I'm working on a few lists to try out the new point system. These are mostly based on what units I happen to have already started pointing, so they're a bit disjointed, but here we go:
Vanguard - Death Allegiance
- Wight King with Black Axe (general, Ruler of the Night, Tomb Blade)
- Necromancer
- 20 skeleton warriors (spears & crypt shields)
- 3 skeleton chariots
- 20 skeleton archers
- 15 grave guard (hand weapons & crypt shields)
Leaders: 2
Battleline: 2
Behemoths: 0
Artillery: 0
Total Points: 980
Battlehost - Death Allegiance
- Arkhan
- Wight King with Black Axe (general, RotN, TB
- Necromancer
- 30 skeleton warriors (spears & crypt shields)
- 3 skeleton chariots
- 10 zombies
- 10 zombies
- 10 zombies
- 30 skeleton archers
- 20 grave guard (hand weapons & crypt shields)
Leaders: 3
Battleline: 5
Behemoths: 1
Artillery: 0
Total Points: 1760
Reserve Points: 240 (6 spirit hosts, 10 black knights, or 2 archai)
Warhost - Death Allegiance
- Arkhan
- Wight King with Black Axe (general, RotN, TB)
- Necromancer
- 30 skeleton warriors (spears & crypt shields)
- 3 skeleton chariots
- 10 zombies
- 10 zombies
- 10 zombies
- 30 skeleton archers
- 20 grave guard (crypt shields and hand weapons)
- mortis engine
- terrorgheist
Leaders: 3
Battleline: 5
Behemoths: 3
Artillery: 0
Total Points: 2260
Reserve Points: 240 (6 spirit hosts, 10 black knights, or 2 archai)
2500 Total
There are units I'd like to add or swap out in the above, such as getting the archai into the main list, or fitting some necropolis knights, a royal warsphinx, or a necrosphinx in there to give the list more punch and arkhan something to heal. Or a couple catapults & a necrotect for long range threat. Most of that stuff I haven't even started painting, though, so while it might be better for my army, I'd rather finish what I've already started first. I'd also like to get a third caster in there - maybe a lich priest or basic vampire lord; or heck, maybe even count manfred or kemmler if points could be found.
The battleline requirement is a pain, especially as the archers, which I quite like, don't count towards it. I might end up dropping them in the long run. As long as my reserve pool is at least 200, arkhan can always opt to summon a squad if there's a good reason to do so. Also, I went with 30 zombies since I have a hard time seeing them as useful at anything less, but if they're just there to pay the core tax I can drop them down to 20. Between that and the archers, I could nab 360 points that way. Enough to add those catapults & tect, or swap the wight king out for a royal warsphinx and get a lich priest, or I could keep 20 archers and add a unit of necropolis knights.
Losts to think about. As I get more of my massive pile of undead painted, I can start separating units into more focused theme lists, which I imagine would work better than the current hodge podge.
Still, I like big games, with lots of units, so hopefully I can sell the local scene on some 3,000 point games with the same unit type requirements as the Warhost.
Vanguard - Death Allegiance
- Wight King with Black Axe (general, Ruler of the Night, Tomb Blade)
- Necromancer
- 20 skeleton warriors (spears & crypt shields)
- 3 skeleton chariots
- 20 skeleton archers
- 15 grave guard (hand weapons & crypt shields)
Leaders: 2
Battleline: 2
Behemoths: 0
Artillery: 0
Total Points: 980
Battlehost - Death Allegiance
- Arkhan
- Wight King with Black Axe (general, RotN, TB
- Necromancer
- 30 skeleton warriors (spears & crypt shields)
- 3 skeleton chariots
- 10 zombies
- 10 zombies
- 10 zombies
- 30 skeleton archers
- 20 grave guard (hand weapons & crypt shields)
Leaders: 3
Battleline: 5
Behemoths: 1
Artillery: 0
Total Points: 1760
Reserve Points: 240 (6 spirit hosts, 10 black knights, or 2 archai)
Warhost - Death Allegiance
- Arkhan
- Wight King with Black Axe (general, RotN, TB)
- Necromancer
- 30 skeleton warriors (spears & crypt shields)
- 3 skeleton chariots
- 10 zombies
- 10 zombies
- 10 zombies
- 30 skeleton archers
- 20 grave guard (crypt shields and hand weapons)
- mortis engine
- terrorgheist
Leaders: 3
Battleline: 5
Behemoths: 3
Artillery: 0
Total Points: 2260
Reserve Points: 240 (6 spirit hosts, 10 black knights, or 2 archai)
2500 Total
There are units I'd like to add or swap out in the above, such as getting the archai into the main list, or fitting some necropolis knights, a royal warsphinx, or a necrosphinx in there to give the list more punch and arkhan something to heal. Or a couple catapults & a necrotect for long range threat. Most of that stuff I haven't even started painting, though, so while it might be better for my army, I'd rather finish what I've already started first. I'd also like to get a third caster in there - maybe a lich priest or basic vampire lord; or heck, maybe even count manfred or kemmler if points could be found.
The battleline requirement is a pain, especially as the archers, which I quite like, don't count towards it. I might end up dropping them in the long run. As long as my reserve pool is at least 200, arkhan can always opt to summon a squad if there's a good reason to do so. Also, I went with 30 zombies since I have a hard time seeing them as useful at anything less, but if they're just there to pay the core tax I can drop them down to 20. Between that and the archers, I could nab 360 points that way. Enough to add those catapults & tect, or swap the wight king out for a royal warsphinx and get a lich priest, or I could keep 20 archers and add a unit of necropolis knights.
Losts to think about. As I get more of my massive pile of undead painted, I can start separating units into more focused theme lists, which I imagine would work better than the current hodge podge.
Still, I like big games, with lots of units, so hopefully I can sell the local scene on some 3,000 point games with the same unit type requirements as the Warhost.