer, waving the Hell Banner about)
- Whispering Nell (Wraith with the Cursed Book)
- Rosenkratz, Guildenstern and Haeckl (three Necromancers with a Power Stone and Dispel Scroll apiece)
- 30 Skeleton Spearmen
- 20 Skeleton Crossbowmen
- 20 Zombies
- 2 (independent) Bat Swarms
- 10 Ghouls
- 10 Huntsmen
- 10 Dire Wolves
- 20 Drakenhof Guard (with the Screaming Banner)
- 28 Black Knights (one unit of 12 with the Drakenhof Banner, two units of 8 with nowt fancy to their name)
- 6 Spirit Hosts (I regret not taking more advantage of our "not strictly legal" lists and splitting these in half)
- 2 Banshees
- 2 Black Coaches
Dogs of War (defending)
- Lorenzo Lupo
- an unnamed but courageous Hireling Wizard, late of Bretonnia no doubt, brandishing the Staff of Sorcery (Lee’s spare Damsel coming out to play)
- a foolhardy Paymaster
- Leopold’s Leopard Company
- the Marksmen of Miragliano
- a Pikeman company whose resemblance to the Alcatini Fellowship is entirely coincidental
- an off-brand Crossbowman company
- Tichi-Huichi’s Raiders
- Bronzino and a Galloper Gun
- Dadallo and the Birdmen of Catrazza
- Lumpin Croop and his Fighting Cocks
- the Giants of Albion and Hengist
Bretonnians (flanking)
- King Louen Leoncoeur
- Morgiana la Fay
- The Green Knight
- a Paladin on a Pegasus
- a Paladin not on a Pegasus (bearing the Battle Standard)
- two footslogging Paladins
- a slightly overwhelmed Damsel with the Silver Mirror
- half a dozen Grail Knights (playing escort to the Fay and the BSB)
- eight Knights Errant
- two dozen Bowmen
- a dozen Men At Arms
- two fistfuls of Mounted Yeomen
Lee felt himself stretched pretty thin by this engagement, but had the advantage of a strong defensive position for his Pikemen and an excellent viewpoint for the Marksmen of Miragliano. His skirmishers occupied the wood on the left, while the Giants of Albion reluctantly divided their attentions, ready to counter-punch the oncoming horde.
Mannfred isn’t feeling very optimistic about his positioning, but he has the only Danse Macabre on the field, so without him the infantry will be lucky to reach the halfway line, and I’m not leaving him on his own without a cavalry unit to hide out in.
Lorenzo Lupo stares the Vampire Count down. These pikes are going nowhere!
In many ways my choice of flanking force was dictated by the terrain. My Huntsmen could only take cover behind this ruined chapel, while the Black Coaches didn’t have any other way into the lines that wouldn’t take them into a hedge and certain destruction. The Dire Wolves are over here because they’re still pretty nippy even if Mannfred can’t help them march; the Black Knights will turn into the bulk of the army and pick up speed later. The Spirit Host is just out of sight on the left; if the Bretonnians show up on that side, I’m confident that 24 Ethereal wounds will at least slow them down.
On the other flank, I planned to have these Ghouls spread out to block the Bretonnians should they show up, while Ruthven is there to deliver Terror, dragon breath and Death Magic into the heart of the Dogs’ line. Allegedly.
We both figured the Dogs of War would need a lot of luck to make it through the game, but things would doubtless turn Lee’s way when the Bretonnians arrived. Were we right? Read on…