Full vampire magic 2000pts

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VladtheLad

Grave Guard
Sep 2, 2007
206
Zombies
64
I used a different army list initially but it didn't perform very well, so I made this army list as an experiment trying to get a feel of how much magic I needed. I wanted to see how the army fares when you max out on casting vampires. I like the new ghouls and bestial strigoi so:

Lord level 2: Master of the dark arts, Dark acolyte, Summon ghouls/ Skullstaff, Helm of Command
395pts

(typical casting lord with no level 3 upgrade, if I had the points I would upgrade him and choose forbidden lore instead)

Vampire BSB: Dread Knight/ Drakenhoff Banner
275pts

( The best hero in the army, anyone who joins his unit, feels warm and safe)

Vampire: Dark Acolyte, Summon ghouls/ Flayed Hauberk, Dispel Scroll
195pts

Vampire: Dark Acolyte, Summon ghouls/ Black Periapt, Book of Arkhan
195pts

(1060 pts in chars)

10 ghouls
80pts

10 ghouls
80pts

10 ghouls
80pts

1 vargulf
175pts

1 black coach
200pts

10 Black Knights FC
320pts

12 power dice/ with bound spell, maybe +1 with periapt
7 dispel dice / 1 scroll

Sum: 1995

Tactic:

All the vampires go in the central ghoul unit, which becomes invincible (regeneration for everyone) and support the rest of the army. In a game the unit withstood a double brettonian charge from errant units with bsb and lord, without me having raised anything in it.

The other 2 ghouls units start small, but with that much magic you can easily make them huge, depending on your opponents dispel dice ofcourse.

The Coach, Vargulf and BK are the few fast elements of this army.

Skullstaff is very nice, you can heal the non ghouls units on a 3+ and cast Vanhels on 2 dice reliably.

I used this army against a skaven sadish one, and though initially I was dissapointed in the end I managed to come ahead and claim a draw.

He destroyed my vargulf with censer bearers (lucky) and my coach with shooting. I thought I had lost till his plague monks had to charge my central unit, broke, I pursued and afterwards multiple vanhels with Bk's and huge ws7 ghoul units caused chaos to his army.

Oh big ghoul units are awesome, a pack of 21 giant rats broke after 2 close combats with them, while having charged them on the rear!

Changes:

The army is very very small, so I am thinking of making the coach into another vargulf, removing barding from the knights and maybe even dumping Book of Arkhan. That should give me 100 points to play with.
Any suggestions?


Ofcourse the best would be upgrading the list at 2250 pts for more freedom and more units it so desperatly needs!
 
Horriblr army, as is any that goes with minimum core and maxing out other areas like characters and rare. You're going to have to flip around some magic items, as you can't have Book of Arkhan and Black Periapt on the same model.
 
Well most armies I see here max on the characters and rare choices :/.

Honestly thats where the army book leads you. The rare choices are many and great, and the character options very tempting.

But I have to admit I don’t like it that there are so few models. Maybe this would be better?


Lord level 2: Master of the dark arts, Dark acolyte, Summon ghouls/ Skullstaff, Helm of Command
395pts

Wight King BSB: Great weapon, Drakenhoff Banner
229pts

Vampire: Dark Acolyte, Summon ghouls/ Flayed Hauberk, Dispel Scroll
195pts

Vampire: Dark Acolyte, Summon ghouls/ Black Periapt,
160pts


11 ghouls
88pts

11 ghouls
88pts

11 ghouls
88pts

1 vargulf
175pts

1 vargulf
175

10 Black Knights FC , no barding
280pts

7 wolves with champion
64 points

3 Fell Bats
60

11 power dice/, maybe +1 with periapt
6 dispel dice / 1 scroll

1997pts
 

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