-----EDITED 3/3/08 2:34PM------
Been making tons of VC lists to possibly take to GT this year. I've recently settled on a liking of a decent to heavy magic lord with a Wight Bodyguard, a necro on CC and another vamp to lead a block of skeletons. Details below:
Hybrid Lord:
Lord - MotDA, Beguile, Terror; Blood Drinker, Flayed Hauberk, Book of Arkhan
= 455pts
Vampire - Infinite Hatred, Avatar of Death; Accursed Armor, Talisman of the Lycni, Black Periapt
= 195pts
Necro - +2 Spells, DS, Scepter of Noirot
= 135pts
Wight King - SoK, Nightshroud, BSB
= 145pts
25 Skeletons - FC, Dead Legion
= 237pts
20 Ghouls
= 160pts
20 Zombies - Std, muso
= 92pts
5 Dire Wolves x2
= 80pts
Corpse Cart - Balefire
= 100pts
18 Grave Guard - GWs, FC, Strigos Banner
= 299pts
Vargulf
= XXXpts
Total = 2248pts
Lord and Wight run with GG. Decent PD pool, hatred and packing at least 2 Danse spells to drop on them if they get stuck in longer than one combat. Power dice will go into zombie unit from the get-go, bulking them up to tarpit a unit so I can get a flank charge going. Considering dropping zombies and going with 2 15-man ghoul units though.
Mannfred:
Mannfred - Skullstaff, BoA; Barded Steed
= 595pts
Vampire - DA, AoD; Flayed Hauberk, Lycni, BP
= 200pts
Necro - +2 spells, DS, Scepter
= 135pts
Wight - SoK, Nightshroud, BSB
= 145pts
18 Skeletons - FC, Endless Nightmares
= 189pts
19 Skeletons - FC, War Banner
= 197pts
15 Ghouls
= 120pts
5 Dire Wolves x2
= 80pts
1 Corpse Cart - 1 Unholy Loadstone (Necro on this one)
= 100pts
18 Grave Guard - Full Command, GWs, BotB (6x3 formation)
= 309pts
Vargulf
= XXXpts
Mannfred and Wight run in one skeleton unit. Vamp and probably necro in the other, mabie necro in Ghouls like suggested below. Raise both units and mabie a zombie unit for the first few turns till i'm comfortable. Ghouls to flank, Wolves to re-direct.
EDITED: Dropped a CC and Spirit Hosts to field the Grave Guard unit. It can assist skeletons in flanking rather large units that I might need S6 + KB attacks against, or take a unit head on with a charge if i'm confident they can break it (Seven S6 attacks hitting on 3+ can do alot of damage).
This list is rather killed with 11 Power Dice: Plus any wounds done at the end of opponents turn, and the Black Periapt if I can save a DD. 2 Bound spells.
Let me know what you think, and which list you prefer as an all-comer tournament style list.
Been making tons of VC lists to possibly take to GT this year. I've recently settled on a liking of a decent to heavy magic lord with a Wight Bodyguard, a necro on CC and another vamp to lead a block of skeletons. Details below:
Hybrid Lord:
Lord - MotDA, Beguile, Terror; Blood Drinker, Flayed Hauberk, Book of Arkhan
= 455pts
Vampire - Infinite Hatred, Avatar of Death; Accursed Armor, Talisman of the Lycni, Black Periapt
= 195pts
Necro - +2 Spells, DS, Scepter of Noirot
= 135pts
Wight King - SoK, Nightshroud, BSB
= 145pts
25 Skeletons - FC, Dead Legion
= 237pts
20 Ghouls
= 160pts
20 Zombies - Std, muso
= 92pts
5 Dire Wolves x2
= 80pts
Corpse Cart - Balefire
= 100pts
18 Grave Guard - GWs, FC, Strigos Banner
= 299pts
Vargulf
= XXXpts
Total = 2248pts
Lord and Wight run with GG. Decent PD pool, hatred and packing at least 2 Danse spells to drop on them if they get stuck in longer than one combat. Power dice will go into zombie unit from the get-go, bulking them up to tarpit a unit so I can get a flank charge going. Considering dropping zombies and going with 2 15-man ghoul units though.
Mannfred:
Mannfred - Skullstaff, BoA; Barded Steed
= 595pts
Vampire - DA, AoD; Flayed Hauberk, Lycni, BP
= 200pts
Necro - +2 spells, DS, Scepter
= 135pts
Wight - SoK, Nightshroud, BSB
= 145pts
18 Skeletons - FC, Endless Nightmares
= 189pts
19 Skeletons - FC, War Banner
= 197pts
15 Ghouls
= 120pts
5 Dire Wolves x2
= 80pts
1 Corpse Cart - 1 Unholy Loadstone (Necro on this one)
= 100pts
18 Grave Guard - Full Command, GWs, BotB (6x3 formation)
= 309pts
Vargulf
= XXXpts
Mannfred and Wight run in one skeleton unit. Vamp and probably necro in the other, mabie necro in Ghouls like suggested below. Raise both units and mabie a zombie unit for the first few turns till i'm comfortable. Ghouls to flank, Wolves to re-direct.
EDITED: Dropped a CC and Spirit Hosts to field the Grave Guard unit. It can assist skeletons in flanking rather large units that I might need S6 + KB attacks against, or take a unit head on with a charge if i'm confident they can break it (Seven S6 attacks hitting on 3+ can do alot of damage).
This list is rather killed with 11 Power Dice: Plus any wounds done at the end of opponents turn, and the Black Periapt if I can save a DD. 2 Bound spells.
Let me know what you think, and which list you prefer as an all-comer tournament style list.