Weapons:
Cackling Blade 65pts S+1 AP-1 D6 attacks. If 6 is rolled, user loses a wound
Meteor Hammer 50pts AP-3, Two hands, 3+ always wounds
Hell-Forged Axe 30pts S+1 Ap-1 AB (3), flaming attacks.
Sword of Sorrow 30pt Range 30, S5 AP -1 AB 2, Multiple Wounds (2) (yes, missile weapon). No Ward or Regen saves can be taken vs. wounded caused by Sword of Sorrow. (Not usable in melee obviously)
Armor:
Levitating Shield 25pts - Shield which can be used alongside weapon that requires 2 hands. Infantry only.
Trailblazers Hauberk 20pt Heavy armor. Gain Move through Cover & Scout. Infantry only
Talismans:
Icon of Fortitude 35pts. Immune to Multiple Wounds. Infantry/Cavalry only
Ironhide Talisman 30pts. Enemy must re-roll all natural to wound rolls of 6 vs. this model in melee/shooting. Infantry only. (This might have a typo since it speaks first about To hit rolls and then to Wound rolls. In any case, it's weirdly worded.)
Standards:
Banner of Steadfast 50pts. Unit can fall back in good order even if enemy outnumbers it by double. Infantry only.
Totem of Wrath 50pts. When charging, unit gains additional AP-1 and can re-roll natural 1's to wound
Banner of Swirling Wind 30pts: Enemy units shooting at this unit gain additional -1 to hit.
Monster Hunters Tapestry 25: Enemy units may not make Stomp attacks against this unit.
Enchanted items:
Arch-Lightning Rod 40pts. Falcon Horn basicly. Single use of course.
Potion of Fervor 30pts: Model gains +D3 attacks. Single use.
Becalming Orb 20pts: May cast a PL 8 Hex spell as Bound Spell 1. Increases casting value of enemy wizards within 15 inches by 2. Single use.
Arcane Items:
Stuff of Quietude 35pts: Make a LD check during command phase. If passed, all 'remains in play' spells are dispelled.
Scroll of Disruption 30pts: Once per turn, you may re-roll a dispel roll.
Tome of Spellcraft 30pts: Once per turn, you may re-roll a casting roll.
I copied this from a thread with the same name from Axiem (ulthuan.net) who had it from the video from the guys from Squarebased.